Posts Tagged ‘project CARS’

Diverted: Project CARS Delayed To Dodge Competition

By Alice O'Connor on October 20th, 2014.

Ooh no, it's far too wet out there. Best wait until spring.

Project CARS? More like Project DELAYED! When we last gawped at Slighty Mad’s oh-so-pretty drive ‘em up, it was slated for release in November. Now that November is almost here, they’ve announced hey, wait, no, it’s been delayed into next year. Until March 20th, to be precise — a delay of four months. The official story is that this “positions the title away from the competitive holiday scene dominated by household names” and, sure, gives more time to work on it too.

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Nearing The Finish Line: Project CARS Gamescom Trailer

By Graham Smith on August 18th, 2014.

Videogames' best puddles.

There’s all kinds of things I like to pretend I’m above, like throwing recyclable materials in the normal rubbish when there’s no space left in the recycling bin. I feel no need to pretend that I’m above loving some shiny videogame graphics, though. The Project CARS Gamescom trailer is, like every image of the in-development racing game, absurdly gorgeous. And embedded below, obv.

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Hot Rods And Vroom Sticks: Project CARS

By Adam Smith on June 11th, 2014.

Project CARS may not have the open America and sightseeing adventures of The Crew, but it’s a supremely attractive game. With a variety of motorsports and historic goals, the game sees your driver attempting to take a place in the hall of fame. To do that, you’ll have to drive really really really really fast. Make sure not to crash as well, I guess, but definitely concentrate on going fast. I’ve analysed the E3 trailer, which arrives with a reiteration of the November release window, and you’ll find a complete breakdown below.

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A Battle For The Ages: Project CARS Vs Real Life

By Nathan Grayson on April 29th, 2014.

I’m not sure if Project CARS is the car-est car game of all time like Need For Speed: Shift developer Slightly Mad is claiming, but it is ludicrously attractive. These days I tend to keep my eyeballs inside my skull unless a technicolor dream art style saunters by, but I guess my heart-on for shiny things wot look like real world cameragrams hasn’t entirely atrophied. Case in point: the latest CARS (not to be confused with Pixar’s inside voice/terrible take on the word) trailer matches the game against real life in a 1:1 vroom-vroom competition. Mr President, I know you’re reading this, so let’s just get it out of the way now: I think we’re gonna need a bigger graphics.

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Vehicular Particulars: Project Cars Launches November

By Adam Smith on April 25th, 2014.

Project Cars is a ludicrously pretty game. I’m not the kind of fellow who feels the need to have a cold shower every time a fancy car drives past but I do appreciate attractive machinery. The cars in Project Cars look more like real cars than the cars that I can see outside the window right now. As well as looking more realistic, the digital cars look far more expensive (I live just inside Salford) and are going quite a bit faster. On top of all that, the music playing in the background of the trailer gives the automobile extravaganza a far more grand and elegant air than my current choice of The Walkmen’s Bows + Arrows (not as good as memory suggested). Basically, if you appreciate shiny cars going very fast then this is probably the video for you. Game’s out November.

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Project CARS Projects New Trailer, 2014 Release Date

By Graham Smith on February 13th, 2014.

The latest trailer for Project CARS requires all the world’s air quotes while talking about: it’s the “first” trailer “introducing” Project CARS, because it’s “official”. Unlike all the other videos showing the game, which were community-made – just like this one, it seems – but without the seal of approval.

The video, and a recent batch of screensehots, are also “beautiful”, “oh geez look at those water droplets” and “bums now I need to upgrade my PC”. Does anyone really know how air quotes “work”?

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Solar System: Inside Project CARS’ Galileo Engine

By Duncan Harris on September 23rd, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Grid 2 may have vandalised one for the sake of selling The Most Expensive Game Ever That Isn’t This (£125,000 plus whatever it takes to scrape that grotesque livery off), but gaming’s real answer to the BAC Mono is the hip, gorgeous, and ever so slightly mad Project CARS. With barely-legal performance for a game still in alpha, its exposed wishbones and dampers only add to the sense of crowdsourced cool. Mmmm, those naked springs.
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Project CARS Parks Itself On Steam

By Jim Rossignol on July 8th, 2013.


The crowd-supported car game, Project CARS, has appeared on the Steams, but for members only. Sadly the purchasing of “tool packs“, which granted access to the ongoing builds, has now closed, so this news is really only of import to existing players. There is, however, a fancy new trailer about (below) which shows the rest of what we’ll be missing out on until the game is released in 2014.

Phwoar, eh petrolheads?
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Wax On: Project CARS Raises Over €1M Funding

By Jim Rossignol on May 16th, 2012.


Project CARS creative bossman Andy Tudor has dropped us a line to say that the company has raised €1,000,000 for their crowd-sourced racing game. As we explained previously, the game is relying on community commitment to making the racing game work for its funding, and for some of its creative content. Tudor says: “We wouldn’t have been able to do it without the passion, enthusiasm, and dedication of the gaming community so this is also a big thank you to all those that have contributed so far, and an encouragement to others with big ideas for games and want to see them get created.”

It’s interesting to note that there are plenty of community-driven projects, where large sums of money are being raised, which have no link to Kickstarter. The internet’s direct-funding revolution has many forms…

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Vroom! Project CARS Evolving Fast

By Jim Rossignol on February 4th, 2012.


Fast, you see, because racing cars are fast… I am good at this, eh? Anyway, Slightly Mad send word that their ongoing community-focused racing game, Project CARS, has a new release version available to everyone who has signed up, and has supplied a fancy gallery of car-images from the game, which you can see here and below. (Clicky for full size.) The new building includes a “brand-new 2011 Formula A car” with “more than 700hp of engine power.” As well as new content “including the Ariel Atom V8, the 250cc Superkart and the Northampton circuit.” Also, somewhat bizarrely, they have announced that the game has new force feedback features which are tuned against the racing skills of the man who used to be The Stig from Top Gear, Ben Collins. So that’s a thing that happened. Fancy racing pics below!
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Image Break Down: Project CARS

By Adam Smith on December 5th, 2011.

It's definitely a car. But is it a CAR?

Hugely ambitious crowd-sourced racer Project CARS aims not only to look utterly gorgeous but to allow a full career, beginning with karting and ending up in the motorsport of your choice. If it all comes off it could be the definition of definitive. There’s more on the development process here and the official site contains plenty of details. For now, here are some screenshots that have been cleverly disguised as photographs of vehicles. Racing game images often convince me that petrol-burning simulators will soon reach the point at which they look more like footage of cars driving fast than actual footage of cars driving fast.

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