Posts Tagged ‘playstation 4’

Platform Wars: War Thunder Connecting PC And PS4

By Alice O'Connor on June 2nd, 2014.

Nyoooooooooom.

Which is better, PC or PlayStation 4? There’s only one way to settle this: realising that it’s a daft question and a petty argument entirely unworthy of your precious time. Why war over platforms when you can war across platforms? War Thunder is bringing PC and PlayStation 4 together for a spot of friendly murdering, introducing cross-platform multiplayer “very, very soon.” Why bicker when you can be united in a shared love of destroying vintage tanks and aeroplanes?

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Interview: Oculus’ Luckey Promises Big Pre-Facebook

By Nathan Grayson on March 26th, 2014.

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

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Fear Not: Energy Hook ‘PS4/Vita First,’ But Only On Console

By Nathan Grayson on January 10th, 2014.

Energy Hook is kind of an awful game title. Personally, I would've called it 'WHEEEEEEEEEEEEEEEEEE: I Can Swing Everywhere On This Rope Thing And Be On Top Of Buildings And There Are Missions In This Game Eh I Don't Really Care More Swinging WHEEEEEEEEEEEEEEEEEEEE'

A series of troubling headlines emerged recently, claiming that airborne acrobatic fanatic (and distant Spider-Man 2 relative) Energy Hook would be coming to PlayStation first – in other words, before PC. If true, this would’ve been especially upsetting given that the game’s $41,000 Kickstarter tethered its neon beam rope to PC, Mac, and Linux. “You funded this for your platform of choice,” developer Happion would’ve been saying, “but Sony kicked us a few extra bucks so yeaaaaaaaaaah.” That, however, is absolutely not the case. Confusing wording nearly left us stranded high and dry, but Happion’s Jamie Fristrom was all too happy to swing in and save the day.

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If It’s Any Consolation, Oculus Rift Will Stay PC-Only

By Nathan Grayson on November 14th, 2013.

An additional version will also be made exclusively for tiny action figures.

We have entered a two-week maelstrom of “next-gen” (heh) console-mania, and after only a few days, I am fully prepared to give it RPS’ official Golden Hangnail Of Extreme Dedication To Tireless Tedium. Two eerily similar hyper-proprietary boxes that everyone can’t stop arguing over for incredibly petty, inconsequential reasons? Gee, we’ve never been here before. But hey, on the upside, this increasingly spotty, irrelevant console launch also gives us a chance to be thankful for PC gaming’s bounteous wonderments. For example, we’ve got The Future – aka, Oculus Rift – in our corner, and it’s not going anywhere any time soon.

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Build A Better-Than-Xbox-One/PS4 PC For £500

By Alec Meer on June 14th, 2013.

Well, don’t take that entirely literally. I’m just writing that to get your attention and/or I can’t think of a more accurate way to do it within the character limit. Obviously you can’t build your own Xbox One or PlayStation 4 – they use some custom hardware not available to PC-builders to do their next-generation thing, they’re running bespoke operating systems (and all the horror-DRM that goes with it) and contain it all with in a comparatively small black monolith that sits underneath your TV. Additionally, console games can be made to specific hardware requirements, which can entail a far great degree of optimisation than trying to target a hundred thousand million different PC configs. No matter what the console generation, the PC comparison can never be an exact one. What you can do, though, is build yourself a PC that has a little more grunt under the hood than these apparent future-machines, for pretty much the same amount of money.

To be honest, while hitting the £420 price of an Xbone is eminently possible, I’d recommend you spend just a little more on a games PC than that – it’ll last you longer, there’s more scope for upgrading later, games will look fancier and you won’t have to spend a week trawling price comparison sites. Either way, the idea that a beefy games PC costs thousands of dollars/pounds is an outdated and wildly inaccurate one.
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E3 2013, Next-Gen, And PC’s Bizarre Invisibility Problem

By Nathan Grayson on June 13th, 2013.

After sitting through nearly all of E3′s press conferences (and catching up on Microsoft’s, which I skipped to marvel at my super cutting-edge next-gen loft sink), I came away with two raucously growling gut reactions: 1) new Mirror’s Edge yes yes yes yay yes mmm-hmm yes good indeed and 2) did I just step into an alternate dimension where PC never emerged from the primordial gaming ooze? I don’t mean that in the sense that PC’s not the focus at E3 either, because frankly it never really has been. But come on: our platform of choice has spent years in the deepest waters of areas where Microsoft and Sony are only just beginning to dip their piggy toes. Free-to-play, DRM, cloud, servers, indies, problematic communities, etc, etc, etc. So why does it seem like nobody’s even tried to learn from PC gaming’s mistakes?

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