Posts Tagged ‘platformer’

Freeware Garden: bird song

By Konstantinos Dimopoulos on December 17th, 2014.

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

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Freeware Garden: OverPowered

By Konstantinos Dimopoulos on December 12th, 2014.

One of the many things that impressed me about Psychonauts all those years ago was the fact that it was funny in a way only a video game could be. That it used its medium and our expectations thereof to make the kind of jokes that, say, film could never really pull off.

Still, Psychonauts was first and foremost a game, whereas OverPowered is one elaborate joke wrapped around an insanely difficult platformer.

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Rise Of The Rayman: JUJU

By Adam Smith on December 12th, 2014.

One minute you’re making Commander Keen and the next you’re Knee Deep In The Dead. id Software might be known for their violent first-person shooters but there was a time when their core franchise was all about a young lad called Billy Blaze fighting daft aliens, bouncing around on a pogo stick, and collecting chocolate bars and bottles of pop. Flying Wild Hog, creators of Hard Reset and the brill Shadow Warrior reboot, are undergoing a form of the id transformation. But in reverse. From ludicrous gibs to JUJU, a cooperative platformer that is as bright and breezy as Billy Blaze himself. It’s out now.

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Freeware Garden: Yet, I despise him

By Konstantinos Dimopoulos on December 2nd, 2014.

Despicable.

If you’d be so kind as to ignore the irritating prompt to log into GameJolt, you’ll be pleasantly surprised by Yet, I despise him. It’s a platformer with a protagonist dressed to please Lovecraft – despite carrying a shotgun – with tight controls, smartly designed levels and carefully smoothed difficulty curve.

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Freeware Garden: Super Skeleman

By Konstantinos Dimopoulos on November 7th, 2014.

A skeleton and a key in a green area. Yes, that was obvious, I know, but also true.

Though far from ground-breaking, I have to admit that what initially drew me to Super Skeleman were its graphics. Their crispiness combined with the sparing use of colour and the overall stylization of the visuals really did it for me. Also, I do have a thing for retro stuff. And for pixelated skeletons too.

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Freeware Garden: Such Inheritance. Much Saga

By Konstantinos Dimopoulos on November 3rd, 2014.

The pirate and the butcher: a drama.

Such Inheritance. Much Saga is much more than a brilliant title for a game. It’s also a brilliant game, starring a adventurous pirate lady. A game that, according to generous developer Abebly, was inspired by the original Prince of Persia, Dark Souls and Spelunky.

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Freeware Garden: Powerglove

By Konstantinos Dimopoulos on September 17th, 2014.

I told him I'd crush him and he just sat there; staring.

Though a freeware release for Windows, Mac and Linux, the equally fresh Commodore 64 version of Powerglove is a commercial offering that even comes complete in its very own, very homebrew cartridge. That’s delightfully different, isn’t it? No need to answer, I know it is, and what makes things even more intriguing is that the non 8-bit version of the game isn’t just an emulated one.

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Super Meat Boy Forever Is An Auto-Running Platformer

By John Walker on August 30th, 2014.

Team Meat’s peculiar teaser a fortnight ago for a game they’d called A Voyeur For September, has been revealed to in fact be a game called Super Meat Boy Forever (anagram, see?). And despite thoughts it was to be a “live action stealth game”, it is in fact a touch-based “auto-runner”, that will have a Steam release alongside phone/tablet. Confused? I think they were aiming for that.

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Freeware Garden: Glitch Dungeon

By Konstantinos Dimopoulos on August 21st, 2014.

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

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Freeware Garden: Hets

By Konstantinos Dimopoulos on July 31st, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

I take it hets isn’t a reference to the Argentinean Querandí mountain tribe of the Pampas. It probably isn’t even aware of Bergman’s 1944 short movie either, though there’s definitely something sadistic to it. I mean, teasing a “very evil final boss” really isn’t such a nice thing to do, especially considering I’ll never get to meet the thing. So, yeah, sadism and thus also a unique kind of pleasure.

hets is unashamedly, brutally and in a way wisely hard. Or, at the very least, it does feel so to me.

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If Life Gives You Oranges: Platformer Juju Gets Trailer

By Graham Smith on June 9th, 2014.

Butterfly multiplier.

Secret hobby: peppering the frontpage of RPS with header images that look as disparate as possible. And so, from the grim meathook future of Brigador’s robot deathscapes, to Juju, a side-scrolling co-op platformer that intersperses quotes from happy children among its playful, music-infused, Rayman Oranges-riffing world.

I even get bonus points here for an even greater symbol of videogame variety: Juju is being made by Flying Wild Hog, developers previously responsible for their own violent futurecity in Hard Reset, a ’90s-throwback FPS. The first trailer for their new work is below, and boy, it’s like crayons ate a rainbow and threw up some Skittles.

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Spike-ological Drama: Imagine Me

By Adam Smith on March 17th, 2014.

There are two trailers seeking to make you desire KinifiGames’ Imagine Me below. The first contains a miniature low budget remake of Koyaanisqatsi with the Philip Glass score replaced by a song that, while pleasant enough, makes me think of achingly twee adverts that are selling floppy-haired lifestyles as well as mobile phones. By the end, you’d have absolutely no clear idea what the game actually involves, unless you’ve noticed the preview screen for the second video below, in which case you’ll be well aware that it’s a lo-fi platformer packed with spikes and trampolines.

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I’m Hooked: Grapple Knight

By John Walker on December 13th, 2013.

GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.

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