Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

Posts Tagged ‘platformer’

Blue In Green (Hill Zone): Sonic Generations

By Adam Smith on November 2nd, 2011.

Sonic is the opposite of me, in that he has lost his beer belly with age and is a capable athlete

Do you want to see all the colours in the rainbow? I believe I have them here for you in this Sonic Generations launch trailer. Why not make a checklist and see if you can tick off every one of those colours and then list any more obscure hues that you can spot. It’s a game I like to call Sonic Colours, which makes it the unofficial PC port of the existing game Sonic Colours. Open Notepad and type them all in as fast as you can!

Sonic Generations, thankfully, has a fully-fledged port which is out November 4th on various downloadable services, Steam included.

Read the rest of this entry »

, , .

53 Comments »

Reporting: The Adventures Of Tintin Demo

By Adam Smith on October 26th, 2011.

My brain automatically added '51' to the end of 'Area' and I silently cursed that they had to put aliens in Tintin for modern audiences

Does anyone care about The Adventures of Tintin? I don’t mean the books, the cartoon or even the film, I mean the game, which Dan’s pre-release thoughts may have actively diminished interest in. If you’re still willing to give the game a chance though, good news has intrepidly burst onto the scene in the form of a demo. As far as I can tell, it’s only available on GamersGate at the moment, but you don’t even need an account there to download it, you can just captcha your way through instead. My immense fondness for Tintin means I’ll inevitably try this at some point. Good to have the option of doing that for free.

, , , , .

45 Comments »

Super Bacon Boy: Mr Bree Returning Home

By Adam Smith on October 24th, 2011.

He will get stuck. He will squeal.

What is a day without spikes? Brazilian indie game Mr Bree: Returning Home is mostly about a pig repeatedly falling onto spikes and spikes repeatedly falling onto a pig. As with other spike-themed platformers, it’s rather tricky and, as the trailer shows, it has a resemblance to the fiendish Super Meat Boy, except with a pig instead of a sentient meat-chunk. Let’s be honest, there is precious little difference between the two. The game is currently in beta and shall be out on PC and Mac this winter, hopefully preceded by a demo. I’ve played a little already, enough to confirm my understanding that abattoirs are unpleasant and pointy metal things are my least favourite acquaintance.

Read the rest of this entry »

, , , , .

21 Comments »

Unlevel Crossing: The Bridge

By Adam Smith on September 22nd, 2011.

this really is disturbingly like my dreams

I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.

Read the rest of this entry »

, , , , .

17 Comments »

A Flipping Good Time Is Flipping Decent

By Adam Smith on August 23rd, 2011.

gravity with me, never let me go, no no
PAX Prime, the increasingly gargantuan expo set up by the chaps at Penny Arcade, is almost upon us. One of the most enjoyable parts of the whole shindig is the selection of the PAX 10, a group of indie games selected to enjoy the exposure that such a large platform can bring. Super Meat Boy and Bastion were both picked last year; not bad company to be in. This year there are some familiar titles and one that’s entirely new to me. From DigiPen, A Flipping Good Time is a platformer with a gravity switch mechanic you may have seen before, but do not be deterred. This is fun times. And it won’t cost you a penny.

Read the rest of this entry »

, , , , , , .

8 Comments »

SMAAASH! Capsized Crash Lands Today

By Quintin Smith on April 29th, 2011.

Uh-oh. He's about to become an as-tro-NOT.

F***! Holy s***! P************! I’ve just spotted over at the industrious (and freshly resdesigned!) IndieGames blog that gorgeous looking indie platformer Capsized is getting released on Steam in just ten hours. I’m also seeing now that as well as the campaign, it’s shipping with a collection of arcade modes- Co-op, Deathmatch, Survival, Time Trials and “Armless Fighting”, whatever that is. Two players sat side by side, controlling the game by mashing the keyboard with their faces? We can only hope. The launch trailer follows. Take a look! Take a look, and then pre-order.
Read the rest of this entry »

, , , .

55 Comments »

Get Capsized This Friday

By John Walker on April 26th, 2011.

I wish I could screenshot the music for you.

Oh thank goodness. I’ve just completed the completely excellent Shadow Complex on my 360, and am absolutely craving more 2D side-scrolling platforming fun. Just in time we receive information about Capsized, a new 2D side-scrolling platformer that’s reaching Steam this Friday. Along with a copy to play. And playing it I am. I’ll let you know what I think of it on Friday when it comes out, but in the meantime you can watch the trailer below. Oh, and fill the comments with suggestions of other games that might fill my Shadow Complex-shaped hole.

Read the rest of this entry »

, , , .

73 Comments »

Newtonian Rebellion: Defy Gravity Demo

By John Walker on January 12th, 2011.

TAKE THAT, GRAVITY!

Defy Gravity is not an instruction. It’s the title of a game. I don’t want anyone thinking Rock, Paper, Shotgun has told them to fling themselves out of an upstairs window. But do set fire to your head.

Rather this is a classic-style scrolling platformer, inspired by Metroid, Mega Max X and Braid. It involves firing either gravity wells or anti-gravity wells – orbs that either draw you in or repel you away – in order to negotiate the terrain. More onward.

Read the rest of this entry »

, , , , .

21 Comments »

Alice: Madness Returns, McGee Comments

By John Walker on September 23rd, 2010.

In ten years she hasn't learned to wash a knife.

More details have emerged about American McGee’s sequel to Alice, Alice: Madness Returns. It’s only stills, concept art, and rendered trailer at the moment, as Kieron broke down last week, but it’s looking pretty interesting, with some smart design, and here an interview with creator McGee by Gametrailers. It’s below.

Read the rest of this entry »

, , , .

32 Comments »

Gaming For Good: Glum Buster

By John Walker on July 13th, 2009.

It gets less glum.

Well, we all make mistakes. This is my first one, so it feels weird, but I’m strong. Alec wrote about this a couple of months back. But it’s great, and there’s a good reason to get it, so there’s good reason to write about it all over again.

Glum Buster is a beautiful game for two reasons. Firstly, it’s a beautiful indie platformer with a ton of imagination, shifting approaches to how you play, and some remarkably detailed microscopic pixel art. It’s also rather beautiful because of its charityware sales model, which is all kinds of lovely.

Read the rest of this entry »

, , , , .

19 Comments »

Search

Respond to our gibber

Browse the archive