Posts Tagged ‘positech’

Have You Played… Democracy 3

By Alec Meer on July 20th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

That there are so few detailed modern political simulators has always surprised me. It seems like such fertile territory, given internet presence seems to go hand-in-hand with an outspoken political stance. But I suppose it is one thing to loudly object to something and another to bury yourself deeply in putting your beliefs into practice. Importantly, Democracy 3 [official site] isn’t about the sound and fury of getting yourself elected, and instead is concerned with how to keep the ship afloat once you are in power.

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Shiny Bang Boom: Gratuitous Space Battles 2 Released

By Alice O'Connor on April 17th, 2015.

'splode-o!

It’s always nice to have a demonstration what a complete fool you are and how poorly you think things through. Humbling. Gratuitous Space Battles offered that experience with huge spacefights where your input ends as soon as the battle begins, and all you can do is watch as the plans you laid, the issues you ordered, and the ships you designed failed spectacularly to deal with the enemy’s far superior plan. Or maybe you were good at it. I don’t know.

Either way, you may get something out of Gratuitous Space Battles 2 [official site], which launched yesterday.

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The Cost Of Living: Big Pharma

By Adam Smith on September 23rd, 2014.

Big Pharma is “part business sim, part logistics puzzle”, set in the cutthroat world of throat lozenge development. Like Theme Hospital, Big Pharma looks at the price of healthcare through the lens of a management sim, and it seems likely that it’ll bring a strong dose of gallows humour to help the medicine go down.

Being totally altruistic may not be the best BUSINESS PLAN. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business.

As well as researching new machinery and active ingredients, you’ll have to cope with a dynamic marketplace and puzzling factory layouts.

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Laser Days: Gratuitous Space Battles 2

By Adam Smith on September 2nd, 2014.

The conflicts in Gratuitous Space Battles 2 are certainly deserving of the adjective applied in the game’s title but the new video below brings several other descriptives to mind. ‘Colourful’, ‘cunning’, ‘extravagant’, ‘fabulous’ and more besides. Like it’s predecessor, GSB 2 is a game in which players construct fleets, position them and then watch as they do battle. Remember the text crawl that sucked all the excitement out of you like a joy vampire at the beginning of The Phantom Menace? “The taxation of trade routes to outlying starsystems is in dispute”, says Star Wars. GSB says, “BOY HOWDY THE PURPLE SHIPS ARE SHOOTING THE EVER-LIVING CRAP OUT OF THE GREEN SHIPS YOWZERS!”

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Gratuitous Announcements: Gratuitous Space Battles 2

By Alice O'Connor on July 24th, 2014.

Zap zap!

Gratuitous Space Battles was not a game of masterful tactics. It didn’t allow damn fool gambits. GSB was won or lost long before then. GSB is played in the planning, the design and customisation of a huge space fleet and the careful behaviours you order them to follow. Once your ships are ready to launch, it could run the numbers and say if you won or lost, but that would be somewhat against the name. The eponymous space battles are gratuitous, with cruisers and fighters and lasers and missiles and drones and so many explosions for you to simply watch.

Expect more explosions, as sequel Gratuitous Space Battles 2 is now officially announced.

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Subtle Knives: Democracy 3 – Social Engineering

By Adam Smith on February 20th, 2014.

Graham recognised the brilliance of Democracy 3 in his review while also drawing attention to its limitations. I agree that the joy of the game is in tweaking and plucking, observing the way that a decision influences the cat’s cradle of government, and how the taut lines of the interface tremble and intersect. The new Social Engineering expansion adds 26 new policies and eight new dilemmas. Cliffski explains: “with social engineering you get to influence the population in far subtler ways. From TV ad campaigns to promote healthy eating to free parenting classes, city farms and a smart-meter program”. The scalpel rises and a country dies by a thousand subtle incisions.

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By Riker’s Beard! Redshirt Beams Down At Last

By Alec Meer on November 13th, 2013.

Stardate -309131.9634703195 (or so a random website tells me it is): a videogame is released, on the internet. I think Oor Graham plans to bring you An Opinion on social networking meets Star Trek comedy game Redshirt a little further down the line, but according to the Captain’s Log (my RPS inbox full’o’press releases) The Tiniest Shark-developed, Positech-published sci-fi, turn-based management sim has made itself available for purchase as of this very day. Disaster-strewn social ladder-climbing within the confines of a starship also puts me in mind of Red Dwarf at its most well-grounded, which is a good thing. I do hope there’s a Gazpacho Soup achievement.
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Pull The Lever: Democracy 3 Is Out Now

By Graham Smith on October 15th, 2013.

It'll almost make you sympathise with other human beings. Almost.

If you live in the UK, you already know democracy is a roguelike: a meatgrinder for the human soul where flawed characters venture into the dark in pursuit of great treasure, subsisting only on potions before eventually being paralysed and eaten by a newspaper. Luckily, I love roguelikes, and that’s part of the reason why I’ve enjoyed the three hours or so I’ve spent with Positech’s Democracy 3, which is out now.
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Greatest Britain: Democracy 3 Hands-On

By Adam Smith on October 7th, 2013.

I returned to Democracy 3 in an attempt to put right the wrongs of my previous administration. On my first visit, I broke Britain, crushing its culture and creating a country reminiscent of Clockwork Orange, filled with gangs and ultraviolence. During my second stint in government, I expected to inhabit the middle ground, hoping to discover stability in mediocrity. As always, the plan didn’t quite work out and the actual experience was far more interesting than I’d anticipated.

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Reporting For Duty: Redshirt Beta

By Ben Barrett on August 21st, 2013.

Given there’s nothing I hate more than my friends and the things they think, social media has an odd place in my heart. It ensures I’m invited to parties where I can refill my body with vital fluids and praise the gods of dance in my own way. But it also means I have to read people’s opinions, look at pictures of their grandmothers and painstakingly plan their deaths. There’s no win condition, just an endless grind. What I need is a life with an end to it, a goal I can strive to and easy ways to beat my enemies there. What I need is Redshirt.

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A Web Of Lies: Democracy 3 Hands-On

By Adam Smith on August 15th, 2013.

Damn you, Democracy 3, and damn you Cliffski. I wouldn’t say I’m quite at the point where I sympathise with the many blood-sucking insects that make up the UK’s political scene, but I worry that I’m starting to think like one of them. When I began playing, I was determined to do the right thing. A couple of hours later, I realised I didn’t know what the right thing was anymore. Two days in, I’d have chopped off my own hand for a few more votes.

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Latest Humble Bundles Include Deep Silver & Positech

By John Walker on July 31st, 2013.

We haven’t mentioned before now, but the current Humble Weekly Sale is a clutch of Cliffski’s Positech games, which have already netted over $100k, with a day and a half to go. Beers are on Cliffski! (Just don’t mention piracy.) And now a new fortnight-long Humble Bundle proper has launched, this time showcasing the products of the decidedly not indie Deep Silver. Four of their games (including Saints Row 3!) for pay what you want, two more for over the average, and the rather average Dead Island Riptide if you throw in $25.

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Hands On: Redshirt

By Adam Smith on July 29th, 2013.

Redshirt is the upcoming sci-fi, social network satire, in which the only way to avoid a bitter end is to earn promotion, either through talent or tact. Following an enlightening conversation with designer Mitu Khandaker, I was keen to try the game. And now I have. I’ve spent a few days attempting to survive in the world of friend requests, status ‘likes’ and careful time management. I’ve made friends, I’ve romanced lovers and I’ve met my maker. Several times.

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