Posts Tagged ‘Pocketwatch Games’

Monkeys, Viruses, Chaos: Monaco

Hello! I’m supposed to be away today (don’t envy me – I was doing my tax return, weeping, screaming, not having any fun), but I just wanted to stop in and share this level walkthrough of Monaco: What’s Yours Is Mine with you. Even now, some sixteen years on from its original announcement, Andy Schatz and Pocketwatch Games’ long in the making, IGF winning co-op heist is one of the games I’m most looking forward to right now. Here’s a little taste of why I think that, as well as a bit of hot monkey action and some top mad piano noodling.
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Monaco Is Multiplayer

Monaco, which is the indie heist game you will be going crazy for in 2012, has a video out! It shows the online multiplayer in action: you are going to be able to play peer-to-peer co-op with teams of burglars doing their business across the exquisitely-crafted lo-fi levels. Oh, you are going to enjoy this game.
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A Steal: Indie Fund Invest In Monaco

The happiest person I’ve met at GDC so far has been last year’s IGF winner, Andy Schatz, the creator of 4-player heist game, Monaco. Why so happy? Well, the Indie Fund – an investment group set up by the World Of Goo creators 2D Boy and others – is funding his game, allowing him to hire a level designer and to focus on getting the game just right. “It’s coming together so fast that we might go beyond the twenty levels of the story mode,” Schatz told me. “We could end up having a bunch more multiplayer maps.” And, having played some of that both with the rest of RPS, and yesterday with Schatz, I can confirm that this is Good News. The game will also ship with online multiplayer and an editor – an editor whose maps are miraculously encoded into the side-on loading screen images of the game. Magic.

Monaco: Monaco! Monaco! Monaco!

There are certain games which, when their names are uttered three times into a mirror, cause Peter Molyneux to appear. Following serious testing, we can confirm that Monaco is not one of them. And that’s not all we know about Monaco, the game by Pocketwatch Games, aka Andy Schatz. We – all five – gentleman thieves of RPS recently played the IGF-winning four-player steal ‘em up (John and I had to sit out by turns) in an special group contrivance. It was a fun time, a giddy time, like the south of France on a balmy night. Monaco!

This was the recent PAX build of the still as-yet-unreleased game, with four entire levels, and – for some reason – there’s actually a video of us tackling one of them posted below. I’ve also penned some thoughts about the experience, which I previously looted from my brain, and those of my fellow conspirators.

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IGF Factor 2010: Monaco

Part of you wants to be upset with Pocketwatch Games. Why haven’t they given us 2009’s Unknown Pleasure Venture Dinosauria yet? That part is soon quashed when you see what Andy Schatz is working on. Monaco is a four-player co-op stealth game that’s been shortlisted for both the Design and the Seumas McNally Grand Prize. Minimalist graphics. Exciting theme. Stealth. This one has RPS written all over it. Our interview with Andy, and footage of Monaco follows…
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Unknown Pleasures 2009: Venture Dinosauria


Pocketwatch have been cultivating their seeds in their increasingly distinct stretch of soil for a while now. Wildlife Tycoon was a IGF finalist. Venture Arctic, its semi-sequel, while winning Gametunnel’s Sim of the year was somewhat overlooked, becoming most noticeable when it went free for a week around Christmas. But the third game of ecology strikes us as something which has a chance of finding an even wider audience. It’s called Venture Dinosauria and is an ecological management game set during the very last days of dinosaurs’ rule…
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Here Comes The Summer: Venture Arctic Free

It's a bit of a moose.

At least, if you act quickly. As Pags mentioned in a comment thread, the management game which won gametunnel’s Sim of the year in 2007 is available for free until the new year. Simply download Venture Arctic, select the Buy Now option and enter the code they mention in the blog. It’s basically an environment management game, based around trying to create a coherent ecostructure – which was one bit of Spore I actually really liked, though this is far, far more developed than what Maxis did. You’ll find a video trailer beneath the cut, along with one of the developers talking on a news show. Personally, I’d download it and unlock it just on principle. But do it swiftly! Thaw-cometh. Read the rest of this entry »