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Posts Tagged ‘project aftermath’

Eurogamopionatized: Project Aftermath Review

Posted by Kieron Gillen on March 16th, 2009.

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I HAVE THE POWER OF GREYSKULL!

Felt a little mean writing this one. Whilst Rossignol quite liked the demo of Indie-RTS Project: Aftermath, I really didn’t enjoy it at all. Still, brutality is sometimes the job. It’s not all fun and games this fun and games. Anyway – review go!

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Interview: Games Faction on Project Aftermath

Posted by Jim Rossignol on February 12th, 2009.

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This week we took some time to talk to Lee Hickey, Malcolm Reed, and Mike Faraday from independent British RTS developers Game Faction. They have made a rather excellent real-time strategy, called Project Aftermath. The most recent demo, 1.13 – which you should obviously take the time to play – is here (230mb). Beyond the jump I quiz them on independence, real-time strategies, and other surprisingly relevant topics. (Demo also here.)

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Project Aftermath

Posted by Jim Rossignol on October 7th, 2008.

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It’s not often that I’m able to type the words “here’s a cool indie RTS that you really should take a look at ” and yet I’m able to do that here, right now. Here’s a cool indie RTS that you really should take a look at right away: Project Aftermath. It’s a squad-based sci-fi combat game, with power-wielding heroes and ongoing objectives, large maps, puzzling tactical conundrums, and little squads of brightly coloured laser-wielding dudes following your heroes… It’s a little like what Dawn of War II seems to be aiming for, only with bright colours and limited orks. It’s got a kind of Freedom Force theme going on too, with comic strip intro panels and some amusing fiction (the enemies have flying saucers?) bookending the action. Better still, there’s loads of little UI features and play nuances that make it an interesting game in its own right.

Project Aftermath has been launched on Steam and on the official website, and the demo is available now. Impressions and trailer follows.

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