
Positech’s battlefleet manager game, Gratuitous Space Battles, is now available to purchase. To celebrate this space-fact the demo for the game has been posted, which means you can all have a play of the game without having to pay a penny. Get it here. Cliffski says to expect more development, as well as mods, in the coming months.
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Posts Tagged ‘positech’
Gratuitous Space Demo
Posted by Jim Rossignol on November 4th, 2009.
Share ·Gratuitous Space Modelling, Release
Posted by Jim Rossignol on November 2nd, 2009.
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It looks like Cliffski wants modding to start for Gratuitous Space Battles even before he’s properly released the game, as he’s releasing the ship models for people to fiddle with. “Basically I couldn’t think of a good reason not to give modders access to the raw models that are used to make the art in the game,” says Cliffski, “and I know that if I was a modder, I’d find that very handy indeed, and be churning out lots of variants and tweaks of it.” The full game launch is apparently happening this week, with the release version of the game going up on the Positech site on Thursday.
Gratuitous Space Prattles
Posted by RPS on September 8th, 2009.
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Jim and Kieron got to talking about the beta of Gratuitous Space Battles. Their ruminations follow.
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Interview: Cliffski Talks Gratuitous Space Battles
Posted by Jim Rossignol on August 31st, 2009.
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Earlier today we talked to Positech’s Cliff “Cliffski” Harris about his new game, Gratuitous Space Battles. There was also some discussion of a Saddam Hussein sim, the pitfalls of outsourced indie art, and the problems of small-playerbase multiplayer.
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Space! Battles! Gratuitousness!
Posted by Alec Meer on July 4th, 2009.
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In space, no-one can hear you be gratuitous.
Space is gratuitous. You just won’t believe how vastly, hugely, mind-bogglingly gratuitous it is.
Space: the final frontier. These are the voyages of the Starship Gratuitous.
Ack, it’s no good. I just can’t decide which stereotypical sci-fi quote to tiresomely rip-off. Instead, just watch this video of Cliffski ‘Gets A Bit Feisty’ Harris’ new’un. BOOM.
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Laser! Laser! Gratuitous Space Battles In Motion
Posted by Jim Rossignol on May 1st, 2009.
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Positech have been busy capturing the essence of spacewar for their new strategy/management/simulation game, Gratuitous Space Battles, and we get a glimpse of it here: giant, glacial capital ships firing colossal beam lasers through swarms of tiny fighter craft. Yeah, that’s the stuff. Cliffski knows what to do. Now go! Witness those titular space battles below. (And I have to say, this one really interests me, and not simply because I’m an unmitigated spacewar nerd.)
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Gratuitous Space Battles
Posted by Kieron Gillen on February 13th, 2009.
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Positech (Kudos, etc) have announced a new game: Gratuitous Space Battles. That is all.
Democracy 2, New Demo And Stuff
Posted by Jim Rossignol on January 12th, 2009.
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Just in case you’re casting about for something to play in the dark hours of our Northern Hemisphere winter (damn you, Southern Hemisphere dwellers!) Cliffski has put up a new demo for the rather realistic governmental simulation Democracy 2. It’s a genuinely excellent game with lots of icons, and we all love icons. But there’s more than icons: there’s brains too. And they’re not so visible. Anyway, Kieron discusses the game in a bit more detail here. The new demo is here, and there’s a patch out for those of you who already own the thing.
Kudos 2 Released: Time To Get A Life?
Posted by Kieron Gillen on October 2nd, 2008.
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It’s a bit of an indie season, innit? News reaches us that comments-regular Cliffski’s latest game - Kudos 2 – is now available to buy for the sum of twelve quid. Its the sequel to his popular alternate-take on the Sims – think the Sims meet Princess Maker. And if you don’t know Princess Maker, think Championship Manager with a Teenage Girl, except Kudos is about 20-somethings. I liked the first one, and this one seems a genuine improvement, not least because of the cool indy aesthetic brought by Jamie “Suburban Glamour” McKelvie. A demo can be downloaded off the electric internet. It’s amazing! Like, a game just arriving on your hard-drive by clicking on your screen. This shit is going to catch on. Seriously, try it.
Cliff Harris Talks To The Pirates
Posted by John Walker on August 13th, 2008.
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If there’s one name that’s come up each time in RPS’s perennial piracy comment threads, it’s Positech’s Cliffski. The moniker of PC developer, Cliff Harris, he’s ruffled feathers with, surprisingly, the anti-piracy position. As Kieron mentioned on Sunday, Cliff decided to run a survey via his blog, and then via every other website on the internet, asking people to tell him why they pirate his games. It’s a remarkably modest and reasonable question to ask, and now he’s back with an anecdotal presentation of the results.
Cliff Harris deserves applause for taking this approach. But he deserves carrying aloft the shoulders of those who have loudly disagreed with him in the comments (me included) for his response to his broad survey. He’s changing how he develops games as a consequence.
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- MadMatty : “Get over it” on Wot I Think: About That Level
- MadMatty : “WoooHOOO - looking forward to this one. Its true that SupCom wasnt too good in singleplayer, but we had countless hours blasting the crap out ...” on No Chicken Supreme: Supreme Commander 2
- drygear : “Mine was 14, so I managed to get through the entirety of Dungeon. Then I played Clarity and didn't get it because until I read ...” on The Mystery Of Dungeon
- pimorte : “I got 6. I also beat the cake level. doesnotcompute” on The Mystery Of Dungeon
- Jacob : “04, and I am master of the first jump, thank you very much. But I never made it past the red lion before I gave ...” on The Mystery Of Dungeon
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