Posts Tagged ‘PostMod Softworks’

Dead Streets – The Old City: Leviathan Released

By Alice O'Connor on December 4th, 2014.

Oh maaan what time is it where even am I?

One gripe I often have with games dismissed as “walking simulators” (as opposed to those celebrated as such), I keep meaning to revive Alice’s Evening Walk to explain, is that they’re not enough about walking. While I want to wander aimlessly and enjoy alone time, they might want me to follow paths, solve puzzles, discover secrets, satisfy survival systems, read textlogs, or listen to narrators. Look pal, those are nice and all, but keep ‘em out my walking simulators, thanks.

Going by Adam’s preview, The Old City: Leviathan sounds more like a… first-person-walk-o-explore-a-story but that’s fine – not every game needs to be a walking simulator. It launched yesterday and you know what, to show I’m open to different experiences, I’ve just bought it.

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Hands On: The Old City – Leviathan

By Adam Smith on October 28th, 2014.

The Old City: Leviathan is a first-person game about exploration and storytelling. Set within, beneath and around an abandoned metropolis, it doesn’t contain any puzzles or combat, concentrating instead on the musings of its narrator, and the discovery of histories, personal and otherwise. I’ve spent some time investigating the belly of the beast in a preview build and I’m not quite sure whether to recommend a visit or send out a call for urban renewal.

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The Old City Is Mysterious, Narrated With Shatnerian Flair

By Nathan Grayson on April 29th, 2014.

Not a screenshot from Dishonored, surprisingly enough!

As I watched early but surprisingly polished footage of The Old City, I was stricken by a few standout qualities: 1) it’s a very handsomely atmospheric game, wreathed in glittering flecks of Dishonored and Half-Life, 2) there are dying whales and I feel very bad for them, and 3) the narrator delivers his lines with the stop-go car crash thunderstorm cadence of William Shatner. The narrator in question is very clearly not good ol’ Captain Kirk, but still. Phrasing much of what you say such! That it reads like this! Evokes the famed starship captain/lawyer/Priceline mascot! Whether you intend it to or not! The whole package really does seem quite lavishly produced, though. It’s a story-focused exploration game about… well, an old city, presumably. Also philosophy. Developer PostMod Softworks is being pretty vague beyond that, but there’s plenty to watch, if nothing else.

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