Posts Tagged ‘platformer’

Spike-ological Drama: Imagine Me

By Adam Smith on March 17th, 2014.

There are two trailers seeking to make you desire KinifiGames’ Imagine Me below. The first contains a miniature low budget remake of Koyaanisqatsi with the Philip Glass score replaced by a song that, while pleasant enough, makes me think of achingly twee adverts that are selling floppy-haired lifestyles as well as mobile phones. By the end, you’d have absolutely no clear idea what the game actually involves, unless you’ve noticed the preview screen for the second video below, in which case you’ll be well aware that it’s a lo-fi platformer packed with spikes and trampolines.

Read the rest of this entry »

, , .

16 Comments »

I’m Hooked: Grapple Knight

By John Walker on December 13th, 2013.

GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.

Read the rest of this entry »

, , , , , .

22 Comments »

A Walk In The Dark Is No Walk In The Park

By John Walker on November 11th, 2013.

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

Read the rest of this entry »

, , , .

11 Comments »

Shadow Run: Contrast

By John Walker on August 15th, 2013.

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

Read the rest of this entry »

, , , .

15 Comments »

Metroid Rage: Operation Smash

By Adam Smith on July 15th, 2013.

Operation Smash is clearly the name of a computer game. It’s hard to imagine the words on the cover of a Regency novel and while it’s entirely feasible that Pacific Rim was originally pitched under that very title, I’m pleased that our chosen medium has claimed these most suitable of words as its own. Unfortunately, Operation Smash looks far more nuanced, varied and complex than the title suggests. It isn’t a first-person man-smasher with a wide array of fully customisable hammers. For shame. Instead, Steve Olofsson’s creation is a Metroid-like side-scroller with fluid combat and movement. Available now on Desura for £4.79, it looks fantastic, as you can see below.

Read the rest of this entry »

, , .

14 Comments »

RunRabbitRun Is Great, Has Made My Hand Hurt

By John Walker on April 19th, 2013.

Just look how great PC platform gaming is right now! We’re just inundated by lovely, interesting games. Yesterday I was being charmed by Ecotone, then hankering after some Rogue Legacy, and now I’m being challenged by the mad difficulty of the gorgeous RunRabbitRun. A completely free, entirely mad running-and-jumping game that is making me invent new swear words.

Read the rest of this entry »

, , , , .

43 Comments »

Ecotone Is Very, Very Lovely

By John Walker on April 18th, 2013.

The route to a successful indie platformer these days is to come up with a unique gimmick, or a unique twist on an old gimmick, and do an incredibly good job of applying it to your world. Sundae Factory’s Ecotone is a touch braver than that. It’s taking every platforming gimmick, and using one per level. And from the demo version that’s playable on their site, they’re doing a damned good job of it.

Read the rest of this entry »

, , , , .

7 Comments »

A Gaming Miasma: Plazma Being

By John Walker on April 17th, 2013.

Games are great, aren't they.

You need a new puzzle platformer to fill four hours of your life. I have one. This is synergy. High fives in an orderly queue. Plazma Being is the terrible name for a deceptively tricky little puzzler from first-time dev, Felix Wunderlich. (Also, coincidentally, winner of Today’s Best Name.) You, as you may have guessed, play a blob of plasma. What you might not have intuited is that you’re captured by aliens, cast on a planet with an unfamiliar force called “gravity”, and trying to find your way out of there.

Read the rest of this entry »

, , , .

4 Comments »

The Bleat Goes On: Escape Goat 2

By Adam Smith on January 28th, 2013.

John was pleased by platform-puzzler Escape Goat when it trit-trotted across to PC last summer, so the news that a sequel is not only in development but will be released on PC before any other platform should make him very happy indeed. Indie Statik spoke to developer Ian Stocker, who stated that the second game will follow the single-screen puzzle format, but will have a completely new graphical style, created by Randy O’Connor of Tiger Style, they of Waking Mars. As for the release date, it’ll be this year but Ian doesn’t mention anything more specific.

, , .

25 Comments »

6180 The Moon Is A Very Pretty Thing

By John Walker on January 23rd, 2013.

Having recently thrust itself into the ungainly cockfight of Greenlight, Turtle Cream and PokPoong Game’s 6180 The Moon has reminded me to post its utterly gorgeous trailer. Incredibly simple-looking – basically a circle moving around some white boxes and spikes – it manages to be really very enchanting too.

Read the rest of this entry »

, , , , .

17 Comments »

Ow, My Brain: Vertigo

By John Walker on November 21st, 2012.

Even looking at it is making me feel a bit queasy now.

I think I exclaimed “Oh no!” about three times in the first two levels of Vertigo. The good kind of “Oh no!” Taking elements from a lot of other games, and a strong visual similarity with the wonderful 1000 Amps, Vertigo is a free puzzle platformer that’s genuinely clever. And hurts my brain. My poor, maligned brain.

Read the rest of this entry »

, , , , .

17 Comments »