Posts Tagged ‘Prison Architect’

Break Out Success: Prison Architect Sells 250,000 In Alpha

Starve no more, little indie devs.

I don’t normally like business news, but I can write all day about indie designers done good. Prison Architect – the alpha-funded, Early Access, prison management game from Introversion Software – has sold 250,000 copies and made $8 million. That’s a lot for a team that only recently risked bankruptcy.
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Prison Architect’s Halloween Secret Wins Halloween

Heeeeeeee-HEEE

Oh, this is so good. This is so very, very good.

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Puppies & Performance: Prison Architect Updates

Look at those ears.
If you’ve been playing Introversion’s Prison Architect, you might have noticed that it was a tough game. Like, unfairly tough. And being overall nice peeps, you’d have shrugged and thought “Hey, I’m sure it’ll all work out”. You’re nice. I like you. PA is tough because it’s still in development, and a lot of the mechanics that have been dropped into the prison sketching sim have been a bit skewed towards prisoner activities. That’s been somewhat fixed in the latest update: to give the player more power to detect criminals being criminals, Introversion has added dogs to aid the detection of contraband and escape tunnels. They are SUPER CUTE!
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Shawshank Inception: Prison Architect Alpha 13

SPOON ESCAPE, SPOON ESCAPE also a guy BUT GET THE SPOON BACK

Weeeee-ooooooo, weeeee-oooooo, weeeeee-ooooooo! It’s the news alarm! Prison Architect’s latest update has escaped the seemingly impenetrable holding cell of Introversion HQ and come running to us for somewhere to stash the goods. Ha! Little bastard’s going straight back to the hole once he’s told us everything he knows. Like about the new tunneling system that’s forcing prison redesigns the world over or customisable punishment regimes that finally let you create the fascist nightmare of your dreams. You can take a glance at everything we got out of that scum bucket before we sent him off here or video evidence once you’ve been searched.

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Cell-ibrating Prison Architect’s Finest Jails


*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.”
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Steam Early Access Debuts With Arma 3, Prison Architect

“Oh boy! I can finally get into prison early!” Oh videogames, don’t ever stop allowing me to create phrases of such ear-perking outlandishness that people could mistake me as ringleader of a merry band of elves. Other gems now possible thanks to Steam’s paid-alpha-centric Early Access program include “Hooray! Frighteningly authentic war’s happening even sooner than I thought” and “I wasn’t planning on being shipwrecked with no hope of escape today, but I certainly can’t complain.” But Prison Architect, Arma 3, and Under The Ocean are only three of the 12 inaugural games on offer. The rest – and perhaps even some freshly baked wordthinks – are after the break.

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Forward The Foundation: Prison Architect Alpha 5

Cook your own damned dinner, then

While I may still be searching my rotten soul for how I really feel about Prison Architect‘s concept and attendant amorality, I remain highly interested in its ongoing development. The fifth alpha build is now available to pre-orderererers, and among its new features are sexy firemen. Well, firemen, anyway.
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Impressions: Prison Architect

Prison Architect is a management game from Introversion, makers of Uplink and Darwinia. They’re currently running a pre-order system in which you get access to ongoing alpha builds. I’ve been playing virtual, invisible warden in the most recent one, which though lacking several features and an ultimate objective offers a good flavour of this game of construction and containment.

Why? Why do they hate me so? I go out of my way to be nice, to give them plenty of free time and fresh air, to give them varied meals and hot showers. I give them TVs in their rooms. They miss their families, so I build payphones that they might talk to them.

So they smash the payphones.
They smash the TVs.
They smash the showers.
They smash the meal trays.
They smash each other.
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Saw Scant Redemption: Prison Architect’s Fixed Fog

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Pretty much the type of comment I hate most here is “shame on you RPS for not posting about game/event x”. No, shame on you for being a plonker. But this time and this time only you are allowed to say “shame on you” to me. Why? Because I still haven’t played Introversion’s Prison Architect, even though I have a copy of the alpha.

Shame on me.

I do intend to correct this very soon though, and fortunately I’ll be going into a newly-updated build which corrects the notorious fog of war issue.
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Prison Architect Breaks Out It’s Third Alpha Update

Prison Architect really seems to be turning around Introversion’s fortunes. With more than $400,000 made since the release of the alpha, their out-turned pocket linings might be facing inward once again. And now the alpha has reached its third stage, adding in fog of war, and a new CCTV system. There’s a video to prove it.

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Prison Architect Is The Daddy Now

Introversion’s management sim/financial experiment Prison Architect has done reasonably well for itself off the back of an alpha version alone, managing 10,000 sales and not too far south of $400,000 as a result.

Those are small beer numbers for a full release game, but we’re talking about a far-from-finished alpha only available direct from the developer. In that context, it is BIG BEER.
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Blimey: Prison Architect Made $100k In 72 Hours


Eurogamer are reporting that Introversion’s Prison Architect Alpha access has been a significant success, with $100,000 made in the first 72 hours. There were 2667 sales, with four people opting for the $1000 Warden-creating option. Mark Morris said he and Delay are “absolutely stunned”.

You buy into the alpha here.

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Introversion Unveil Prison Architect’s Alpha Launch


Prison Architect is coming along nicely, as I’ve reported previously. Now though, the Introversions – Chris Delay and Mark Morris – want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there’s now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview – and watch the videos – below.
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