Posts Tagged ‘platinum games’

Wot I Think: Metal Gear Rising: Revengeance

By Nathan Grayson on January 14th, 2014.

Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds – masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace – isn’t unheard of, but it’s far from the norm. Then again, Metal Gear Rising: Revengeance isn’t your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear’s, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here’s wot I think.

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Wuh-Oh: Metal Gear Rising Unplayable Offline

By Nathan Grayson on January 10th, 2014.

I might be a big, mean robot, but mainly I'm sad and jealous of your humans hands. My cruel master gave me giant boat paddles for arms, and I will never be able to hold a sword or, indeed, my mewling robotic children.

Edit: Steve Key, European Brand Manager for Konami, confirms that this was an accident rather than a DRM issue and the publisher has applied a fix: “MGR PC Update – offline problems *should* now be fixed.” That’s quick work and commendable.

Oh no, say it ain’t so. Another single-player game that boots its owners back into cold, cruel reality the second an Internet connection drops? That would be the saddest of shames if it were the full story. Fortunately, that doesn’t appear to be the case. While it’s true that Metal Gear Rising: Revengeance on Steam falls to freshly sliced pieces when an Internet connection isn’t holding it together, the issue is apparently not intentional DRM. Signs instead point to a Steam API error, though Konami and Platinum have yet to respond in any official capacity.

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There It Is: Metal Gear Revengeance Finally Dated

By Nathan Grayson on December 20th, 2013.

This is probably not even the biggest thing you'll fight.

We’ve known for a while that Metal Gear Rising: Revengeance (because why have one meaningless subtitle when you can have two and invent a new word) would eventually turn its helicopter-bifurcating blade on PC, but that’s all we’ve known. Like a ninja or secret agent from any series other than Metal Gear, Konami’s been pin-drop silent on details. BUT NO MORE. Metal Gear Rising: The Redundancing now has a Steam listing, and it offers a just-close-enough-for-comfort January date.

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Surprising: Metal Gear – Revengeance On PC Soon

By Adam Smith on December 16th, 2013.

“Any day now” is the timeframe given for the release of Metal Gear Rising: Revengeance in a recent Kojima Productions Alert podcast. Responding to concerns that the port had been cancelled, host Sean Eyestone says that’s not the case at all:

“It’s in the final stages right now. You’ll be seeing it pop up on Steam any day now.”

This being the shooty-slicey side of Metal Gear rather than a game of the prowly-prolix variety, I’m hoping for DMC style silliness, with tongues thrust so far inside cheeks that everybody involved has begun to resemble the terrifying TV-dwelling puppet, Pob. I was slightly unnerved when I found a Youtube video containing every cutscene and cinematic in the game. It’s two hours and nineteen minutes long. The opening cinematic is below – fancy another two hours of that sort of thing?

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Metal Gear Rising: Revengeance Revenges On PC

By Jim Rossignol on May 17th, 2013.


The news infiltrators of Joystiq have blown cigarette smoke over the laser-beams of the internet to reveal that a Hideo Kojima podcast contains the enigmatic announcement that Metal Gear Rising: Revengeance will be coming to PC. This has apparently been confirmed by some kind of senior chat at Platinum Games. “I am excited to see Rising hit the PC,” he says. Well, us too, twitter man.

There’s a trailer for you to be pleased with, below.
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A Better Bayonetta: Platinum Games Considering PC

By Adam Smith on September 25th, 2012.

this is the entire plot of God Hand

The first thing that should be said when considering the possibility of Platinum Games self-publishing on PC – and that is the exciting future we are considering this postnoon – is that the company no longer retains the IPs that were originated at Clover Studio, its ancestral home. Those IPs are Okami, GOD HAND, Viewtiful Joe, GOD HAND and GOD HAND. A wiser man than me can tell you why that’s a shame. They do own the rights to Vanquish though and Bayonetta, the game that Devil May Cry occasionally aspires to be, and there’s an abundance of talent and imagination at the studio. So, executive director Atsushi Inaba, take it away: “I was thinking – with our own money – about creating a PC title for Steam.” Do tell.

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