Posts Tagged ‘Precursors’

Wot I Think: Precursors

By Jim Rossignol on January 4th, 2011.


This seems like an appropriate way to start the year. Deep Shadows’ FPS/RPG space-adventure Precursors was released to Russian-language markets just over a year ago, and recently it’s been playable in English by modding the Russian version. Now, however, that modded version seems to have been released via GamersGate, making an English version commercially available. If you’ve played Deep Shadows’ previous open-world offering, Boiling Point, then you probably have an inkling of what to expect from this. That said, it’s bigger and bolder than I could ever have speculated, and should probably be the first game that you consider buying this year.

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PCG: Precursors preview

By Kieron Gillen on July 9th, 2008.

Experimenting with that old' photoshop reduction in quality thing. Precious bandwidth.

I see that the good ship C&VG has reprinted my short preview of Precursors from PC Gamer. It’s from my recent trip to visit Deep “Boiling Point” Shadows, and – since it’s quite short – I’m only really able to give a general over-view of it. I do say things like this though, as I’m a sucker for contextualising. “You could call it the Mass Effect effect if you were willing to bend history a little to make your theory fit. After a few fallow years, it seems that Epic Space Games are no longer an endangered species. Precursors, for example, heads off and explores a galaxy that’s been ignored pretty much since – ooh – Mercenary III circa 1992.” More here.

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Fixed: Size Of The Moon

By Jim Rossignol on December 18th, 2007.

I’ve been meaning to write about this for a while, because it just tickles me pink. If you were paying attention to PC gaming in 2005 then you’ll probably remember Deep Shadows’ spectacularly open-ended FPS, Boiling Point. It remains one of my favourite games of all time, partly because it was an astonishingly ambitious game of the kind I can’t seem to get enough of, and partly because it it was an accidental surrealist masterpiece of outlandish bugs and terrible production. Few games were as weirdly broken as Boiling Point, and there were plenty of commentators who came away with wry smiles and unhappy brains as a result.
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Graphicsability High. What about Gameplayability?

By Kieron Gillen on August 20th, 2007.

While you may not realise it from reading this blog, there are other PC shooters other than Bioshock we give a damn about. No, really.

This angle is going to be terribly impractical to play from, frankly.

Firstly, Eurogamer head off to Germany to actually speak at length to the Crytek guys about their forthcoming Crysis, including getting hands on with the multiplayer section (Deathmatch sounds much as you’d expect, but the Power Struggle seems an interesting cross between a territory-control and base-capture game). Also, predictably, the multiplayer doesn’t look as impressive as the single player graphically. Bally Electric Internet not keeping speed with our DX10 explosions.

While Crysis is the one everyone will be excited about post-Bioshock, I’m personally keeping an eye on White Gold, which PC gamer have lobbed up a short preview of online. You may not be aware of it. It’s basically the sequel to Boiling Point, the most critically divisive game of last year. You may remember that Games TM gave it 9 and Edge gave it 2. Meanwhile, me, being a smart-arse, came close to literally giving it both. Enormously ambitious and enormously bugged in about equal measures, the real question with White Gold is whether developers Deep Shadow will somehow manage to keep it under control.

When I had it demoed to me, they stressed they’d learned a lot and all that but… well, White Gold isn’t their only game. They’re also working on Precursors, which is basically Boiling Point… in space. While White Gold is a natural step on from Boiling Point – including Giant Spiders, which will gain extra points from me – Precursors lobs a load of influences from things like Freelancer in there too – space missions, flying between planets, whatever.

So rather than, after Boiling Point, concentrating their efforts… they make TWO ambitious games. Sharing a lot of technology, admitedly, but still. You salute them and fear for them in about equal measures.

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