Posts Tagged ‘positech’

Gratuitous Space Battles: The Order

By Jim Rossignol on March 1st, 2010.


…which sounds like an account of what happens when you buy the game, but is actually a new race that Cliffski has added in over the weekend. I’m downloading it to take a proper look, but in the meantime you can cast a theological eye over the details and then watch the trailer below.
Read the rest of this entry »

, .

19 Comments »

Our Boys On The News! BBC On Indies

By John Walker on February 25th, 2010.

This caption applies to every story I use it for.

Aw, I feel so proud. It’s like seeing your own children in the papers, but without their having had to stab someone to get there. For winning a really tough swimming race or something. Because today on the real actual Queen’s official BBC News is a story about Mr Cliff Harris and Mr Dan Marshall. That’s Cliffski and Dan Off Of Time Gentlemen Please to you and me. It’s a story about the “return of the bedroom coder”, focusing on Positech and Zombie Cow as examples of British independent developers, and explaining that they can be successful in the larger world of gaming. Cliffski and Dan! We know them! They’re on the news!

Read the rest of this entry »

, , , .

38 Comments »

Gratuitous Space Expansion: The Tribe

By Jim Rossignol on December 2nd, 2009.


Blimey, space-fleet management game Gratuitous Space Battles already has an expansion, called The Tribe. Creator Cliff Harris says: “The pack adds an extra playable race to the game, complete with shiny new spaceships to blast apart in gratuitous slow motion. As well as new ship hulls, the game adds two new missions and a scattering of new tribe-specific modules to reflect their emphasis on ‘strong hulls and weak shields’. It also introduces the first use of kinetic weapons.” There are also improvements and changes in the pipeline for the vanilla game.

The Tribe is out now, and it’s $6. (Trailer below)
Read the rest of this entry »

, .

25 Comments »

Gratuitous Space Battles Add-On Ahoy!

By Jim Rossignol on November 23rd, 2009.


News of a mini-expansion for GSB arrives over on the Positech blog. Cliffski says: “…current plans for the pack are to introduce a new race to the game. It will have the same variety of ships as the other races. The ships will also have a few race-specific modules, and some quite drastic ship bonuses. It was a relief to work out that ship bonuses can be negative, meaning this new batch of ships will have weak shields, weak armor, and very strong hulls.” He’s not yet decided on a price for said expansion, claiming he only wishes to recoup the cost of making it.

, , .

16 Comments »

Gratuitous Space Demo

By Jim Rossignol on November 4th, 2009.


Positech’s battlefleet manager game, Gratuitous Space Battles, is now available to purchase. To celebrate this space-fact the demo for the game has been posted, which means you can all have a play of the game without having to pay a penny. Get it here. Cliffski says to expect more development, as well as mods, in the coming months.

, , .

33 Comments »

Gratuitous Space Modelling, Release

By Jim Rossignol on November 2nd, 2009.


It looks like Cliffski wants modding to start for Gratuitous Space Battles even before he’s properly released the game, as he’s releasing the ship models for people to fiddle with. “Basically I couldn’t think of a good reason not to give modders access to the raw models that are used to make the art in the game,” says Cliffski, “and I know that if I was a modder, I’d find that very handy indeed, and be churning out lots of variants and tweaks of it.” The full game launch is apparently happening this week, with the release version of the game going up on the Positech site on Thursday.

, .

19 Comments »

Gratuitous Space Prattles

By RPS on September 8th, 2009.


Jim and Kieron got to talking about the beta of Gratuitous Space Battles. Their ruminations follow.
Read the rest of this entry »

, .

42 Comments »

Interview: Cliffski Talks Gratuitous Space Battles

By Jim Rossignol on August 31st, 2009.


Earlier today we talked to Positech’s Cliff “Cliffski” Harris about his new game, Gratuitous Space Battles. There was also some discussion of a Saddam Hussein sim, the pitfalls of outsourced indie art, and the problems of small-playerbase multiplayer.
Read the rest of this entry »

, , , .

95 Comments »

Space! Battles! Gratuitousness!

By Alec Meer on July 4th, 2009.

In space, no-one can hear you be gratuitous.

Space is gratuitous. You just won’t believe how vastly, hugely, mind-bogglingly gratuitous it is.

Space: the final frontier. These are the voyages of the Starship Gratuitous.

Ack, it’s no good. I just can’t decide which stereotypical sci-fi quote to tiresomely rip-off. Instead, just watch this video of Cliffski ‘Gets A Bit Feisty’ Harris’ new’un. BOOM.
Read the rest of this entry »

, , .

90 Comments »

Laser! Laser! Gratuitous Space Battles In Motion

By Jim Rossignol on May 1st, 2009.


Positech have been busy capturing the essence of spacewar for their new strategy/management/simulation game, Gratuitous Space Battles, and we get a glimpse of it here: giant, glacial capital ships firing colossal beam lasers through swarms of tiny fighter craft. Yeah, that’s the stuff. Cliffski knows what to do. Now go! Witness those titular space battles below. (And I have to say, this one really interests me, and not simply because I’m an unmitigated spacewar nerd.)
Read the rest of this entry »

, , .

70 Comments »

Gratuitous Space Battles

By Kieron Gillen on February 13th, 2009.

A Battle in Space, yesterday.
Positech (Kudos, etc) have announced a new game: Gratuitous Space Battles. That is all.

, .

49 Comments »

Democracy 2, New Demo And Stuff

By Jim Rossignol on January 12th, 2009.


Just in case you’re casting about for something to play in the dark hours of our Northern Hemisphere winter (damn you, Southern Hemisphere dwellers!) Cliffski has put up a new demo for the rather realistic governmental simulation Democracy 2. It’s a genuinely excellent game with lots of icons, and we all love icons. But there’s more than icons: there’s brains too. And they’re not so visible. Anyway, Kieron discusses the game in a bit more detail here. The new demo is here, and there’s a patch out for those of you who already own the thing.

, , , .

15 Comments »

Kudos 2 Released: Time To Get A Life?

By Kieron Gillen on October 2nd, 2008.

The aesthetic upgrade doesn't make this any easier to get screenshots for. Pah!
It’s a bit of an indie season, innit? News reaches us that comments-regular Cliffski’s latest game - Kudos 2 – is now available to buy for the sum of twelve quid. Its the sequel to his popular alternate-take on the Sims – think the Sims meet Princess Maker. And if you don’t know Princess Maker, think Championship Manager with a Teenage Girl, except Kudos is about 20-somethings. I liked the first one, and this one seems a genuine improvement, not least because of the cool indy aesthetic brought by Jamie “Suburban Glamour” McKelvie. A demo can be downloaded off the electric internet. It’s amazing! Like, a game just arriving on your hard-drive by clicking on your screen. This shit is going to catch on. Seriously, try it.

, , , , , , , .

49 Comments »