Posts Tagged ‘platformer’

Freeware Garden: Fork Parker’s Holiday Profit Hike

By Konstantinos Dimopoulos on March 26th, 2015.

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

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Impressions: Oscura – Lost Light

By John Walker on February 26th, 2015.

Every now and then, like for instance whenever we communicate, Kieron Gillen and I disagree about things. One of the things we both think the other is most wrong about is Limbo. Kieron wrongly thinks it’s an unfair game, echoing the failings of Rick Dangerous and its ilk by forcing you to fail. I rightly think it was a statement, an expression through these enforced failures, that crafts a uniquely interesting experience. Oscura [Steam link], despite trying to be a lot like Limbo, is not doing that. It’s doing Kieron’s thing.

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Freeware Garden: Synclox

By Konstantinos Dimopoulos on February 12th, 2015.

It may have something to do with my upbringing, but blue and white always makes me think of the Aegean. It’s such a profoundly blue and white place I can’t help it, just as I can’t help imagining Synclox taking place in a strange and pixelated version of this particular part of the Mediterranean.

You play through a version of said Sea complete with floating islands, appropriately Doric architecture and a lovely and rather unique type of pixel art, that lets you explore it in the idiosyncratic way that both Ugh! and Space Taxi favoured. Fly around in your pedal-powered helicopter, take in the sights and try to understand what you are supposed to be doing.

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Freeware Garden: Mibibli’s Quest

By Konstantinos Dimopoulos on February 10th, 2015.

Coming from Ryan Melmoth, the person responsible for Peen Peen and Delirious Bird and who makes Games for Weird People, it shouldn’t come as a surprise that the brilliant Mibibli’s Quest is the only platformer I know of to combine run-and-gun action with the rhythm mechanics of Guitar Hero, the puzzles of VVVVVV and even bits from King of Fighters.

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Freeware Garden: Game Jam

By Konstantinos Dimopoulos on February 3rd, 2015.

An honest look at game development.

Everybody loves a game jam. It is after all “probably the most healthy scene of videogame creativity,” as Locomalito, brilliant creator of some of the best freeware games, put it before releasing the aptly named Game Jam mini-game. It is a cute take on games about making games ever conceived and executed.

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Freeware Garden: Tokyo 1923

By Konstantinos Dimopoulos on February 2nd, 2015.

The Great Kantō earthquake of 1923 brought about an almost biblical kind of destruction. It devastated Tokyo, Yokohama and their surrounding areas, killed over 100,000 people and paved the way to fascism and ethnic cleansing.

Tokyo 1923 is a game about said earthquake.

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Freeware Garden: MonoDi

By Konstantinos Dimopoulos on January 26th, 2015.

A gun that only shoots in one direction might be physically improbable, but it can also turn any platformer that involves shooting into a puzzle game. That’s what’s happened to MonoDi, in which you puzzle, shoot and jump your way through 25 unexpectedly varied single-screen levels, each sporting functional if cute graphics, lots of alien eggs to destroy, and bits of badly spelled plot to read through.

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Freeware Garden: Riser

By Konstantinos Dimopoulos on January 23rd, 2015.

Notice how wisely I spent all the money Riser had given me...

Getting really good at tough action games is something that rarely happens to me. To be brutally honest, it has only happened once during my childhood with Manic Miner, many years later with VVVVVV and a few days ago with Riser. Now, I am not certain as to why this simple, procedural platformer really got to me, nor why I really got it, but I know there’s the very real danger of me mainly loving it due to it being kind to me. Do please keep this in mind.

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Freeware Garden: Until I Have You

By Konstantinos Dimopoulos on January 16th, 2015.

Pulling this off is way more complicated than it looks. Honest.

So you seem to have been cast as the grim hero who’ll save the distressed damsel once again, but please, worry not. Until I Have You, despite lacking in the plot department, is different in other ways. In this case it’s through the mechanics that the game differentiates itself, as it’s a platformer in which you move the mouse pointer to accelerate towards the direction of your choice, click one mouse button to shoot and the other to jump, and click on the scroll button to cycle through your weapons.

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Freeware Garden: Mega Man: Revenge of the Fallen

By Konstantinos Dimopoulos on January 9th, 2015.

Hasn't fallen just yet.

I suggest you grab Mega Man: Revenge of the Fallen, a game years in the making, before Capcom intellectual property lawyers notice it and banish it into oblivion. This is a fan game using all sorts of protected trademarks and assets, but it’s far too good to ignore.

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Freeware Garden: bird song

By Konstantinos Dimopoulos on December 17th, 2014.

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

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Freeware Garden: OverPowered

By Konstantinos Dimopoulos on December 12th, 2014.

One of the many things that impressed me about Psychonauts all those years ago was the fact that it was funny in a way only a video game could be. That it used its medium and our expectations thereof to make the kind of jokes that, say, film could never really pull off.

Still, Psychonauts was first and foremost a game, whereas OverPowered is one elaborate joke wrapped around an insanely difficult platformer.

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Rise Of The Rayman: JUJU

By Adam Smith on December 12th, 2014.

One minute you’re making Commander Keen and the next you’re Knee Deep In The Dead. id Software might be known for their violent first-person shooters but there was a time when their core franchise was all about a young lad called Billy Blaze fighting daft aliens, bouncing around on a pogo stick, and collecting chocolate bars and bottles of pop. Flying Wild Hog, creators of Hard Reset and the brill Shadow Warrior reboot, are undergoing a form of the id transformation. But in reverse. From ludicrous gibs to JUJU, a cooperative platformer that is as bright and breezy as Billy Blaze himself. It’s out now.

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