Kickstarter has been quite kind to Obsidian. Once upon a time, “Let’s make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings” would’ve only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the map after some nasty post-Fallout layoffs and sailing quite smoothly. In recent times, however, Kickstarter’s started to get a bit cranky. High-profile washouts are piling up – Wildman the most visible among them – and the gold in them thar hills seems to be losing its sheen. So then, is it time to book it back to publishers? For his part, Obsidian CEO Feargus Urquhart thinks it’s all about balance. “These are enjoyable games to make,” he told RPS. “I think it would be great to keep on making them. It helps us build a brand. So that’s where it’s transformative. It’s going to change our business, absolutely. Is it going to change the entirety of our business? No.” Tons more on that, Project Eternity, and a possible South Park delay after the break.
Read the rest of this entry »