Posts Tagged ‘platformer’

Reverse Child Catcher: Offspring Fling

By Adam Smith on April 3rd, 2012.

If Edmund McMillen had made this game, the offspring would burst much more frequently

Kyle Pulver, superior veteran of a thousand gamejams, has expanded a riff on the theme of motherhood that emerged from his brain last year, making it into a full release for PC and Mac. It’s a platform game, with puzzles made up of switches, blocks and infant forest animals deflecting around the levels. The clue as to your maternal ability is in the title: Offspring Fling. As the mother of a sizable brood of cuddly critters, your method of transporting them to safety is to balance them on your head and then lob them out of harm’s way. Of course, as you progress through the 100+ levels throwing your kids around the place becomes increasingly hazardous, as they begin to act more like soft, organ-filled pinballs than living, dying creatures. Watch.

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Falling From The Top Of The World: TowerClimb

By Adam Smith on March 27th, 2012.

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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Monochromomentum: Here Comes Launchman Demo

By Adam Smith on February 13th, 2012.

A lesser man would have instructed you to 'jump into the Launchman demo', the idiot

Chromophobic and filled with spikes, Here Comes Launchman looks like a cousin of VVVVVV, but now that developers The Layabouts have made an alpha demo available, it’s possible to defy that comparison by actually playing the game. It’s true that in the afternoon I’ve spent with it, more time than I care to remember has involved evaporating upon contact with tapering points of instant murder and I have at times been taken aback by a sudden shift of the entire colour palette, but where VVVVVV demanded precision and had controls tuned for such, Launchman has a more bouncy and loose approach to life (and death). See for yourself with the demo, or follow me to more words across the inconveniently placed gap below.

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A Walk In The Dark’s Trailer Is Purrty

By Craig Pearson on January 26th, 2012.

“I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my owner go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you. Miaow.”

Indie platformer A Walk In The Dark has a cat rescuing a lost little girl in a dark, fantasy world; the quarter of Dexter that John owns once lost a fight with his own feet (my bit was obviously the winner there). I see now why they had to place the game in a gothic forest: as a cat owner of four years, I wouldn’t believe the skills he shows off in the trailer below.
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Stick Together, Fall Apart: Ibb And Obb

By Adam Smith on January 24th, 2012.

That's how every city looks to people with a happyfun imagination and lots of hallucinogenic drugs in their gullet.

Fun fact: ibb and obb shouldn’t be capitalised, as per The Well of Lost Plots from which their names are taken. They are capitalised in my headline though, but so is everything else. Such is the way of the Style Guide (must also be capitalised) that guides my hand. Now that I think about it, that wasn’t very ‘fun’ at all, so here’s a new trailer for ibb and obb instead, which shows the gravity-bending cooperative platformer in action.

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Procedural Pipes: Tiny Plumbers

By Adam Smith on November 28th, 2011.

the red is blood. mostly snail blood.

Beep, bloop, boppity-beep goes the music. Jump, splat, zap go the Tiny Plumbers. Goombas didn’t burst into a shower of garish red pixels when Mario jumped on their bonces but otherwise, a quick look at this odd little indie platformer could have you thinking it’s little more than a tired spoof. There are even different suits to change into, pipes to travel through and princesses to rescue. However, beyond the obvious references, which are not simply aesthetic, there is plenty to discover. Most importantly, it’s not obvious from the trailer that the levels are procedurally generated. And wait ’til the sky police chase the hovering plumber, their sirens/screams drowning out everything and betokening doom.

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Hip, Hop And Jump: Sideway New York Demo

By Adam Smith on November 17th, 2011.

It does make me want to play Jet Set Radio

I don’t know how one would ‘hip’ but I’ve made it into a verb and there’s nothing that can be done about that now. Sideway New York is a platforming game with an urban aesthetic, by which I don’t just mean that it’s set in a city, I mean that it contains hip hop music and graffiti. The characters are two dimensional but the world is not, as seen in the trailer here. I don’t know how well it works because I haven’t played it yet, but you can! There is a demo available on Steam and if you enjoy that, the full version will only set you back £5.94.
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Prestigious Platforming: The Pretender

By Adam Smith on November 9th, 2011.

Colonel Blenkintrousers hurls abuse through his whiskers every time I attempt wordplay.

Somehow, despite The Internet having my phone number, a browser-based platform-puzzler in which the player controls a Victorian magician rescuing ghosts has existed since 2009 and yet I didn’t receive a call about it. Outrageous blaggardry of the first water.

The game in question is The Pretender and the release of a third chapter in the top-hatted trickster’s adventures and the diligence of Jayisgames has served to notify me of his existence. There’s a basic but pleasingly worded story and I’d say it’s worth going back to the start for the full experience since there’s much pleasure to be gained from the antiquated banter.

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Bang To Bytes: Explodemon!

By Adam Smith on November 4th, 2011.

My eyes are failing. For a moment, I thought he was flipping the bird at the dark Satanic mills

Deliberate spontaneous combustion would be an incredibly useful tool, provided one could survive the ensuing explosion and that it caused significant propulsion in a direction of choice. Jolly good news for the star of Explodemon! who has such powers and is therefore able to navigate the obstacle-laden levels in which he finds himself. The game is available now, after a prolonged vacation in PSN country, and looks like a cross between Megaman and Splosion Man. There’s an interesting piece on the latter similarity here, and a bright and boomy trailer below.

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True Friendshape: Thomas Was Alone

By Adam Smith on November 2nd, 2011.

MINIMALISM

Phew. I ran here as fast as I could. I know the entire internet is waiting for the hottest new trailer in town but some git thieved my automocar so I’ve had to come by foot. Here it is then. Thomas Was Alone is an upcoming indie game “about friendship and jumping”, with a cast of angular shapes working together to make their way through minimalist platform environments. It’s based on an earlier free prototype but the full release isn’t due until March/April next year. It’s worth taking a look at the trailer just for the gorgeous music by David Housden. Apparently the full game will have a procedural score, which sounds like something I’d like to wrap my ears round.

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Blue In Green (Hill Zone): Sonic Generations

By Adam Smith on November 2nd, 2011.

Sonic is the opposite of me, in that he has lost his beer belly with age and is a capable athlete

Do you want to see all the colours in the rainbow? I believe I have them here for you in this Sonic Generations launch trailer. Why not make a checklist and see if you can tick off every one of those colours and then list any more obscure hues that you can spot. It’s a game I like to call Sonic Colours, which makes it the unofficial PC port of the existing game Sonic Colours. Open Notepad and type them all in as fast as you can!

Sonic Generations, thankfully, has a fully-fledged port which is out November 4th on various downloadable services, Steam included.

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Reporting: The Adventures Of Tintin Demo

By Adam Smith on October 26th, 2011.

My brain automatically added '51' to the end of 'Area' and I silently cursed that they had to put aliens in Tintin for modern audiences

Does anyone care about The Adventures of Tintin? I don’t mean the books, the cartoon or even the film, I mean the game, which Dan’s pre-release thoughts may have actively diminished interest in. If you’re still willing to give the game a chance though, good news has intrepidly burst onto the scene in the form of a demo. As far as I can tell, it’s only available on GamersGate at the moment, but you don’t even need an account there to download it, you can just captcha your way through instead. My immense fondness for Tintin means I’ll inevitably try this at some point. Good to have the option of doing that for free.

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Super Bacon Boy: Mr Bree Returning Home

By Adam Smith on October 24th, 2011.

He will get stuck. He will squeal.

What is a day without spikes? Brazilian indie game Mr Bree: Returning Home is mostly about a pig repeatedly falling onto spikes and spikes repeatedly falling onto a pig. As with other spike-themed platformers, it’s rather tricky and, as the trailer shows, it has a resemblance to the fiendish Super Meat Boy, except with a pig instead of a sentient meat-chunk. Let’s be honest, there is precious little difference between the two. The game is currently in beta and shall be out on PC and Mac this winter, hopefully preceded by a demo. I’ve played a little already, enough to confirm my understanding that abattoirs are unpleasant and pointy metal things are my least favourite acquaintance.

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