Posts Tagged ‘ports’

Console Developers I’d Love To See Working On PC

There have been some unusual and unexpected ports in recent times. I’d never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I’ve not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral part of 2015. Aspects of the design will become part of the fabric of future open world games, whether stealth-focused or not, and there’s nothing about the game that marks it out as a port.

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Ronin Data: Way Of The Samurai 4 Out July 23rd

I hear that Way of the Samurai 4 [official site] is an odd game, the sort that is wobbly in places but still wins some people over simply because it’s not quite like anything else out there. Set in a fictional Japanese port town, it focuses on the conflict between pro- and anti-government forces, and the pesky foreigners (us lot) who are stationed in the settlement. As a customised samurai, you’ll be able to involve yourself in all of that rigmarole, or muck about in the minigames on offer. And then you can do it all again, dealing with the consequences of your previous life.

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Valkyria Chronology: Tactical RPG Arriving In November

We've got spirit, yes we do! We've got spirit, how about you?

When Sega announced a PC port of Valkyria Chronicles earlier this week, all we knew was: it’s coming to PC. That’s fine news, as I’ve heard good things about the tactical RPG, but a little vague. They had a marketing plan, see, then a ratings board tipped their hand. Better a hasty announcement than the tedious “We do not comment on rumour or speculation” we often hear from publishers dodging things that are clearly happening. Anyway, now we have details. It’ll launch on November 11th, coming complete with all the DLC from PS3 at a price of £14.99 (or £13.49 if you pre-order).

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Sandbox Samurai: Way of the Samurai 4 Ported To PC

I'm good for crates, ta pal.

“Okay it’s really wonky and you might hate it at first BUT…!” is how Cara described Deadly Premonition to me and gosh, well that turned out to be one of my favourite games. So I’m interested by seeing people say “Okay it’s really wonky and you might hate it at first BUT…!” about Way of the Samurai 4. Publishers Ghostlight yesterday announced they’re porting Japanese developer Acquire’s sandbox samurai ‘em up to PC from PS3, aiming for a Steam release “later this year”. People are muttering things about, say, finding yourself duelling a fish-wielding ronin dressed as a cat, the asynchronous echo of another player’s character from their own game. Tell me more!

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AMD Aiming To Smooth Ports Between PC And Console

Both the Xbox One and the PS4 are going to contain AMD graphics chips. Which must be lovely for them, and deeply annoying for NVidia. Of the current gen, the Xbox 360 has an AMD GPU, but the PS3 sports Nvidia’s idiotically named RSX ‘Reality Synthesizer’. The next gen consoles are both basically PCs in a box, and as such both are going to feature a version of AMD’s Radeon – the card that fills so many desktop PCs. And indeed both contain AMD CPUs too. According to a report on PC Advisor, that means Advanced Micro Devices (as I’ve just learned their name stands for) are hoping this means they can make ports far less of a faff.

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