Posts Tagged ‘positech’

Brand New Worlds: Gratuitous Space Battles

By Adam Smith on November 26th, 2012.

The release of the conquest mode for Gratuitous Space Battles caused me to reinstall and lose a couple of weekends plotting and planning. Conquest provided a campaign to sit alongside the standalone bouts of ship wrecking and, lo, it was good. A few months ago, unbeknownst to me, a clever sort who goes by the name Pendra on the Positech forums released a random galaxy generator, providing Endless Consecutive Contextual Gratuitous Space Battles. There was an update to the generator this morning, which Cliffski mentioned in the Twittersphere, and I’ve copied some details into the emptiness below.

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Gratuitous Tank Battles Expands To The Western Front

By Adam Smith on October 22nd, 2012.

Gratuitous Tank Battles returns to the beginnings of the war that has raged for more than two centuries with The Western Front expansion. Eight new maps form the terrain for a new singleplayer campaign, the first half of which limits technology to the metal monstrosities of 1914-45, removing the lasers, mechs and shields of future times. Thankfully, the Tigers, Shermans and other tanks added to the game will find themselves embellished with the weapons of tomorrow, with the second half of the campaign allowing the use of advanced technology. The trailer details the expansion’s contents very well and The Western Front is available now for less than a fiver, with a second copy available at a 50% reduction.

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Gratuitous Space Battles No Longer Fully Gratuitous

By Jim Rossignol on September 17th, 2012.


The point of Gratuitous Space Battles was that it was a fleet manager, not an RTS. So while you watched the space battles play out, you didn’t actually influence them – you were the admiral who had designed the ships and decided upon the tactics. And that made the actual battles gratuitous in terms of the gameplay. That, however, is no longer necessarily true. Cliff from Positech has sent word that he’s continued fiddling with the game, and has released a free patch to allow players to get involved with the battle-action. Cliff says: “It’s only an ‘optional’ feature, and only works in single-player offline games, but from patch 1.60 (which is now live, steam copies will be updated soon), the player can select ships and issue movement and fire orders mid battle, and even edit the ‘standing’ orders for ships in the middle of an engagement.” There’s a video, which explains it in a bit more detail, below.
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Gratuitous Tank Battles Demo Rolls Into View

By Jim Rossignol on June 13th, 2012.


Cliffski’s game of tank (and mech!) battles now has a demo, as per his strict policy of producing a demo for every game he puts out. You can pick it up from the game’s own site, or from the GTB page on Steam. The demo contains a sample of the game’s two-way tower defence action, where you can choose to build the defences, or to drop waves of soldiers and armour into the trenches of an alternate World War I. It’s worth playing the demo, because this one’s not for everyone, as Tim’s verdict concluded.

Trailer below!
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Gratuitous Tank Battles Steams Up, Honest Trailer

By Jim Rossignol on May 18th, 2012.


Cliffski’s complex take on the tower-defence genre has arrived on Steam (and can still of course be purchased directly from the developer) and that event has been celebrate with a bombastic new trailer, which you can see below. Well, I say bombastic, and that’s true of the battle bits, but it is also honest, showing you a quiet bit where Cliff is clicking through the many menus that allow you to endlessly customise the titular tank battles. Anyway, it’s out, and you can read a bit about what Tim Stone made of the game over here.
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Wot I Think: Gratuitous Tank Battles

By Tim Stone on March 26th, 2012.

In my experience there’s only one way to assess a corridor-bound RTS. You place it at one end of a winding word-road, line that road with all manner of critical gun turrets, then push the muzzle of a Webley service revolver into the small of the game’s back and bark “Get moving!”.

Gratuitous Tank Battles“Get moving!” Read the rest of this entry »

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Over The Top: Gratuitous Tank Battles Beta Release

By Adam Smith on March 13th, 2012.

Much-anticipated RTS/sim/tower-defense game Gratuitous Tank Battles is now available, even though it’s not entirely complete. The just-this-moment released beta can be yours if you preorder the finished version for $22.95. Currently only available direct from Positech, a purchase will last forever and ever, and there will also be a Steam key provided once the game is released there. Hurrah! In case you didn’t know, Gratuitous Tank Battles imagines that WWI never ended, mixing trench warfare with laser rifles and mechs. A launch trailer nestles in the fox-hole below.

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Like The Site From Orbit: Positech Publishing Redshirt

By Jim Rossignol on March 2nd, 2012.


Cliff “Positech” Harris has sent word that he will soon be the indie-dev-who-turned-publisher, because he is publishing Redshirt, the debut title from indie dev The Tiniest Shark. In the tradition of Positech’s Kudos games, Redshirt is a life sim set aboard a space station, and it takes a satirical look at the impact social networking might have on familiar sci-fi tropes: “Navigate the professional and interpersonal politics of the ubiquitous “Spacebook” to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it’s up to you to accrue those all-important “likes” on your status updates! Whether you’re looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social circles and claw your way up the career ladder. Perhaps you too can finally achieve the dream of an off-station transfer, or even the Redshirt’s opportunity of a lifetime: being sent on an away-mission!”

Redshirt should appear at some point this year.

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Development Shell: Gratuitous Tank Battles

By Craig Pearson on February 13th, 2012.

Grats!
If there’s one thing better than tanks fighting it out, it’s tanks fighting it out for no reason other than because they are tanks. Let Tanks Be Tanks should be the subtitle of Cliffski‘s RTS, Gratuitous Tank Battles. Followed by three exclamation, because nothing says gratuitous than ‘!!!’. Even the sound in this video is gratuitous: Cliffski has recorded 7 minutes of the game playing, showing off his development tools that he’s choreographing the tank violence with. Unfortunately, the tanks are so loud that he had to set his mic up to compensate. This set off a tit-for-tat response with the game that ended up with his mic being declared a war crime. It’s loud, people.
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Treadnaughts: Gratuitous Tank Battles

By Adam Smith on January 5th, 2012.

It wasn't over by Christmas!

Hello 2012! The observant among you may have noticed that I appeared to write something yesterday but I actually wrote that in 2011. Yesterday, I was still in a burrow eating the last needles of the Christmas tree in preparation for emergence. The first thing I saw as my eyes adjusted to the light was a developer diary for Gratuitous Tank Battles, so I brought that with me. Within, Cliff puts forward two game design proposals. One, “a sort of Upper Class World War I English General Simulator”, the other a game taking place during a war that has spanned centuries, leading to battlefields strewn with laser-spewing Tiger tanks, tiny infantrymen and robots alike. He’s making the latter. We must demand the former as well.

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Tanks In Progress: Gratuitous Tank Battles

By Jim Rossignol on October 14th, 2011.

Tanks, but also towers.
Cliff Harris has sent word that the first footage of his next game, Gratuitous Tank Battles, is now available. You can see it below. Cliff describes this as “a video showing early work-in-progress footage from battles in ‘Gratuitous Tank Battles’, the RTS/Tower Defense/ Sim strategy game.” In it you can see elements of both the attacking and defending games, as well as some of the conditions of battle, such as pesky darkness. For more on this you can have a read of my interview with Cliff, in which he explains the inspiration for the game and his aims for building on Gratuitous Space Battles with a more complex and strategic game.
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Host In Space: Gratuitous Space Battles DLC

By Adam Smith on September 15th, 2011.

Lots of people think ivy is a parasite. It isn't.

Observant eyes may have noticed that there’s a new expansion out for Gratuitous Space Battles, the fleet building slice of indie goodness from Positech. While this fresh bit of DLC doesn’t add any new game modes, it does add 10 new ships, three new pieces of equipment and a new scenario. The new ships belong to the titular Parasites faction, who sound very unpleasant indeed. Swanning around the galaxy looking for host species to grow their larvae in? It’s not on. There’s a trailer showing some particularly gratuitous space battles below and a new pic from Positech’s upcoming Gratuitous Tank Battles for your eyes to look at.

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Revealed: Gratuitous Tank Battles

By Jim Rossignol on July 12th, 2011.

Exclusive!
Today we got to see Positech’s sequel to Gratuitous Space Battles for the first time. Logically enough it was called Gratuitous Tank Battles, because it features a multitude of tanks, and even robots. However, it was very nearly called Gratuitous Trench Battles, and even “Over The Top”, and you can find out why by reading on, below…
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