Posts Tagged ‘platformer’

A Walk In The Dark Is No Walk In The Park

By John Walker on November 11th, 2013.

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

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Shadow Run: Contrast

By John Walker on August 15th, 2013.

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

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Metroid Rage: Operation Smash

By Adam Smith on July 15th, 2013.

Operation Smash is clearly the name of a computer game. It’s hard to imagine the words on the cover of a Regency novel and while it’s entirely feasible that Pacific Rim was originally pitched under that very title, I’m pleased that our chosen medium has claimed these most suitable of words as its own. Unfortunately, Operation Smash looks far more nuanced, varied and complex than the title suggests. It isn’t a first-person man-smasher with a wide array of fully customisable hammers. For shame. Instead, Steve Olofsson’s creation is a Metroid-like side-scroller with fluid combat and movement. Available now on Desura for £4.79, it looks fantastic, as you can see below.

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RunRabbitRun Is Great, Has Made My Hand Hurt

By John Walker on April 19th, 2013.

Just look how great PC platform gaming is right now! We’re just inundated by lovely, interesting games. Yesterday I was being charmed by Ecotone, then hankering after some Rogue Legacy, and now I’m being challenged by the mad difficulty of the gorgeous RunRabbitRun. A completely free, entirely mad running-and-jumping game that is making me invent new swear words.

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Ecotone Is Very, Very Lovely

By John Walker on April 18th, 2013.

The route to a successful indie platformer these days is to come up with a unique gimmick, or a unique twist on an old gimmick, and do an incredibly good job of applying it to your world. Sundae Factory’s Ecotone is a touch braver than that. It’s taking every platforming gimmick, and using one per level. And from the demo version that’s playable on their site, they’re doing a damned good job of it.

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A Gaming Miasma: Plazma Being

By John Walker on April 17th, 2013.

Games are great, aren't they.

You need a new puzzle platformer to fill four hours of your life. I have one. This is synergy. High fives in an orderly queue. Plazma Being is the terrible name for a deceptively tricky little puzzler from first-time dev, Felix Wunderlich. (Also, coincidentally, winner of Today’s Best Name.) You, as you may have guessed, play a blob of plasma. What you might not have intuited is that you’re captured by aliens, cast on a planet with an unfamiliar force called “gravity”, and trying to find your way out of there.

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The Bleat Goes On: Escape Goat 2

By Adam Smith on January 28th, 2013.

John was pleased by platform-puzzler Escape Goat when it trit-trotted across to PC last summer, so the news that a sequel is not only in development but will be released on PC before any other platform should make him very happy indeed. Indie Statik spoke to developer Ian Stocker, who stated that the second game will follow the single-screen puzzle format, but will have a completely new graphical style, created by Randy O’Connor of Tiger Style, they of Waking Mars. As for the release date, it’ll be this year but Ian doesn’t mention anything more specific.

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6180 The Moon Is A Very Pretty Thing

By John Walker on January 23rd, 2013.

Having recently thrust itself into the ungainly cockfight of Greenlight, Turtle Cream and PokPoong Game’s 6180 The Moon has reminded me to post its utterly gorgeous trailer. Incredibly simple-looking – basically a circle moving around some white boxes and spikes – it manages to be really very enchanting too.

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Ow, My Brain: Vertigo

By John Walker on November 21st, 2012.

Even looking at it is making me feel a bit queasy now.

I think I exclaimed “Oh no!” about three times in the first two levels of Vertigo. The good kind of “Oh no!” Taking elements from a lot of other games, and a strong visual similarity with the wonderful 1000 Amps, Vertigo is a free puzzle platformer that’s genuinely clever. And hurts my brain. My poor, maligned brain.

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And Now You Can Buy Pid

By John Walker on November 1st, 2012.

I completely forgot about Might And Delight’s Pid. Last December I saw the first trailer, and my thoughts turned to goshes. Time then went past at a quite inconsiderate rate, and it’s out today. Crikey. And oddly enough, it’s still looking incredibly lovely. I’m going to get my hands on it straight away.

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Hands On: Platformines

By John Walker on October 17th, 2012.

Last night I tipped back my head and cried to the world, “I want a Metroid-style game to play!” “Play the Platformines beta, then dummy,” came the reply. So I did. And still am. And it’s huge. Falling somewhere between Terraria and an Amiga combat-based platformer, Magiko Gaming‘s enormous open world of 2D jumping and shooting is already looking pretty damned fine. And you know what’s better than a double-jump?

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Pane In The Glass: Stained Demo

By Adam Smith on October 1st, 2012.

Now available, Stained is an indie platformer, with enough spells, physics problems and colours that a comparison to Trine seems justified. Many of the colours are more than decorative though, residing in enchanted stained glass windows, which form into enemies or platforms when shattered. The lacerating foes are generated from the specific shards of glass scattered about a room, so attempting to break windows in a specific sequence could theoretically lead to an easier fight, but even when they’ve been smashed to bits, enemies can recombine and become new shapes if their parts mingle together. Movement looks awkwardly slow and the trailer isn’t hugely convincing, but there’s a demo to try as well.

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Moody: Giana Sisters – Twisted Dreams Out October

By Adam Smith on September 28th, 2012.

Project Giana, the 25th anniversary homage to/evolution of The Great Giana Sisters, has a proper, actual name now. If I have a child, I’ll insist that the wailing bundle be referred to as Project Baby for the first six months of its life, and only then will I name it after a popular chart musician of the times. Project Giana has become Giana Sisters: Twisted Dreams, the post-colon words referring to the platformer’s dual realities, which can be flipped at any time. From fluff and nonsense to tentacles and spikes. The video below shows it all in action and the game is actually out on October 23rd.

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