2013 was the beginning of the end for PlanetSide 2. Before then, it was everything we’d dreamed of: a constant, continual laser meatgrind. It never ended, and we never wanted it to. You ever found a purpose in life? Ours was to spot and kill anyone not in purple. It was glorious. War squared. Then the Player Studio opened up, enabling the players to redesign game elements and sell them in the store. It was the helmets that became our undoing. Ever tried to shoot a man in the face when he’s wearing a grey helmet with a love heart on it? It changes you, man. We laid down arms. We’d all take long walks together. Vanu, NC, even those grumpy Terrans, gathering and watching the sun dip over the edge of Auraxis. That was the end of war.
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Posts Tagged ‘Player Studio’
By Craig Pearson on August 6th, 2013.
By Nathan Grayson on September 7th, 2012.
MMOs are pretty much about two things: breaking and taking. Kill ten things, take six things, etc, etc, etc. Monsters, boar gizzards, fish, barrels – nothing is safe. But all that destruction can get a bit exhausting at times. I mean, who hasn’t met an Orc, ogre, or space marine who just wanted to paint? So now SOE’s letting players balance out their wanton destruction with a little creation. Player Studio, as the new system’s known, will allow players to submit custom items to the likes of EverQuest, EverQuest II, Vanguard, and (eventually) PlanetSide 2 for potential use by everyone in each respective game. It does, however, seem a bit less community driven than, say, Steam Workshop.