I KNOW YOU ARE BUT WHAT AM I?
By John Walker on August 4th, 2011.

Having played and reviewed Limbo yesterday, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)
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feature, limbo, PLAYDEAD, verdict.
Shades of grey
By John Walker on August 3rd, 2011.

Limbo came out for PC yesterday, available via Steam for £7. Having never played the 360 version (despite paying for it – I’m an idiot) I’ve played it through for the first time and am ready to tell you just exactly Wot it is that I Think.
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feature, limbo, PLAYDEAD, review, Staring Eyes, wot i think.
By Jim Rossignol on June 6th, 2011.

IndieGames has, thanks to NeoGaf’s wily residents, picked up the scent of spooky silhouetted platformer Limbo making its way to PC. Although the project has not been confirmed for PC, this link takes you to the Limbo trailer on your Steam client. I’d expect an official announcement on this fairly soon!
limbo, PLAYDEAD.
By Kieron Gillen on February 22nd, 2010.

Limbo is the definition of a Dark Horse, both obviously in its striking visual style and because the scarcity of details about how you actually play the thing. It’s a puzzle platformer, and that’s about all we know. However, it’s impressed the hell out of the IGF judges who’ve played it, leading to it being shortlisted for both the Technical and Visual Arts awards. Our interview with Lead Designer Jeppe Carlsen and footage of this enigmatic game follow…
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igf, igf 2010, igf factor 2010, indie, Jeppe Carlsen, limbo, PLAYDEAD.