Posts Tagged ‘platformer’

Freeware Garden: MonoDi

By Konstantinos Dimopoulos on January 26th, 2015.

A gun that only shoots in one direction might be physically improbable, but it can also turn any platformer that involves shooting into a puzzle game. That’s what’s happened to MonoDi, in which you puzzle, shoot and jump your way through 25 unexpectedly varied single-screen levels, each sporting functional if cute graphics, lots of alien eggs to destroy, and bits of badly spelled plot to read through.

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Freeware Garden: Riser

By Konstantinos Dimopoulos on January 23rd, 2015.

Notice how wisely I spent all the money Riser had given me...

Getting really good at tough action games is something that rarely happens to me. To be brutally honest, it has only happened once during my childhood with Manic Miner, many years later with VVVVVV and a few days ago with Riser. Now, I am not certain as to why this simple, procedural platformer really got to me, nor why I really got it, but I know there’s the very real danger of me mainly loving it due to it being kind to me. Do please keep this in mind.

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Freeware Garden: Until I Have You

By Konstantinos Dimopoulos on January 16th, 2015.

Pulling this off is way more complicated than it looks. Honest.

So you seem to have been cast as the grim hero who’ll save the distressed damsel once again, but please, worry not. Until I Have You, despite lacking in the plot department, is different in other ways. In this case it’s through the mechanics that the game differentiates itself, as it’s a platformer in which you move the mouse pointer to accelerate towards the direction of your choice, click one mouse button to shoot and the other to jump, and click on the scroll button to cycle through your weapons.

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Freeware Garden: Mega Man: Revenge of the Fallen

By Konstantinos Dimopoulos on January 9th, 2015.

Hasn't fallen just yet.

I suggest you grab Mega Man: Revenge of the Fallen, a game years in the making, before Capcom intellectual property lawyers notice it and banish it into oblivion. This is a fan game using all sorts of protected trademarks and assets, but it’s far too good to ignore.

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Freeware Garden: bird song

By Konstantinos Dimopoulos on December 17th, 2014.

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

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Freeware Garden: OverPowered

By Konstantinos Dimopoulos on December 12th, 2014.

One of the many things that impressed me about Psychonauts all those years ago was the fact that it was funny in a way only a video game could be. That it used its medium and our expectations thereof to make the kind of jokes that, say, film could never really pull off.

Still, Psychonauts was first and foremost a game, whereas OverPowered is one elaborate joke wrapped around an insanely difficult platformer.

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Rise Of The Rayman: JUJU

By Adam Smith on December 12th, 2014.

One minute you’re making Commander Keen and the next you’re Knee Deep In The Dead. id Software might be known for their violent first-person shooters but there was a time when their core franchise was all about a young lad called Billy Blaze fighting daft aliens, bouncing around on a pogo stick, and collecting chocolate bars and bottles of pop. Flying Wild Hog, creators of Hard Reset and the brill Shadow Warrior reboot, are undergoing a form of the id transformation. But in reverse. From ludicrous gibs to JUJU, a cooperative platformer that is as bright and breezy as Billy Blaze himself. It’s out now.

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Freeware Garden: Yet, I despise him

By Konstantinos Dimopoulos on December 2nd, 2014.

Despicable.

If you’d be so kind as to ignore the irritating prompt to log into GameJolt, you’ll be pleasantly surprised by Yet, I despise him. It’s a platformer with a protagonist dressed to please Lovecraft – despite carrying a shotgun – with tight controls, smartly designed levels and carefully smoothed difficulty curve.

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Freeware Garden: Super Skeleman

By Konstantinos Dimopoulos on November 7th, 2014.

A skeleton and a key in a green area. Yes, that was obvious, I know, but also true.

Though far from ground-breaking, I have to admit that what initially drew me to Super Skeleman were its graphics. Their crispiness combined with the sparing use of colour and the overall stylization of the visuals really did it for me. Also, I do have a thing for retro stuff. And for pixelated skeletons too.

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Freeware Garden: Such Inheritance. Much Saga

By Konstantinos Dimopoulos on November 3rd, 2014.

The pirate and the butcher: a drama.

Such Inheritance. Much Saga is much more than a brilliant title for a game. It’s also a brilliant game, starring a adventurous pirate lady. A game that, according to generous developer Abebly, was inspired by the original Prince of Persia, Dark Souls and Spelunky.

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Freeware Garden: Powerglove

By Konstantinos Dimopoulos on September 17th, 2014.

I told him I'd crush him and he just sat there; staring.

Though a freeware release for Windows, Mac and Linux, the equally fresh Commodore 64 version of Powerglove is a commercial offering that even comes complete in its very own, very homebrew cartridge. That’s delightfully different, isn’t it? No need to answer, I know it is, and what makes things even more intriguing is that the non 8-bit version of the game isn’t just an emulated one.

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Super Meat Boy Forever Is An Auto-Running Platformer

By John Walker on August 30th, 2014.

Team Meat’s peculiar teaser a fortnight ago for a game they’d called A Voyeur For September, has been revealed to in fact be a game called Super Meat Boy Forever (anagram, see?). And despite thoughts it was to be a “live action stealth game”, it is in fact a touch-based “auto-runner”, that will have a Steam release alongside phone/tablet. Confused? I think they were aiming for that.

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Freeware Garden: Glitch Dungeon

By Konstantinos Dimopoulos on August 21st, 2014.

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

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