Rock, Paper, Shotgun

Posts Tagged ‘Podcast’

The RPS Electronic Wireless Show 32

Posted by John Walker on October 6th, 2009.

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You may have seen better logos than this one, but you were drunk.

The planets aligned. The Mayan prophecies were proven true. All four Ultimate Controllers of Rock, Paper, Shotgun gathered together in one echoey lounge to create an electronic wireless show for the ages. Led by your tweeted contributions we discuss the highest matters of the day in a manner suited by fine gentlemen.

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The RPS Electronic Wireless Show 31

Posted by John Walker on September 26th, 2009.

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If there were a logo for the RPS podcast, this is what it would look like.

Hold onto your hats, it’s a new podcast. It’s almost too much to bear. Jim and John ascended in the RPS Zeppelin to discuss matters of PC gaming. And in a shocking twist, this time they do discuss PC gaming. It’s beyond belief.

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Dawn of War 2: Chaos Rising Announced

Posted by Kieron Gillen on September 18th, 2009.

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The things I do for this site.

There’s been rumours around, but it’s finally been confirmed in our old comrades at the PC Gamer* podcast. Talking about their forthcoming issue where they reveal that the first Dawn of War 2 add-on pack will feature chaos. And it’s called Chaos Rising. It’s welcome, but not exactly an enormous surprise – I thought Chaos would be one of the most-likely factions to be in the original game. There’s little more in the podcast – expect more to come when the subs copies arrive with their readers shortly.

*UK. As in, the original one. Yeah, you heard.

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The RPS Electronic Wireless Show 30

Posted by RPS on September 18th, 2009.

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Down with TXT

Come the hour, come the men. Come the hour to podcast, come the three men (eventually). Quinns, Alec and Kieron gather in a (mostly) hungover state to discuss important things. You can download the file here, subscribe to it by RSS with this, or get it on iTunes from here. Hurrah! Also, you’ll find the full list of chat-topics below…
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The RPS Electronic Wireless Show Episode 29

Posted by John Walker on September 9th, 2009.

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If there were a logo for the RPS podcast, this is what it would look like.

Okay, okay, you can stop the email campaign, the angry letters in the post, the furious sky writing – there’s a new podcast. Join Jim and John as they attempt to upset every listener from the young to the grumpy, while almost discussing videogames on a few occasions. Of course your Twitter questions fuel our rampant discussion, and indeed our dreadful manners.

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The RPS Electronic Wireless Show Episode 28

Posted by Kieron Gillen on September 4th, 2009.

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It’s been a while since the other two have podcasted. It’s going to be a while yet. But half of the other two and Quinns have got together via the wonders of internetchat to do an electronic wireless show. You can download it here, if you are one of those direct-download sorts. You can also subscribe to it by RSS here, or get it on iTunes from here. Sound quality is a little lower than usual, with some hiss, but everything’s audible, so whining will be frowned at. Kieron will totally buy a better mike soon. Probably this one. No, really.

Topics include, Arkham Asylum, Champions, AI War and much more. The full run-list follows…
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The RPS Electronic Wireless Show Episode 27

Posted by John Walker on August 26th, 2009.

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If there were a logo for the RPS podcast, this is what it would look like.

Imagine a world where there was a new Rock, Paper, Shotgun Electronic Wireless Show to listen to. Imagine harder! You made it happen! Jim and John teleported into the RPS under-sea bunker to record an episode of game-based chitter. With your tweets much frivolity occurs, in what is unquestionably the most edited podcast of all time. Plagued by knocks at the door, madmen strimming outside the window, helicopter attacks and an earthquake, a lot of fun is to be found seeing if you can spot the concealed gaps.

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The RPS Electronic Wireless Show Episode 26

Posted by John Walker on August 11th, 2009.

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This is the means by which we illustrate this post.

A million hellos, and fifty welcomes to a new podcast. Jim and John (or “Jihn” as the tabloid press now call them) gathered their arms and legs together and produced a brand new audible recording. And yes, this time it is indeed audible! There’s no rational explanation found in science or myth for why the last one sounded like bad dogs, but it’s back to its usual just-about-good-enough standards. In fact, this week the audio quality is so high you can detect every microscopic creak from John’s creaky chair. This is good. No, it’s good.

In a Twitter Questions Special, the lusciously industrious pair take your queries upon themselves and proffer responses to invigorate and delight.

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The RPS Electronic Wireless Show Episode 25

Posted by John Walker on July 30th, 2009.

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At least the picture is clear.

Well crap. Every few months the Podcast Gods demand a sacrifice lest they destroy the Earth, and sadly it befell this week’s podcast. Jim and John gathered in their usual stylish fashion to create a beautiful new podcast for you, created something magnificent, and then discovered after that it sounded like it had been recorded over CB radio at the bottom of a bin. There’s no rational for this. There’s no logic. Same setup as always. So, we’re putting it up, as our voices can be clearly heard, but with our sincere apologies. (Although it’s still better quality than the first few recorded on Kieron’s dictaphone, so it’s all about perspective.) Should you be a fan of the muffle you’ll hear us discuss the role of art direction in games, favourite gaming soundtracks and ponder the potential for a unified gaming platform.

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The RPS Electronic Wireless Show Episode 24

Posted by John Walker on July 17th, 2009.

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It's a picture, on top of a post, all covered in writing, and smelling like toast.

What ho! A podcasting we did go. And a merry old blah blah something. Jim and John squeezed into the RPS telephone box to record a new podcast, where we not only mentioned subjects, but then went on to discuss them. Amongst that which exited our mouth was the nature of open world gaming, easter eggs in The Dig, why Bookworm Adventures was great, and what defines an MMO.

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