Posts Tagged ‘Prison Architect’

Shawshank Inception: Prison Architect Alpha 13

By Ben Barrett on August 30th, 2013.

SPOON ESCAPE, SPOON ESCAPE also a guy BUT GET THE SPOON BACK

Weeeee-ooooooo, weeeee-oooooo, weeeeee-ooooooo! It’s the news alarm! Prison Architect’s latest update has escaped the seemingly impenetrable holding cell of Introversion HQ and come running to us for somewhere to stash the goods. Ha! Little bastard’s going straight back to the hole once he’s told us everything he knows. Like about the new tunneling system that’s forcing prison redesigns the world over or customisable punishment regimes that finally let you create the fascist nightmare of your dreams. You can take a glance at everything we got out of that scum bucket before we sent him off here or video evidence once you’ve been searched.

Read the rest of this entry »

, , .

32 Comments »

Cell-ibrating Prison Architect’s Finest Jails

By Craig Pearson on August 29th, 2013.


*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.”
Read the rest of this entry »

, , .

23 Comments »

Steam Early Access Debuts With Arma 3, Prison Architect

By Nathan Grayson on March 21st, 2013.

“Oh boy! I can finally get into prison early!” Oh videogames, don’t ever stop allowing me to create phrases of such ear-perking outlandishness that people could mistake me as ringleader of a merry band of elves. Other gems now possible thanks to Steam’s paid-alpha-centric Early Access program include “Hooray! Frighteningly authentic war’s happening even sooner than I thought” and “I wasn’t planning on being shipwrecked with no hope of escape today, but I certainly can’t complain.” But Prison Architect, Arma 3, and Under The Ocean are only three of the 12 inaugural games on offer. The rest – and perhaps even some freshly baked wordthinks – are after the break.

Read the rest of this entry »

, , , , , .

115 Comments »

Forward The Foundation: Prison Architect Alpha 5

By Alec Meer on December 17th, 2012.

Cook your own damned dinner, then

While I may still be searching my rotten soul for how I really feel about Prison Architect‘s concept and attendant amorality, I remain highly interested in its ongoing development. The fifth alpha build is now available to pre-orderererers, and among its new features are sexy firemen. Well, firemen, anyway.
Read the rest of this entry »

, .

44 Comments »

Impressions: Prison Architect

By Alec Meer on November 26th, 2012.

Prison Architect is a management game from Introversion, makers of Uplink and Darwinia. They’re currently running a pre-order system in which you get access to ongoing alpha builds. I’ve been playing virtual, invisible warden in the most recent one, which though lacking several features and an ultimate objective offers a good flavour of this game of construction and containment.

Why? Why do they hate me so? I go out of my way to be nice, to give them plenty of free time and fresh air, to give them varied meals and hot showers. I give them TVs in their rooms. They miss their families, so I build payphones that they might talk to them.

So they smash the payphones.
They smash the TVs.
They smash the showers.
They smash the meal trays.
They smash each other.
Read the rest of this entry »

, , , .

76 Comments »

Saw Scant Redemption: Prison Architect’s Fixed Fog

By Alec Meer on November 20th, 2012.

null

Pretty much the type of comment I hate most here is “shame on you RPS for not posting about game/event x”. No, shame on you for being a plonker. But this time and this time only you are allowed to say “shame on you” to me. Why? Because I still haven’t played Introversion’s Prison Architect, even though I have a copy of the alpha.

Shame on me.

I do intend to correct this very soon though, and fortunately I’ll be going into a newly-updated build which corrects the notorious fog of war issue.
Read the rest of this entry »

, .

20 Comments »

Prison Architect Breaks Out It’s Third Alpha Update

By John Walker on November 1st, 2012.

Prison Architect really seems to be turning around Introversion’s fortunes. With more than $400,000 made since the release of the alpha, their out-turned pocket linings might be facing inward once again. And now the alpha has reached its third stage, adding in fog of war, and a new CCTV system. There’s a video to prove it.

Read the rest of this entry »

, , , .

31 Comments »

Prison Architect Is The Daddy Now

By Alec Meer on October 29th, 2012.

Introversion’s management sim/financial experiment Prison Architect has done reasonably well for itself off the back of an alpha version alone, managing 10,000 sales and not too far south of $400,000 as a result.

Those are small beer numbers for a full release game, but we’re talking about a far-from-finished alpha only available direct from the developer. In that context, it is BIG BEER.
Read the rest of this entry »

, .

49 Comments »

Blimey: Prison Architect Made $100k In 72 Hours

By Jim Rossignol on September 30th, 2012.


Eurogamer are reporting that Introversion’s Prison Architect Alpha access has been a significant success, with $100,000 made in the first 72 hours. There were 2667 sales, with four people opting for the $1000 Warden-creating option. Mark Morris said he and Delay are “absolutely stunned”.

You buy into the alpha here.

, .

92 Comments »

Introversion Unveil Prison Architect’s Alpha Launch

By Jim Rossignol on September 26th, 2012.


Prison Architect is coming along nicely, as I’ve reported previously. Now though, the Introversions – Chris Delay and Mark Morris – want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there’s now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview – and watch the videos – below.
Read the rest of this entry »

, , , , , .

109 Comments »

Introversion’s Rezzed Session: Explanations, Demos

By Jim Rossignol on July 12th, 2012.


Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It’s certainly worth a look, and you can watch the session – which includes some footage of Subversion – below. Relatedly, you can also read my take Prison Architect here and here.
Read the rest of this entry »

, , , .

23 Comments »

Hands On: Prison Architect

By Jim Rossignol on April 20th, 2012.


This is my second time with a pre-release version of Prison Architect. You can read my first impressions right here. This time I’ve played a slightly more advanced version, albeit one that is not tuned for IGF judges. Fresh thoughts stockaded below.
Read the rest of this entry »

, , , .

81 Comments »

Intelligent Demise: The End Of Darwinia

By Richard Cobbett on February 10th, 2012.

They crash them, and their bodies may BURN! They smash them, and they won't return! In new games!

They say you should always be prepared to kill your darlings. Darwinia creators Introversion have taken it one step forward, creating nothing short of a Darwinian snuff movie to mark their transition from little computer people to… prison architects. Yeah, that’s still a little weird. But never mind. Help them celebrate this glorious new age of Not Darwinia by enjoying 2:36 minutes of burning, shooting and stabbing that really puts the ‘aaaaargh!’ into ‘carthasis’.

Read the rest of this entry »

, , .

29 Comments »