Posts Tagged ‘Portal 2’

Valve’s Skyrim Mod: Finding Spaaaaaaaace Man

By Craig Pearson on February 8th, 2012.

Be very afraid, Space Core.
Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
Read the rest of this entry »

, , , , , , .

86 Comments »

Level With Me, Level With Me.

By Robert Yang on December 23rd, 2011.


Level With Me was a series of conversations with level designers like Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin. At the end, we all collaborated on a Portal 2 mod. You can download that mod here. Liner notes, installation notes, and screenshots are after the jump.
Read the rest of this entry »

, , , , .

40 Comments »

If Wheatley Had Won: Portal 2 VGA Vid

By Adam Smith on December 22nd, 2011.

Well done, Wheatley, you mad idiot.

Earlier this month, Valve made a video of Wheatley talking about his nomination in the ‘Best Character’ category of the VGAs. The Joker actually took the award, which seemed disappointing at first, since he’s a decades old character who even in this incarnation is appearing in a sequel, while Wheatley is quite the original. Then I noticed that the other two entrants were Nathan Drake and Marcus Fenix, appearing in the third games of their respective trilogies. The awards mean diddly squat, but I was a little disappointed about Wheatley missing out because it meant we all missed out an an acceptance speech. No more! Here’s what he would have said.

Read the rest of this entry »

, , , .

51 Comments »

Valve VGA Vid Appears To Offer HL3 Clues

By John Walker on December 12th, 2011.

Or they just add random shit and wait to see how people interpret it.

Who fancies a mystery? Valve prepared what must have been an incredibly expensive video for the VGAs’ best character category, starring Wheatley, complete with Stephen Merchant’s voice, floating in space and begging for help getting home. So, that’s nice and fun, if lacking in the big laughs. (He didn’t win.) But of course Valve being Valve, they’ve filled it with more details. Not many, but there’s Russian text, star constellations in the background and weird numbers, which of course means those with a mind for such things are tearing it to pieces. Of course, it might have just been filler to make the image more interesting. But Valve MUST know by now that anything they add is going to be analysed to pieces, and they’re clearly the sorts to troll their community in every imaginable way. What do you make of it?

Read the rest of this entry »

, , , , .

133 Comments »

The Games Of Christmas ’11: Day Ten

By RPS on December 10th, 2011.


“Feed the world. Let them know it’s Christmas time.” But I’ve only got six dining room chairs, Bob. “I don’t care. I’m too busy thanking God it’s them instead of my friend.” I hate you, Bob.

Ah, the Christmas classics. Not talking of which, what’s the tenth game in our NOT IN ANY ORDER list of the best games of spaceyear 2011?

Read the rest of this entry »

, , .

67 Comments »

Level with Me, Magnar Jenssen

By Robert Yang on November 7th, 2011.

Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.

Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio’s demise. When he isn’t raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods.

Read the rest of this entry »

, , , , , , , .

40 Comments »

Testing, Testing: Portal 2 Puzzle Creator

By Andrew Smee on October 28th, 2011.

If GlaDOS isn't the tooltip helper I'm going to be upset

See that screen there? The screencap of one of Valve’s cute little cartoon instructional videos for Portal 2? Yeah, that’s not a frame from one of those adverts, that’s actually what the new Portal 2 level designer will look like. At least, according to the latest blog post on the Portal 2 website, which also brings news of simplified sharing and community tools, all designed to let users create, share and play new test chambers with relative ease.

Read the rest of this entry »

, , .

57 Comments »

Byte vs Brick: Week Ending Oct 7

By Alec Meer on October 10th, 2011.

Again! Again! It’s our theoretically regular comparison of Steam’s top ten best-selling games over the last week with the same at UK retail. Will Rage have stormed its way to the top despite the outrage and buck-passing surrounding its technically-troubled PC launch? Or will foot-to-ball have conclusively proven that an Englishman’s national sport is more important to him than pretending to be a time-lost survivor of a planet-wide apocalypse? And will retail be a mess of Sims games while Steam is a confusing muddle of pre-orders, deeply discounted returning titles and new entries? Take my hand. Where we’re going, there be tables.
Read the rest of this entry »

, , , .

26 Comments »

Why Don’t You Review Portal 2: Peer Review?

By Alec Meer on October 4th, 2011.

I bet that works ok on ATI cards grumble grumble

Aha! In rather happier news from the land of big-name gaming, the Peer Review DLC pack for Portal 2 landed on Steam earlier today. Its cost? £0. $0. €0.

Your game should already have updated with it, if all is well. I uninstalled the game but two days ago to make room for Rage, because I’m a bloody idiot, but have any of you lot given the new adventures of Peabody and Atlas a spin?

Is the price right, or would you have paid real money for it?

, , , .

101 Comments »

Portal 2′s Free DLC Arrives October 4th

By Jim Rossignol on September 30th, 2011.


Valve send word that their free DLC for Portal 2 will arrive on October 4th. Man, I totally already said all that in the headline! Here’s what I didn’t say, which was what Valve said: “In “Peer Review”, you and a friend will continue the story of loyal bots P-Body and Atlas as you puzzle your way through a mysterious new co-op test track and once again match wits with GLaDOS. The DLC also features a single player and co-op Challenge Mode, and leaderboards to compare Challenge Mode scores with friends and the Portal community.”

In other Portal news there’s more Songs TO Test by over here, and I’ve posted quite a special Portal fan video below. Thanks, Jeep!
Read the rest of this entry »

, .

68 Comments »

Now You’re Thinking With Screenshots

By Alec Meer on September 20th, 2011.

It's so hard to convey time travel with a lone, static screenshot. FIRST WORLD PROBLEMS

Indie dev Arthur ‘Mr. Pondukian’ Lee was so wrapped up in mashing together Portal and Snapshot for this physics- and time-warping tech demo that he forgot to even give it a name! Silly boy. That’s breaking one of the golden rules of self-promotion. In every other respect, Lee is very clearly not silly: this is a flat-out astonishing proof of concept. What if… instead of simply opening a doorway to another area, entering a portal you created also rewound time to the point where you created its exit, which was itself done by taking a screenshot of your desired destination point/time? Ack, my clumsy words plum don’t sum this up at all satisfactorily. I’m going to have to ask you to watch this video. It’s worth it, trust me.
Read the rest of this entry »

, , , , .

35 Comments »

Glad Tidings: Portal Free Until Sep 20th

By Alec Meer on September 16th, 2011.

Free cake for everyone

Goodness, that happened with absolutely no fanfare. The original Portal, if you somehow don’t already own it, can now be installed and played for free via Steam. I’ve just checked it on a spare Steam account and it works just dandy. This is true of both the PC and the Mac version, by the way. If you’re determined to pay money for it, you can still cough up for The Orange Box or the Portal 1+2 package, but just Portal itself now defiantly costs no-pennies. Grab it from here.

Update: transpires that this is only available until September 20th, as part of a games and learning initiative from Valve. So get your skates on, yes? As long as you install the game before the expiry date, it’s yours to keep forever.

You can see more on Valve’s “Learn With Portals” program, wherein they’re encouraging kids to create Portal levels themselves, in the rather charming video below.
Read the rest of this entry »

, , , .

39 Comments »

Digital Swap Shop: Steam Trading

By Adam Smith on September 7th, 2011.

A man signs into his Steam account, this morning
A few weeks ago, Valve started beta testing its Steam Trading feature and people have swapped over a million items since then. Were the majority of them hats? I don’t have those figures, but the entrails in this animal say “yes”. The trading feature is now officially live and you can trade all sorts of gubbins with one another. Clarification: “all sorts of gubbins” means Team Fortress 2, Portal 2 and Spiral Knights items so not a great deal has actually changed. Perhaps more interesting than item swapping is the ability to trade unredeemed games, although do note the qualifier ‘unredeemed’. Steam is not letting you swap grubby used goods. There’s a FAQ here. The fact that every public profile now comes with an inventory means that Steam is officially an RPG in which buying cheap games is the grind. The plan is to bring more developers on board in the coming months, so one day you may be able to trade the Incas for a pair of cowboy boots. Truly, we live in exciting times.

, , , , .

52 Comments »