Posts Tagged ‘Pocketwatch Games’

Fin: Monaco Adds Fourth And Final Campaign

By Alice O'Connor on April 4th, 2014.

Bonsoir ma chérie

With Pocketwatch Games starting work on its “RTS you could play in a party setting” Armada, it’s time to stop coddling Monaco and set it free into the big wide world to stand on its own two feet. Run, Monaco! Be free! It’s hard to let go, though, so Pocketwatch has packed one final patch for its darling little heist ‘em up: cheese & Marmite sandwiches, a kiwi fruit (forgot a spoon though), a Tunnock’s Tea Cake, and the fourth and final official Monaco campaign.

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Monaco Developer Announces “First Great Gamepad RTS”

By Jim Rossignol on March 12th, 2014.

Monaco developer Pocketwatch have announced a new game, which they are currently calling “Armada”. This is, they stress, currently a working title, and the game is in the very earliest phases of development, having no real art to its name. But there is a strong concept, and they’re keen to talk about that.

I caught up with pocketwatch man, Andy Schatz, to talk about the new game, which he described as “an RTS you could play in a party setting.” Have a nose at that below.

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Still A Steal: Monaco Gets Huge Free Halloween Update

By Nathan Grayson on October 22nd, 2013.

Delightful co-op heister Monaco is getting in the holiday spirit… of Christmas, for Halloween. The Jim-approved wonder has stolen from the, I guess, someone to give bounteous gifts to the poor/you, resulting in an update that will knock your socks off (or your entire Halloween costume, if you’re going as gigantic sock). For one, there are zombies, because there are always zombies, but also the update’s added an entire mini-campaign titled Monaco Origins that’s rich with character-driven backstory. Details belooooooooooooooooow.

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It’s A Steal: Monaco Gets Free Level Editor

By Nathan Grayson on July 4th, 2013.

What do you think of Monaco? Jim thought it was entirely delightful, and he was tickled neon pink (and neon every other color) by its roguish charms. This bit of his opinion rainbow, especially, is pertinent: “I particularly like The Hacker because he shows off what teeming systems the levels present. While anyone can hack a computer terminal, The Hacker can use plug sockets to send ‘viruses’ spinning around the level infrastructure. This allows you to disable alarmed doors, security cameras, and so on, but it also gives you an idea of how much there is going on in any single building. It’s a beautiful thing to see buzzing around you. It adds more life to a game that already feels fresh and awake and busy.”

Basically, the levels are brilliantly intricate webs of life, interconnected circulatory systems that you must slice and dice piece-by-piece. But now dismantling is only one side of the coin, because Pocketwatch has released The Mole’s Workshop, a free set of level editing tools with Steam Workshop integration.

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Wot I Think: Monaco

By Jim Rossignol on April 24th, 2013.


Monaco won the IGF in 2010 with a compelling prototype and a handsome smile. In 2013 it’s being released as a sprawling, brilliantly-composed heist game that is poised, like a ludological cat-burglar, to steal our imaginations. The years of polish show in layers of features and detail, while the core idea that won the IGF – of single or multiplayer replayable heists – continues to produce gold on every playthrough.

This is one of the most important independent games this year, and might well end up being one of the best-loved games of the decade.

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Hail To The Thief: Monaco Coming Later This Month

By Nathan Grayson on April 4th, 2013.

Being a good thief requires patience. Co-op heist darling Monaco, for instance, has been on the radar for ages (we first posted about it back before thievery was even invented, in the primordial mists of 2010), so it’s methodically slipped in and out of hiding to avoid detection and subsequent ejection. Or, you know, it’s a hyper-ambitious independent videogame, and hammering its many moving parts into working order was akin to coordinating a hitch-free heist of the world’s foremost exceedingly loud clown shoe, whoopee cushion, and  landmine museum. Regardless, its release is now finally, mercifully right around the corner.

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It’s A Steal: Andy Schatz Talks Monaco, Other Stuff

By Jim Rossignol on February 6th, 2013.


Andy Schatz’ inspired multiplayer co-op heist game,Monaco, is a lot of fun. I’ll describe that fun to you in more detail in another article. For now, though, with the game just a couple of months from release, have a read of my chat with the creator of the IGF-winning game. We talk Indie Fund, Kickstarter, Volcanoes, and the joy of beta testing. Read on!

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Monaco Will Soon Be Yours (If You Want)

By Jim Rossignol on December 13th, 2012.


Monaco is one of the best co-op games I can remember, and it’s also one of the best heist games I can think of. It also won the IGF, which means that you have plenty of reason to be interested in pre-order of Monaco. Yes, tempting isn’t it? Very tempting… Perhaps you’d also like to see the game being played in brilliant fashion in a gameplay video? That’s below, just to sweeten the pudding. Mmm!

Final release of the game will be around March, although Mr Schatz says he hasn’t quite nailed down a date.
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Steal Incredible Prizes: Win Monaco Closed Beta Keys!

By Jim Rossignol on September 21st, 2012.


UPDATE: Andy has chose the winners. Check your email later tonight to see if you won. Winners list is here.

IGF winning heist game Monaco – which I can report is fairly brilliant – is having a closed beta. Yes, very closed, only a select few people are invited. And some of those people are you. Well, if you can be clever, anyway. Developer Andy Schatz is reading, and he’s going to pick ten commenters from this thread to receive access to the beta. The keys will be sent to your RPS-registered email address by me, so if you can’t check that for whatever reason, you might want to provide another. For your comment, please reason why you should get a key in verse. Haiku and limericks would be preferred.

Oldish Monaco footage below, too.
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Monkeys, Viruses, Chaos: Monaco

By Alec Meer on January 19th, 2012.

Hello! I’m supposed to be away today (don’t envy me – I was doing my tax return, weeping, screaming, not having any fun), but I just wanted to stop in and share this level walkthrough of Monaco: What’s Yours Is Mine with you. Even now, some sixteen years on from its original announcement, Andy Schatz and Pocketwatch Games’ long in the making, IGF winning co-op heist is one of the games I’m most looking forward to right now. Here’s a little taste of why I think that, as well as a bit of hot monkey action and some top mad piano noodling.
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Monaco Is Multiplayer

By Jim Rossignol on December 21st, 2011.


Monaco, which is the indie heist game you will be going crazy for in 2012, has a video out! It shows the online multiplayer in action: you are going to be able to play peer-to-peer co-op with teams of burglars doing their business across the exquisitely-crafted lo-fi levels. Oh, you are going to enjoy this game.
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A Steal: Indie Fund Invest In Monaco

By Jim Rossignol on March 1st, 2011.


The happiest person I’ve met at GDC so far has been last year’s IGF winner, Andy Schatz, the creator of 4-player heist game, Monaco. Why so happy? Well, the Indie Fund – an investment group set up by the World Of Goo creators 2D Boy and others – is funding his game, allowing him to hire a level designer and to focus on getting the game just right. “It’s coming together so fast that we might go beyond the twenty levels of the story mode,” Schatz told me. “We could end up having a bunch more multiplayer maps.” And, having played some of that both with the rest of RPS, and yesterday with Schatz, I can confirm that this is Good News. The game will also ship with online multiplayer and an editor – an editor whose maps are miraculously encoded into the side-on loading screen images of the game. Magic.

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Monaco: Monaco! Monaco! Monaco!

By Jim Rossignol on September 30th, 2010.


There are certain games which, when their names are uttered three times into a mirror, cause Peter Molyneux to appear. Following serious testing, we can confirm that Monaco is not one of them. And that’s not all we know about Monaco, the game by Pocketwatch Games, aka Andy Schatz. We – all five – gentleman thieves of RPS recently played the IGF-winning four-player steal ‘em up (John and I had to sit out by turns) in an special group contrivance. It was a fun time, a giddy time, like the south of France on a balmy night. Monaco!

This was the recent PAX build of the still as-yet-unreleased game, with four entire levels, and – for some reason – there’s actually a video of us tackling one of them posted below. I’ve also penned some thoughts about the experience, which I previously looted from my brain, and those of my fellow conspirators.

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