Posts Tagged ‘platformer’

Freeware Garden: Powerglove

By Konstantinos Dimopoulos on September 17th, 2014.

I told him I'd crush him and he just sat there; staring.

Though a freeware release for Windows, Mac and Linux, the equally fresh Commodore 64 version of Powerglove is a commercial offering that even comes complete in its very own, very homebrew cartridge. That’s delightfully different, isn’t it? No need to answer, I know it is, and what makes things even more intriguing is that the non 8-bit version of the game isn’t just an emulated one.

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Super Meat Boy Forever Is An Auto-Running Platformer

By John Walker on August 30th, 2014.

Team Meat’s peculiar teaser a fortnight ago for a game they’d called A Voyeur For September, has been revealed to in fact be a game called Super Meat Boy Forever (anagram, see?). And despite thoughts it was to be a “live action stealth game”, it is in fact a touch-based “auto-runner”, that will have a Steam release alongside phone/tablet. Confused? I think they were aiming for that.

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Freeware Garden: Glitch Dungeon

By Konstantinos Dimopoulos on August 21st, 2014.

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

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Freeware Garden: Hets

By Konstantinos Dimopoulos on July 31st, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

I take it hets isn’t a reference to the Argentinean Querandí mountain tribe of the Pampas. It probably isn’t even aware of Bergman’s 1944 short movie either, though there’s definitely something sadistic to it. I mean, teasing a “very evil final boss” really isn’t such a nice thing to do, especially considering I’ll never get to meet the thing. So, yeah, sadism and thus also a unique kind of pleasure.

hets is unashamedly, brutally and in a way wisely hard. Or, at the very least, it does feel so to me.

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If Life Gives You Oranges: Platformer Juju Gets Trailer

By Graham Smith on June 9th, 2014.

Butterfly multiplier.

Secret hobby: peppering the frontpage of RPS with header images that look as disparate as possible. And so, from the grim meathook future of Brigador’s robot deathscapes, to Juju, a side-scrolling co-op platformer that intersperses quotes from happy children among its playful, music-infused, Rayman Oranges-riffing world.

I even get bonus points here for an even greater symbol of videogame variety: Juju is being made by Flying Wild Hog, developers previously responsible for their own violent futurecity in Hard Reset, a ’90s-throwback FPS. The first trailer for their new work is below, and boy, it’s like crayons ate a rainbow and threw up some Skittles.

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Spike-ological Drama: Imagine Me

By Adam Smith on March 17th, 2014.

There are two trailers seeking to make you desire KinifiGames’ Imagine Me below. The first contains a miniature low budget remake of Koyaanisqatsi with the Philip Glass score replaced by a song that, while pleasant enough, makes me think of achingly twee adverts that are selling floppy-haired lifestyles as well as mobile phones. By the end, you’d have absolutely no clear idea what the game actually involves, unless you’ve noticed the preview screen for the second video below, in which case you’ll be well aware that it’s a lo-fi platformer packed with spikes and trampolines.

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I’m Hooked: Grapple Knight

By John Walker on December 13th, 2013.

GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.

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A Walk In The Dark Is No Walk In The Park

By John Walker on November 11th, 2013.

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

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Shadow Run: Contrast

By John Walker on August 15th, 2013.

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

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Metroid Rage: Operation Smash

By Adam Smith on July 15th, 2013.

Operation Smash is clearly the name of a computer game. It’s hard to imagine the words on the cover of a Regency novel and while it’s entirely feasible that Pacific Rim was originally pitched under that very title, I’m pleased that our chosen medium has claimed these most suitable of words as its own. Unfortunately, Operation Smash looks far more nuanced, varied and complex than the title suggests. It isn’t a first-person man-smasher with a wide array of fully customisable hammers. For shame. Instead, Steve Olofsson’s creation is a Metroid-like side-scroller with fluid combat and movement. Available now on Desura for £4.79, it looks fantastic, as you can see below.

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RunRabbitRun Is Great, Has Made My Hand Hurt

By John Walker on April 19th, 2013.

Just look how great PC platform gaming is right now! We’re just inundated by lovely, interesting games. Yesterday I was being charmed by Ecotone, then hankering after some Rogue Legacy, and now I’m being challenged by the mad difficulty of the gorgeous RunRabbitRun. A completely free, entirely mad running-and-jumping game that is making me invent new swear words.

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Ecotone Is Very, Very Lovely

By John Walker on April 18th, 2013.

The route to a successful indie platformer these days is to come up with a unique gimmick, or a unique twist on an old gimmick, and do an incredibly good job of applying it to your world. Sundae Factory’s Ecotone is a touch braver than that. It’s taking every platforming gimmick, and using one per level. And from the demo version that’s playable on their site, they’re doing a damned good job of it.

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A Gaming Miasma: Plazma Being

By John Walker on April 17th, 2013.

Games are great, aren't they.

You need a new puzzle platformer to fill four hours of your life. I have one. This is synergy. High fives in an orderly queue. Plazma Being is the terrible name for a deceptively tricky little puzzler from first-time dev, Felix Wunderlich. (Also, coincidentally, winner of Today’s Best Name.) You, as you may have guessed, play a blob of plasma. What you might not have intuited is that you’re captured by aliens, cast on a planet with an unfamiliar force called “gravity”, and trying to find your way out of there.

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