Posts Tagged ‘PlanetSide 2’

Tomorrow’s Planetside 2 Call To Arms

By Jim Rossignol on April 10th, 2013.


Tomorrow night, then. Here’s how it’s going to go down.
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It’s War, Again! Planetside 2 Call To Arms For RPS

By Jim Rossignol on April 8th, 2013.


You’re not doing anything on Thursday (11th) evening, EU-time, right? I didn’t think so. And that’s convenient because everyone is going to be playing (my currently favoured timesink) Planetside 2 – which is free, by the way – as part of an official RPS call-to-arms. The main event will be from 7pm UK on the Miller server.

Also, it looks like PC Gamer threw down the gauntlet. We can’t have that, eh?

More information soon.

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A Call To Arms: Planetside 2 Tomorrow Night

By Jim Rossignol on March 13th, 2013.


Right! Tomorrow night: Planetside 2, EU server “Miller”. Everyone get your fighting trousers on, and get in there. The game is free to play, so you have no excuses. It’s Strategic Thursday for Vanu, which means getting on Mumble, getting in the outfit, and working together to explode things. It’s the most fun I’ve had all year. And I have a lot of fun. Too much, perhaps. Also you don’t have to go purple, because there’s even an NC outfit, which is welcoming new freedom fighters every day.

People of North America: perhaps you can organise a similar gathering in your own timezone?

Members of outfits that are not RPS: bring it. SPREAD THE WORD.

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Cloaking Quads: Planetside 2’s Sexy March Update

By Craig Pearson on March 13th, 2013.

Pretty. What's that smell?
Brave soldiers of Vanu, I bring you news of the war. This is classified, so don’t let it slip into enemy hands. First off, manicures are now manditory. You are mean and nasty, but that’s no excuse for the level of nail-care I’ve been seeing. Buff, people. We are Vanu. We have standards. Secondly, there are new quadbikes and rocket launchers on the way for all of the Planetside 2 sides, but if we don’t tell the others they might not realise. All hail Vanu.
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Panicked Sigh: Planetside 2’s Been Hacked, Sorta

By Alec Meer on February 26th, 2013.

This is actually Planetside 1, but don't tell anyone.

As surely as night follows day, as surely as “meh, not a game” comments follow enthusiastic posts about Proteus or Dear Esther, most every big online game will at some point suffer a scary hack. Latest to fall prey to Internet Badmen is SOE’s Planetside 2, or at least the ProSiebienSat EU-run aspect of it. The outsourced operators reckon their encrpytion tech means player details are likely safe, but someone has indeed found a way to access “one of our systems” so players are advised to do the password-changing fandango.
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Let’s Share Some RPS Community Video Antics

By Jim Rossignol on February 18th, 2013.


There are quite a few communities bustling away in the General Sociability forum, and some of those have produced of videos of their antics. I’ve embedded just a few of those below. There are many more, and I am sure others still I haven’t seen.

Are you doing video stuff with the RPS community? Link your work/play in the comments!
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Six Things I’d Like To See In Planetside 2

By Jim Rossignol on February 12th, 2013.


I’ve made a list! The items herein are probably not all entirely likely or reasonable, but neither am I. These are just the things I think would make the game 5000% more like the ultimate space manshoot that I am searching for. I know everyone playing Planetside 2 has their own quibbles and developmental priorities, this is just my pie in the sky wish list.

Onwards!
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SOE Outlines PlanetSide’s Future, Wants Feedback

By Nathan Grayson on January 26th, 2013.

These days, plenty of developers talk about how they’re going to work side-by-side with their fans, but PlanetSide 2‘s actually doing it. Case in point: a newly launched Reddit-esque “Roadmap” system. In short, it outlines every last plan SOE has for the next six months in fairly exhaustive detail and then allows players to both discuss and up/down-vote based on their personal preferences. Do not, however, take this to mean SOE’s now at the beck and call of ravenously hardcore players. It promises to listen, but acting’s another story.

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Wot I Think: Planetside 2

By Jim Rossignol on January 22nd, 2013.


So I’ve been playing this game called Planetside 2. It’s a multiplayer thing. So multiplayer, in fact, that it feels a bit like a crowd. A crowd of tanks. Purple tanks. And some of them are on fire. If that’s not really your kind of thing, then this probably isn’t for you. However, it does feature cataclysmic laser-war, spectacular sci-fi landscapes, and some of the most entertaining fast-paced FPS combat of recent memory. And it’s free. So it has a lot going for it.

That’s not to say it’s without problems. It’s chock full of those. But it’s also full of stars. And it could be going places. Here’s wot I think.
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Next For PlanetSide 2: XP Revamp, SMGs, Acronyms

By Nathan Grayson on January 10th, 2013.

PlanetSide 2 is quite good. We’ve actually pointed this out on a couple very rare occasions. But it’s by no means perfect. What puts it head and shoulders and a bottle of Head and Shoulders above the rest, however, is the fact that SOE acknowledges this. Constantly. And instead of trying to cover up fundamental flaws with new features no one asked for, it (usually) rallies its development legions in an effort to tackle glaring flaws. So then, what’s next on the docket? How do GPU performance fixes, a total XP system revamp, and the addition of an SMG weapon type sound? Probably not like anything, because they’re just bullet points on a list right now. But soon. Soon.

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PlanetSide 2’s Faction Trailers Link Politics With RAWK

By Jim Rossignol on December 12th, 2012.


Sony have released three trailers (captured and laid out for your interrogation below) detailing the factions in their free-to-pew MMOFPS Planetside 2. Crudely speaking these are the red dudes, the purple dudes, and the blue dudes. But it’s more subtle than that: the blue dudes also have some yellow detailing, while the red guys actually have a lot of black in their uniform. Also, there’s some kind of underlying political battle-philosophy. My battle-philosophy is that I’d rather die wearing shiny purple war-trousers.

What’s yours?
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PlanetSide 2025: SOE’s Big Plans For The Future

By Nathan Grayson on December 1st, 2012.

This is pretty much what I always imagine when airplane pilots say we're about to encounter some minor turbulence.

These days, when an MMO maker declares its intention to carry on until the day the sun reveals it’s actually been a giant Pac-Man the entire time and devours us all in one fell wakka, it’s easy to be skeptical. Extremely skeptical. But PlanetSide 2 seems to be off to an especially strong start, and no one ever got anywhere – except maybe off the edge of a cliff – by being shortsighted. And so, in a blog post outlining his three-year plan for the truly massive MMOFPS, CEO John Smedley explained that “we’re thinking about a game we plan to have running in 2025.” Which, as you may have noticed, is a bit more than three years from now. But that comparatively short span is the part SOE’s really focusing on, and by the end of it, Smedley’s hoping for player-owned bases, harvestable resources, seamless oceans between continents, NPC armies, and tons more.

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SOE Explains PlanetSide 2’s No-Exceptions Mod Policy

By Nathan Grayson on November 28th, 2012.

As you may have noticed, Jim’s been quite taken by PlanetSide 2. And when Jim gets taken by something, we at RPS make a policy of paying attention – even when that thing’s not some form of megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole’s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they’re also completely, 100 percent off-limits. But why? Well, the short version is – somewhat predictably – cheating.

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