There are certain games which, when their names are uttered three times into a mirror, cause Peter Molyneux to appear. Following serious testing, we can confirm that Monaco is not one of them. And that’s not all we know about Monaco, the game by Pocketwatch Games, aka Andy Schatz. We – all five – gentleman thieves of RPS recently played the IGF-winning four-player steal ‘em up (John and I had to sit out by turns) in an special group contrivance. It was a fun time, a giddy time, like the south of France on a balmy night. Monaco!
This was the recent PAX build of the still as-yet-unreleased game, with four entire levels, and – for some reason – there’s actually a video of us tackling one of them posted below. I’ve also penned some thoughts about the experience, which I previously looted from my brain, and those of my fellow conspirators.