Posts Tagged ‘project CARS’

Project CARS Projects New Trailer, 2014 Release Date

By Graham Smith on February 13th, 2014.

The latest trailer for Project CARS requires all the world’s air quotes while talking about: it’s the “first” trailer “introducing” Project CARS, because it’s “official”. Unlike all the other videos showing the game, which were community-made – just like this one, it seems – but without the seal of approval.

The video, and a recent batch of screensehots, are also “beautiful”, “oh geez look at those water droplets” and “bums now I need to upgrade my PC”. Does anyone really know how air quotes “work”?

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Solar System: Inside Project CARS’ Galileo Engine

By Duncan Harris on September 23rd, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Grid 2 may have vandalised one for the sake of selling The Most Expensive Game Ever That Isn’t This (£125,000 plus whatever it takes to scrape that grotesque livery off), but gaming’s real answer to the BAC Mono is the hip, gorgeous, and ever so slightly mad Project CARS. With barely-legal performance for a game still in alpha, its exposed wishbones and dampers only add to the sense of crowdsourced cool. Mmmm, those naked springs.
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Project CARS Parks Itself On Steam

By Jim Rossignol on July 8th, 2013.


The crowd-supported car game, Project CARS, has appeared on the Steams, but for members only. Sadly the purchasing of “tool packs“, which granted access to the ongoing builds, has now closed, so this news is really only of import to existing players. There is, however, a fancy new trailer about (below) which shows the rest of what we’ll be missing out on until the game is released in 2014.

Phwoar, eh petrolheads?
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Wax On: Project CARS Raises Over €1M Funding

By Jim Rossignol on May 16th, 2012.


Project CARS creative bossman Andy Tudor has dropped us a line to say that the company has raised €1,000,000 for their crowd-sourced racing game. As we explained previously, the game is relying on community commitment to making the racing game work for its funding, and for some of its creative content. Tudor says: “We wouldn’t have been able to do it without the passion, enthusiasm, and dedication of the gaming community so this is also a big thank you to all those that have contributed so far, and an encouragement to others with big ideas for games and want to see them get created.”

It’s interesting to note that there are plenty of community-driven projects, where large sums of money are being raised, which have no link to Kickstarter. The internet’s direct-funding revolution has many forms…

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Vroom! Project CARS Evolving Fast

By Jim Rossignol on February 4th, 2012.


Fast, you see, because racing cars are fast… I am good at this, eh? Anyway, Slightly Mad send word that their ongoing community-focused racing game, Project CARS, has a new release version available to everyone who has signed up, and has supplied a fancy gallery of car-images from the game, which you can see here and below. (Clicky for full size.) The new building includes a “brand-new 2011 Formula A car” with “more than 700hp of engine power.” As well as new content “including the Ariel Atom V8, the 250cc Superkart and the Northampton circuit.” Also, somewhat bizarrely, they have announced that the game has new force feedback features which are tuned against the racing skills of the man who used to be The Stig from Top Gear, Ben Collins. So that’s a thing that happened. Fancy racing pics below!
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Image Break Down: Project CARS

By Adam Smith on December 5th, 2011.

It's definitely a car. But is it a CAR?

Hugely ambitious crowd-sourced racer Project CARS aims not only to look utterly gorgeous but to allow a full career, beginning with karting and ending up in the motorsport of your choice. If it all comes off it could be the definition of definitive. There’s more on the development process here and the official site contains plenty of details. For now, here are some screenshots that have been cleverly disguised as photographs of vehicles. Racing game images often convince me that petrol-burning simulators will soon reach the point at which they look more like footage of cars driving fast than actual footage of cars driving fast.

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