Posts Tagged ‘point and click’

The Tentacles Of Time: Kelvin And The Infamous Machine

By Adam Smith on November 21st, 2014.

How pleasing that a game about time travel should have such a perfect sense of timing. Kelvin and the Infamous Machine is a point and click adventure in which an inept research assistant must skip through time, inspiring great inventors and artists to fulfil their historical roles. It arrives on Kickstarter shortly after we cast our eyes over Thimbleweed Park, the Lucasarts throwback from the minds of Maniac Mansion creators Ron Gilbert and Garry Winnick. Time travel? Pointing and clicking? Where are the tentacles? Seek them in the demo and trailer below.

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Freeware Garden: Atticus

By Konstantinos Dimopoulos on November 14th, 2014.

Among the 50 games of the Asylum Jam there was only one point-and-click adventure that grabbed me and didn’t let go until I finished it. It was Atticus. A sleek, browser-based adventure of medium length, excellent hand-drawn visuals and a spooky premise.

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Freeware Garden: Mudlarks

By Konstantinos Dimopoulos on November 6th, 2014.

Regular nine to five office jobs, well, those that still exist, have never been good enough for Winston. He always wanted to be a mudlarker and, thus, he took it up as a hobby and promptly became the star of Mudlarks. A lovely point-and-click adventure game about mudlarkers larking in the mud and the debatable joys of scavenging the shores of the Thames for old things that glow.

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Freeware Garden: Psyche E

By Konstantinos Dimopoulos on October 30th, 2014.

I'm selling these fine leather scrotums, you see...

I am yourself and you are me. My name is Ego. My penis fell off… help me find it.

So begins Psyche E. A short, scatological and completely bonkers point-and-click adventure you can download for Windows. A game filled with weird sights and words that beautifully rhyme with rock.

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Freeware Garden: Donald Dowell

By Konstantinos Dimopoulos on September 16th, 2014.

Don’t get me wrong, I really do adore those big, ambitious freeware games incredibly kind people make for us, but I simply cannot understand how they manage it. Also, why? Why spend countless hours creating something most people will probably ignore and never get paid for it? Why create a game as big and polished as Donald Dowell and the Ghost of Barker Manor and just give it away?

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Freeware Garden: Comedy Quest

By Konstantinos Dimopoulos on August 20th, 2014.

Enjoying some fine comedy. Thank you for asking sir!

If it weren’t for the obviously spoileriffic title, I’d have loved to present you with a riddle. A riddle that’d probably go a bit like this: “What looks like an early Sierra adventure, plays like a late Sierra adventure, smells a bit of Lucasarts and does stand up comedy?” I am certain that nobody would have cried “Comedy Quest!” to that and that’d be sad. Hence, this post’s title and, frankly, this very post itself.

Now, you see, you know.

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Freeware Garden: Nekra Psaria

By Konstantinos Dimopoulos on August 12th, 2014.

Welcome to the very first Freeware Garden comedy alt-text. No comedic bits whatsoever have been inserted here, but I'm slowly getting there.Nekra Psaria means “dead fish” in Greek, which, frankly and regardless of language doesn’t conjure up the best of images. Not that fish or death can ever be avoided, mind you, but escape-the-room browser games used to come with way cuter names back when the internet was young.

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Freeware Garden: Bickadoodle

By Konstantinos Dimopoulos on August 8th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Bickadoodle starts off with an apparently distressed damsel waiting in her tower for a knight to come and do knightly stuff of the typical light fantasy variety. Like, for example, serenade her. Or maybe kill the threatening dragon who has irritatingly just dropped by and seems intent on destroying a perfectly adequate romantic evening and a perfectly comfortable trope.

Instead of kidnapping the good lady though, the beast slightly burns the knight and flies him to its lair, thus, refreshingly, leaving her to face insurmountable odds, save the realm and free the armored brute in the only way known to sensible people: by pointing and clicking on things.

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ExTemplary: Broken Sword Free At GOG

By Adam Smith on September 29th, 2011.

I too often root through garbage looking for free games. No more!
This doesn’t require a great deal of thought. If you don’t already own the Director’s Cut of Broken Sword, I’d recommend dashing over to Good Old Games in your internet vehicle of choice, for there you can download it for free. GOG are celebrating their six millionth download and this is their way of partying. How jolly nice of them. If you haven’t already played it and have even a passing interest in point and click games, conspiracy theories or gorgeous hand-drawn graphics, this really is your lucky day. The offer ends October 1st, 7.59 AM EDT so you’ve got plenty of time, but don’t dally. Onward!

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Point And Query: Keys Of A Gamespace

By Adam Smith on September 28th, 2011.

That kid talks about owning an Amiga, which makes him alright with me

Who wants a free game to play? Lots of people. Who wants a free “expressive game” to play? Not quite so many. Did I also mention that it’s French? Well it is. A French expressive game about a man exploring his past to fix his future. It’s called Keys Of A Gamespace and for one glorious moment I thought it might be my new favourite point and click game, for at least today. In the end, that wasn’t the case. Let me tell you why.

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Daedalic: Navigating The Adventure Labyrinth

By John Walker on March 8th, 2008.

Germany really seems to be standing up for the point and click adventure. With varying results. At the shinier end is Deck13’s Ankh, but more often by the time they’re in our English-speaking hands the humour is completely lost by poor translations and localisation. Nevermind the crappy puzzle design that’s currently endemic throughout the genre.

So, is there hope on the horizon from German developers Daedalic Entertainment? They’ve got not seventy, not minus six hundred, but three new point-n-clickers due over the next couple of years. Here thems are:

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