Posts Tagged ‘platform’

Side Splitting: Fractured Soul Coming To PC

Originally released as a 3DS game in 2012, Fractured Soul took heavy advantage of the two screens by having you platform one character in two places at the same time. Brain ows. Tomorrow, as if from nowhere, it appears on the PC, employing the magic of splitscreen to achieve the same effect.

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Glitchspace Looks Way Smarter Than Me

First-person puzzling is a genre there can never be enough of, and Space Budgie’s Glitchspace is adding itself to the gang. Immediately visually reminiscent of InMomentum, this isn’t so much about speed, but more – well – reprogramming the platforms to allow you to achieve your goals. It’s best that you watch the video.

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Wot I Think: Stick It To The Man

Formerly a PS3 and Vita exclusive, Stick It To The Man is now out on Steam too. A mid-length puzzle platform game about mind reading and psychic sticker application, owing more than a nod to Tim Schafer. So wot do I think? This is wot I think:

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North & South: Teslagrad Demo Out

As we know, leading scientists still have no idea how magnets work. Is it witchcraft? Is it angels holding things together between their wings? We’ll likely never know. But employing their dangerous mystery is Teslagrad, a very charming platformer in which you PUNCH metal objects to magnetise them. Just like real life.

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3D Platformer Recalls GameCube Happyface: A Hat In Time

First of all, A Hat In Time is a great name. Second of all, Gears For Breakfast is an excellent name for a developer. Third of all, looking a lot like Zelda: Windwaker and attempting to emulate N64 collect-me-do 3D platformers is the right thing to do. Fourth, fifth and infinityth of all, there’s obviously a Kickstarter.

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Gosh, Shu Looks Like A Very Lovely Thing

While the trailer is from a couple of months back, this is the first time we’ve encountered partly hand-drawn platformer Shu. Scottish indies Secret Lunch are going to reveal more of the game at next week’s GDC, but the footage released so far is too gorgeous not to share.

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Don Your Sweatbands, It’s Oniken

Ladies and gentlemen, the Eighties.

Twas on Saturday that I found myself boasting on Twitter about how great RPS is, even on the weekends. Because it is! But there was one thing missing. As Thais Weller pointed out, Danilo Dias and Pedro Paiva’s sprite platformer Oniken wasn’t mentioned. It was a gross oversight, and I can only apologise. You have to give this trailer a view.

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Take This Platformer For A: Spin Spin

Aw, they suit each other.

I’ve previously hypothesised that one day every novel platforming mechanic will have been thought of, and on that day we all have to pack up and go home. We’re not there yet, but even Spin Spin‘s creator Chris Hughes admits it’s borrowed its core idea from And Yet It Moves. Although never mind, frankly, as it’s done so nicely here in this bite-sized web-based episode. It’s your afternoon tea distraction.

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Bleat This: XBLIA Hit Escape Goat Heading PCwards

A photograph of hell.

It’s scientific fact that sheep go to heaven, while goats go to hell (see below), so it seems quite some predicament that there are a number of sheep trapped within a hellish underworld of pixelated puzzles. Thank goodness you are a goat, accompanied by an occasionally hat-wearing mouse, who can save them. Through the masterful art of jumping and pushing buttons. Escape Goat (winner of the Best Game I’ve Seen In A While Award) has been a bit of a hit on the Xbox’s obscured Indie Live Arcade, and is coming to PC next month.

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InMomentum Patches In New Maps, And A GhooOOooost

B..b..b..but it's haunted!

InMomentum, the runny-jumpy leap-em-up from Digital Arrow, is getting its first major patch. Which brings me to the realisation that “runny” isn’t a good word to describe a game. Ew. However, it does mean the game is getting a bunch of new content, maps, as well as tweaks and improvements.

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