Posts Tagged ‘PLAYDEAD’

John And Kieron Argue About Limbo

By RPS on October 19th, 2014.

Kieron sneaking up on John.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, we revisit August 4th 2011 to find John and Kieron bickering about influential platformer Limbo.

Having played and reviewed Limbo, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

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John And Kieron Argue About Limbo

By John Walker on August 4th, 2011.

Kieron sneaking up on John.

Having played and reviewed Limbo yesterday, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

Read the rest of this entry »

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Wot I Think: Limbo

By John Walker on August 3rd, 2011.

Those white eyes - the ultimate staring eyes.

Limbo came out for PC yesterday, available via Steam for £7. Having never played the 360 version (despite paying for it – I’m an idiot) I’ve played it through for the first time and am ready to tell you just exactly Wot it is that I Think.

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Limbo Coming To PC? Almost Certainly!

By Jim Rossignol on June 6th, 2011.


IndieGames has, thanks to NeoGaf’s wily residents, picked up the scent of spooky silhouetted platformer Limbo making its way to PC. Although the project has not been confirmed for PC, this link takes you to the Limbo trailer on your Steam client. I’d expect an official announcement on this fairly soon!

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IGF Factor 2010: Limbo

By Kieron Gillen on February 22nd, 2010.

Click to make bigger! Missus!
Limbo is the definition of a Dark Horse, both obviously in its striking visual style and because the scarcity of details about how you actually play the thing. It’s a puzzle platformer, and that’s about all we know. However, it’s impressed the hell out of the IGF judges who’ve played it, leading to it being shortlisted for both the Technical and Visual Arts awards. Our interview with Lead Designer Jeppe Carlsen and footage of this enigmatic game follow…
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