Posts Tagged ‘primordia’

Wot I Think: Primordia

By Nathan Grayson on December 7th, 2012.

Fact: robots and adventure are my two favorite things. I like the former even more when they implicitly worship me, so Primordia seemed right up my alley. Oh, and I suppose a gorgeously retro sci-fi aesthetic also helped to sweeten the deal. But can this partnership between modern point-and-click maestros Wadjet Eye Games and fledgling upstart Wormwood Studios teach my icy, robotic soul how to love? Here’s wot I think.     

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Waking More: Valve Greenlights 13 New Games

By Nathan Grayson on December 1st, 2012.

'What a neat picture of a lightbulb' isn't really something I expected to think today.

Like somewhat rusty clockwork, the not entirely predictable Steam Greenlight machine has whirred to life again – granting the wishes of hopeful developers who dared perform the dark rituals needed to invoke its promotional might. This time around, 13 games made the cut, and – as is becoming a happy trend – it’s a fairly diverse selection. Well-ish known standouts include Waking Mars, Primordia, and StarForge. Oh, also, there’s productivity software this time too, so thrill to that. (How does one thrill to something? I’ve never understood that phrase.)

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Whirr-Click: Primordia Demo, Release Date

By Jim Rossignol on November 28th, 2012.

Robots looking at stuff.
Wadjeteye and Wormwood Studios have a new adventure coming out on December 5th. It’s called Primordia, and you can play a demo of it right here. They explain: “Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.” The art style is just lovely, as you can see in the video which I have placed oh so cleverly beneath the cut.
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Oh, The (Lack Of) Humanity: Primordia Out Next Month

By Nathan Grayson on November 14th, 2012.

So this screenshot is really, really depressing. I think it might be the saddest-looking one I've seen all year. I don't know, though. Can you think of any others that give it a run for its Misery Bucks?

If Primordia – a new adventure with involvement from folks who worked on Resonance and Bastion, among others – is to be believed, we had it all wrong for so, so many years: adventure games never died. We did. In Primordia’s dust-and-rust-stained universe, humans have been extinct for so long that the world’s not-so-new robot overlords deem them the stuff of myth and legend. Admittedly, “Humanity’s extinct now. Discuss” isn’t an entirely original setup, but that certainly doesn’t preclude it from being interesting. Plus, to be perfectly honest, I just want to explore the gorgeously grungy world Wormwood and Wadjet have managed to dream up. I mean, just look at it.

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Oh My: Resonance/Gemini Rue Folks Announce Primordia

By Nathan Grayson on August 15th, 2012.

Clouds!

It’s been an almost absurdly good year for adventure games, but there are still four months left on the calendar. And so along comes the Wormwood-developed Primordia, coated head-to-mechanized-toe in dystopic dust, but holding its head high thanks to a partnership with Wadjet Eye Games, which puts it alongside the likes of Resonance, Gemini Rue, Blackwell Deception, and The Shivah – among others. In short, the hand-drawn, well, everything looks gorgeous, and the concept’s not sounding too shabby either. Also, like Resonance, it features the mesmerizingly gruff tones of none other than Logan Cunningham – aka, the Bastion narrator.

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