Posts Tagged ‘preview’

Hands On: War Thunder Ground Forces Closed Beta

By Christopher Livingston on April 24th, 2014.

Are we all going to the same war? We could have carpooled.

So, here’s a quick refresher: World of Tanks had tanks and War Thunder had planes, and then World of Warplanes had planes so now War Thunder Ground Forces, currently in closed beta, has both tanks and planes fighting in the same world. I feel like these free-to-play World War II MMOs are in an arms race, and soon they’ll be adding submarines and blimps and, I dunno, flying saucers. Anyway, if you’re wondering if Gaijin Entertainment is as good with tanks as they are with planes, I just spent a couple days rolling around in the Ground Forces beta to find out. Let’s tank a look, he said, vowing it would be his only tank pun.

Read the rest of this entry »

, , , , .

30 Comments »

Interview: Gnah! A Windosill-Inspired Game About Heads

By Graham Smith on April 22nd, 2014.

I was in love with Gnah! the second I saw it. Each of this puzzle game’s levels is a hollow head drawn and modelled in a crisp, graphic style. When you sit down to play it, your objective isn’t explicitly stated, and so you just start to spin it around and poke at it. Twirl this cog to make its eyes open, angle this search light to make screens light up inside, twist this nodule to let the water in. By experimenting with each level-headed toy, you discover its logic and unlock progress to the next. There was some non-euclidean trickery in the build I played, but otherwise it’s a gentle experience, more interested in the delight and discovery of playing with heads than in making you scratch your own.

To find out more about the game I spoke to Samuel Boucher, Saleem Dabbous and Nick Rudzicz from developers KO-OP MODE about how each level begins as a 2D concept, the tragedy of each Gnah head, and the inspiration they’ve drawn from Windosill and Polly Pockets.

Read the rest of this entry »

, , , , , .

12 Comments »

Impressions: Shadowrun Online Early Access

By Rich Stanton on April 16th, 2014.

The honeymoon period for Kickstarter is long over. There are a number of reasons why but perhaps the most impactful is the failure of several high-profile campaigns to deliver what was promised, or going full Darth Vader: ‘We are altering the deal, pray we don’t alter it any further.’ Such drek leads us to Shadowrun Online – a game that was due for release in May 2013, but on March 31 2014 crept onto Steam Early Access, available for sale to non-backers at the princely sum of £25. So what’s going on?

Read the rest of this entry »

, , , , , .

35 Comments »

Hands-On Impressions: A Good Snowman Is Hard To Build

By Nathan Grayson on April 9th, 2014.

Being from Texas, I can count the number of snowmen I’ve built on one hand. Being from Texas, they were also about the size of said one hand. I did get the chance to slap together a bulbous yeti of truly epic proportions in college, though. I took so much pride in that dumb thing that I nearly tried to put a hit out on whomever kicked it down during that coldest of winter nights. I can identify with A Good Snowman Is Hard To Build‘s title, is what I’m saying. The game itself, however, is probably not what you’re expecting – a thing of snow-white relaxation and contemplation, not astute snowperson defense. It’s a simple yet wickedly challenging puzzler from Sokobond designer Alan Hazelden, with lovably, huggably soft personality to match.

Each snowperson has a name. A name! Awwwwwwwww.

Read the rest of this entry »

, , , , , .

6 Comments »

Pre-Preview – Borderlands: The Pre-Sequel

By Alec Meer on April 9th, 2014.

Yesterday I was shown around half an hour of footage from the new Borderlands game, which everyone already knew about as it got leaked on Monday. Here’s what it’s all about.

I’m pretty sure we’re not supposed to take the messy portmanteau ‘Pre-Sequel’ too seriously, given Borderlands’ traditionally derisive-about-everything tone. So while it’s playful rather than the latest ‘expandalone’ or ‘freemium’ or whatever the latest newspeak horror someone’s marketing department has retched up, let’s just hope no-one else is inspired by it and we don’t find ourselves drowning in pre-sequels by this time next year.

Yes, Borderlands: The Pre-Sequel is a brand-ish new Borderlands game, and due out somewhere around the tail end of this year. More importantly, it’s set on the moon and features jetpacks.
Read the rest of this entry »

, , , , , .

69 Comments »

Hands On: Gang Beasts

By Adam Smith on April 4th, 2014.

Currently in alpha, Gang Beasts is free to download and you should grab it right now. It’s a surprisingly nuanced multiplayer beat ‘em up that combines playgrounds packed with perilous physics and a control scheme that makes combat a sequence of shoving, grappling and tripping over your own fists. Rounds often come to a halt as the last Beasts standing collapse into a meat grinder together, unsure who is pushing toward and who is pulling away.

It’s already a wonderful game, both hilarious and intelligently designed, but rather than simply praising its silliness, I’ve been thinking about how the whole thing works and why it’s satisfying, while also looking at the possibilities that the future of jelly-combat holds.

Read the rest of this entry »

, , , , , , .

13 Comments »

Hands On: LEGO Minifigures Online

By John Walker on March 31st, 2014.

Funcom haven’t had a smooth ride of late. The Secret World performed under expectations (although these were expectations based on their delusionally thinking they could charge a box price and subscription for a new IP MMO), and in January they were briefly suspended from trading as their offices were raided. That cannot have been fun. However, things appear to be back on track now, and last week they were showing off their next MMO, LEGO Minifigures Online. It could well be a much needed cash cow for the milking. I sat down and had a play of the family-friendly brick-me-do.

Read the rest of this entry »

, , , , .

23 Comments »

Hands On: Survarium

By Jim Rossignol on March 31st, 2014.

The first part of Vostok’s grand post-apocalyptic shooter plan, Survarium, has now started inviting batches of sign ups to their beta. It’s the multiplayer FPS portion of the game, and as such basically a test of the shooting, running about, and weapon unlocking game systems. It’s an experience that will be familiar to anyone who spent time playing first-person games online in the past decade, although set in the most lavish of Ukrainian apocalypses.

So is that offering going to be strong enough to power the game through to its pseudo-Stalker co-op core? Peer into my crystal lake of toxic weirdness to find out.

Read the rest of this entry »

, , , , .

35 Comments »

Push Me Pull You Is Utter Terror Attached To Insane Delight

By Nathan Grayson on March 31st, 2014.

The first thing I remember from Push Me Pull You isn’t even the game itself. It’s laughter. I’d heard about it all week during GDC, and I finally witnessed people playing it projected on a ceiling at the Unwinnable House. They couldn’t stop giggling. It came in bone-shivering writhes and ribcage-pounding bursts. Upon witnessing the game itself and noting that the whole thing was centered around wriggly sausage tubes with people for ends, I immediately felt two things: 1) revulsion, 2) the truest love I’ve known in all my life.

And then I played it.

Read the rest of this entry »

, , , .

37 Comments »

First Look: Volume

By John Walker on March 26th, 2014.

Mike Bithell, creator of Thomas Was Alone, knows a lot about Robin Hood. As we sit in a Starbucks five thousand miles from either of our homes, his tank-like laptop greedily drinking electricity from the coffee store’s wall, I find myself scribbling notes not about his upcoming stealth puzzler Volume, but about how it wasn’t until King Henry VIII took a shine to the story that the behooded thiefster became a noble character. In fact, the whole myth was an excuse to see a few fights during the May Games festivities. He didn’t even give to the poor until the 17th century! “So when are you making a Robin Hood game?” I ask him. “This is it,” says Bithell, waving at the screen.

Read the rest of this entry »

, , , , .

12 Comments »

Double Fine’s Hack ‘N’ Slash Is Not What It Seems

By Nathan Grayson on March 25th, 2014.

Double Fine can’t stop announcing games. They refuse. Tim Schafer and co have so many dollops of digital glee in the oven, in fact, that you might have entirely forgotten about Hack ‘N’ Slash. It is not, as you might expect, a game about hacking and slashing or even gently bopping on the head in a way that implies mild disapproval. Rather, the entire world – the entire game – is hackable. It might look like The Legend of Zelda (that’s intentional), but it plays like… well, pretty much nothing I’ve ever seen. You wield a giant USB stick that lets you dig around in the code of enemies and objects in the game world. And it’s *real* code. You can and probably will crash the entire game, though save state trickery keeps that from ruining the whole experience. Honestly, it’s a bit tough to wrap your mind around at times. Go below for an explanation and demo from lead designer Brandon Dillon.

Read the rest of this entry »

, , , , , .

15 Comments »

First Look: Cloud Chamber

By John Walker on March 25th, 2014.

I think my struggle to calculate an opening line for Cloud Chamber is rather indicative of quite what a peculiar, interesting and original thing it is. But that seemed to work. A multiplayer game in which “playing” is discussing, where there are no puzzles but you’re always puzzled, where mysteries are crowd-solved, but spoilers are impossible. I’ve got a lot of explaining to do.

Read the rest of this entry »

, , , , .

19 Comments »

Hands On: Alien – Isolation

By RPS on March 23rd, 2014.

When he isn’t hanging around in hotel beds with Nathan, John and assorted other folks, Hayden Dingman plays games and then writes about them. As GDC creaks to a halt for another year, he filed this report, detailing the fears and frustrations that arose during a hands-on experience with Creative Assembly’s Alien: Isolation. Is it the Alien game we want? Is it the Alien game we deserve? Is it gonna be a terrifying survival horror game, a standup fight or just another bughunt?

Read the rest of this entry »

, , , , .

103 Comments »