Posts Tagged ‘platinum games’

Rules Of Cybernature – Transformers: Devastation Trailer

By Alice O'Connor on July 10th, 2015.

Split him wide open!

While a lot of Alec’s interest in Transformers: Devastation [official site] is down to it using ye olde Generation 1 robodesigns, mine is entirely founded upon it being a new third-person punch-o-beating game from the folks behind Bayonetta, Vanquish, The Wonderful 101, and Metal Gear Rising: Revengeance. Listing those names there, I realise that giant fighting robots transforming into cars and cassette players is actually one of the more mundane concepts Platinum have built a game around.

Anyway, you might have missed its announcement during all the E3 fuss, so here’s a new trailer.

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Toying With My Emotions: More Transformers Devastation

By Alec Meer on June 17th, 2015.

Just a quick update on Transformers Devastation, which I got all excited about yesterday – partly because it’s the Bayonetta/Metal Gear Revengywengy devs making it but mostly because I’M A HELPLESS MANCHILD WHO REMAINS FASCINATED BY PLASTIC ROBOT TOYS HELP ME HELP ME HELP ME OH GOD WHAT’S WRONG WITH ME.

Last night, we got a better look at how Platinum’s 80s-styled robo-brawler actually plays. It’s a lovely-looking thing and oozes fan service from every cel-shaded pore, but I’m feeling it less than I was.

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Combo Wars:Bayonetta Dev’s G1-Style Transformers Game

By Alec Meer on June 16th, 2015.

I’ve been on holiday. I come back to work mid-E3. It’s like being hurled into the sea, only instead of waves and seagulls there are explosions and men’s khaki-clad bottoms everywhere. I doggy-paddle frantically, searching for something to grab onto, to stay afloat in this ocean of screaming bluster. I’ll swim through it all in time, sure, but give me something safe and familiar to get my sealegs from. Ah, of course. A new Transformers game from Activision. It’ll be more routine shooty-bang from a jobbing in-house developer, and it will resolutely refuse to give long term plastic robot fans what they want in favour of supporting whatever joylessly spiky thing the movies or toyline are currently doing. I can snarl at it mechanically and… wait, what?
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Bayonetta Sorta On PC Ish A Bit (Ok It’s A Browser Game)

By Alice O'Connor on February 2nd, 2015.

Heeey hold on.

Hang on. I need to get into character for this. Right. I cannot believe that Platinum are taunting me so cruelly. Or, worse, I can. This is only the latest knife stabbed into my - MY - very beating heart on purpose. I've been waiting for years for Bayonetta to turn up on PC, and Platinum have finally released a PC Bayonetta game only OH WAIT it's a free browser game I literally no, no, that’s not for me.

But if we play the little game on their website’s 404 page, maybe ☆magic☆ will bring the gun-shod witch to PC proper. Or their webperson will fret that these 404 visits mean their site is busted.

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The Bestest Best Word Of 2014 – MGR: Revengeance

By Alice O'Connor on December 5th, 2014.

Raiden there, demonstrating how to spell 'Revengeance' in entrails.

Revengeance is a real word, you know. It’s an obsolete, and a mite ostentatious, form of ‘revenge’. But my, how ostentatious is Metal Gear Rising: Revengeance! The tutorial level’s mid-point is a fight with a robot dinosaur where you leap between its missiles in mid-air and ultimately cut it in half lengthwise, coolly sheathing your sword as it explodes behind you. The tutorial!

I’m glad that we’re awarding Revengeance a trophy for Bestest Best Word, because if it were Bestest Best Ridiculous Amazing Oh Gosh Wow Just The Best Fighting, I wouldn’t be equipped to write about it. That’s something I’ll never fully experience or understand, and more’s the pity.

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Replaying Revengeance: Difficulty, Mastery And Fighting

By Rich Stanton on February 3rd, 2014.

One of the downsides of being a games journalist (violins please) is that you don’t play many games that aren’t also ‘work.’ I secretly indulge a Counter Strike habit and the odd round of Hearthstone behind the sheds, sure, but mostly I play stuff I’m writing about or might write about. To break into that cycle takes a special kind of game. Something unique in style and structure. Which is another way to say I can’t stop replaying Metal Gear Rising: Revengeance.

Hit the jump to learn of ZANDATSU.
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Wot I Think: Metal Gear Rising: Revengeance

By Nathan Grayson on January 14th, 2014.

Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds – masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace – isn’t unheard of, but it’s far from the norm. Then again, Metal Gear Rising: Revengeance isn’t your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear’s, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here’s wot I think.

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Wuh-Oh: Metal Gear Rising Unplayable Offline

By Nathan Grayson on January 10th, 2014.

I might be a big, mean robot, but mainly I'm sad and jealous of your humans hands. My cruel master gave me giant boat paddles for arms, and I will never be able to hold a sword or, indeed, my mewling robotic children.

Edit: Steve Key, European Brand Manager for Konami, confirms that this was an accident rather than a DRM issue and the publisher has applied a fix: “MGR PC Update – offline problems *should* now be fixed.” That’s quick work and commendable.

Oh no, say it ain’t so. Another single-player game that boots its owners back into cold, cruel reality the second an Internet connection drops? That would be the saddest of shames if it were the full story. Fortunately, that doesn’t appear to be the case. While it’s true that Metal Gear Rising: Revengeance on Steam falls to freshly sliced pieces when an Internet connection isn’t holding it together, the issue is apparently not intentional DRM. Signs instead point to a Steam API error, though Konami and Platinum have yet to respond in any official capacity.

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There It Is: Metal Gear Revengeance Finally Dated

By Nathan Grayson on December 20th, 2013.

This is probably not even the biggest thing you'll fight.

We’ve known for a while that Metal Gear Rising: Revengeance (because why have one meaningless subtitle when you can have two and invent a new word) would eventually turn its helicopter-bifurcating blade on PC, but that’s all we’ve known. Like a ninja or secret agent from any series other than Metal Gear, Konami’s been pin-drop silent on details. BUT NO MORE. Metal Gear Rising: The Redundancing now has a Steam listing, and it offers a just-close-enough-for-comfort January date.

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Surprising: Metal Gear – Revengeance On PC Soon

By Adam Smith on December 16th, 2013.

“Any day now” is the timeframe given for the release of Metal Gear Rising: Revengeance in a recent Kojima Productions Alert podcast. Responding to concerns that the port had been cancelled, host Sean Eyestone says that’s not the case at all:

“It’s in the final stages right now. You’ll be seeing it pop up on Steam any day now.”

This being the shooty-slicey side of Metal Gear rather than a game of the prowly-prolix variety, I’m hoping for DMC style silliness, with tongues thrust so far inside cheeks that everybody involved has begun to resemble the terrifying TV-dwelling puppet, Pob. I was slightly unnerved when I found a Youtube video containing every cutscene and cinematic in the game. It’s two hours and nineteen minutes long. The opening cinematic is below – fancy another two hours of that sort of thing?

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Metal Gear Rising: Revengeance Revenges On PC

By Jim Rossignol on May 17th, 2013.


The news infiltrators of Joystiq have blown cigarette smoke over the laser-beams of the internet to reveal that a Hideo Kojima podcast contains the enigmatic announcement that Metal Gear Rising: Revengeance will be coming to PC. This has apparently been confirmed by some kind of senior chat at Platinum Games. “I am excited to see Rising hit the PC,” he says. Well, us too, twitter man.

There’s a trailer for you to be pleased with, below.
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A Better Bayonetta: Platinum Games Considering PC

By Adam Smith on September 25th, 2012.

this is the entire plot of God Hand

The first thing that should be said when considering the possibility of Platinum Games self-publishing on PC – and that is the exciting future we are considering this postnoon – is that the company no longer retains the IPs that were originated at Clover Studio, its ancestral home. Those IPs are Okami, GOD HAND, Viewtiful Joe, GOD HAND and GOD HAND. A wiser man than me can tell you why that’s a shame. They do own the rights to Vanquish though and Bayonetta, the game that Devil May Cry occasionally aspires to be, and there’s an abundance of talent and imagination at the studio. So, executive director Atsushi Inaba, take it away: “I was thinking – with our own money – about creating a PC title for Steam.” Do tell.

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