Posts Tagged ‘Portal 2’

Portal 2 Map Creator Trailer Is Wonderful, Has Squids

By Nathan Grayson on April 28th, 2012.

I think we've all had days where we feel like this.
Once Valve gets around to releasing its magical future goggles, I’m hoping it’ll just start constantly beaming clever trailers for its games straight to my eyeballs. Between TF2’s “Meet The ___” series and Portal’s cavalcade of comedic excellence, I could spend all the rest of my days awkwardly cackling to myself on buses, in restaurants, and while committing the most unforgivable crime of them all: wearing sunglasses at night. Everyone will hate me and take tremendous pleasure every time I stumble blindly into low-hanging signs or taller-than-ordinary children. Which brings us to Valve’s latest bit of advertorial brilliance: the story justification for the Perpetual Testing Initiative, as narrated by Aperture founder Cave Johnson.

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Portal 2’s Perpetual Testing Initiative Initiates Next Month

By John Walker on April 26th, 2012.

See, you can manufacture your own puzzles. It's a visual metaphor. I am tired.

As hinted at March at GDC, Valve have now announced the imminent release of a puzzle creator for Portal 2. It’s going to be called the Portal 2 Perpetual Testing Initiative, it’s going to be out on the 8th May, and most of all, it’s going to be free.

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The Not So Secret World: 30 Mins From GDC

By Craig Pearson on March 20th, 2012.

Are you John Walker?
I’ve been waiting for a John Walker simulator to arrive, and this is the closest I’ll probably ever get. It’s the Secret World’s GDC presentation, showing off Ragnar-Tørnquist’s increasingly-interesting (to me) MMO. You can pretend you’re in the room being John Walker, who can be seen here following Ragnar. Toss some water at the screen to simulate the tears that usually flow when John experiences a game by Ragnar. Or you can just watch the most complete look at the upcoming MMO yet. It includes a scene that suggests oral sex is being performed, so I’d not risk it at work or at a funeral. They really go down… look down… LOOK DOWN on that sort of thing.
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BAFTAs 2012: Portal 2 Takes The Prize

By Andrew Smee on March 19th, 2012.

Man, that is one creepy little gold face.

The British Academy Video Game Awards took place on Friday night and Portal 2 was awarded highest honours, taking home little gold faces not only for Best Game, but also for Story and Design. Congratulations to Valve, who by this point must be making plans to put up some new shelves of award-bearing load strength. The popular vote went to Battlefield 3, which also won awards for Online Multiplayer and Audio Achievement.

The full list is celebrating after the jump.

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The Portal 2 That Could Have Been

By John Walker on March 8th, 2012.


Imagine a Portal 2 with no GLaDOS, Chell, nor portals. Set in the 1980s. With competitive multiplayer and quantum co-op. And multiple endings. At various points, those were all things that could have hapened, as revealed by Valve last night in San Francisco.

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Now You’re Thinking With Mari0rtals

By Craig Pearson on March 2nd, 2012.

Server... fixed
My admirable, handsome, humble, delightful paymaster Mr. Walker already mentioned the remarkable looking Mari0 in October, but it wasn’t out then. Truth be told, it’s not quite out yet – but at about 10 tomorrow evening, this amazing mash-up of Super Mario and Portal 2 will downloadable. I point out it’s Portal 2 to make a clear distinction: it has the gel and it will eventually have online co-op (currently it has local) in addition to the Portal gun. It also has Super Mario Bros, but let’s not hold that against it. Even more moving imagery of it exists through this portal. Come… 0

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Valve’s Skyrim Mod: Finding Spaaaaaaaace Man

By Craig Pearson on February 8th, 2012.

Be very afraid, Space Core.
Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2’s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
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Level With Me, Level With Me.

By Robert Yang on December 23rd, 2011.


Level With Me was a series of conversations with level designers like Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin. At the end, we all collaborated on a Portal 2 mod. You can download that mod here. Liner notes, installation notes, and screenshots are after the jump.
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If Wheatley Had Won: Portal 2 VGA Vid

By Adam Smith on December 22nd, 2011.

Well done, Wheatley, you mad idiot.

Earlier this month, Valve made a video of Wheatley talking about his nomination in the ‘Best Character’ category of the VGAs. The Joker actually took the award, which seemed disappointing at first, since he’s a decades old character who even in this incarnation is appearing in a sequel, while Wheatley is quite the original. Then I noticed that the other two entrants were Nathan Drake and Marcus Fenix, appearing in the third games of their respective trilogies. The awards mean diddly squat, but I was a little disappointed about Wheatley missing out because it meant we all missed out an an acceptance speech. No more! Here’s what he would have said.

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Valve VGA Vid Appears To Offer HL3 Clues

By John Walker on December 12th, 2011.

Or they just add random shit and wait to see how people interpret it.

Who fancies a mystery? Valve prepared what must have been an incredibly expensive video for the VGAs’ best character category, starring Wheatley, complete with Stephen Merchant’s voice, floating in space and begging for help getting home. So, that’s nice and fun, if lacking in the big laughs. (He didn’t win.) But of course Valve being Valve, they’ve filled it with more details. Not many, but there’s Russian text, star constellations in the background and weird numbers, which of course means those with a mind for such things are tearing it to pieces. Of course, it might have just been filler to make the image more interesting. But Valve MUST know by now that anything they add is going to be analysed to pieces, and they’re clearly the sorts to troll their community in every imaginable way. What do you make of it?

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The Games Of Christmas ’11: Day Ten

By RPS on December 10th, 2011.


“Feed the world. Let them know it’s Christmas time.” But I’ve only got six dining room chairs, Bob. “I don’t care. I’m too busy thanking God it’s them instead of my friend.” I hate you, Bob.

Ah, the Christmas classics. Not talking of which, what’s the tenth game in our NOT IN ANY ORDER list of the best games of spaceyear 2011?

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Level with Me, Magnar Jenssen

By Robert Yang on November 7th, 2011.

Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.

Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio’s demise. When he isn’t raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods.

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Testing, Testing: Portal 2 Puzzle Creator

By Andrew Smee on October 28th, 2011.

If GlaDOS isn't the tooltip helper I'm going to be upset

See that screen there? The screencap of one of Valve’s cute little cartoon instructional videos for Portal 2? Yeah, that’s not a frame from one of those adverts, that’s actually what the new Portal 2 level designer will look like. At least, according to the latest blog post on the Portal 2 website, which also brings news of simplified sharing and community tools, all designed to let users create, share and play new test chambers with relative ease.

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