Peter Molyneux’s unnervingly vague but tear-jerking Project GODUS isn’t the only god game revival on the crowd-funded block. British indie dev Simon Roth is in the last mile of seeking pledges for his sci-fi-themed, Dungeon Keeper and Dwarf Fortress-inspired, procedurally-generated management game Maia. Between its rather spangly proprietary engine and the fact that there’s a whole lot of it being shown off already, I’m personally much more interested in this modernised, maximised rethink of the house that Bullfrog made than I am in the wild promises of Dungeon Keeper’s oft-disproved original lead.
With £63,000 of the required £100,000 in the bag and just four days left on the Kick-clock, it’s looking likely that Maia will go down to the wire. I chatted to the game’s lead, Simon Roth (ex of Frontier and Mode 7) about whether he thinks he’ll make it, the game’s procedural cleverness, his 70s sci-fi inspirations, why god games declined and, opportunist that I am, what he makes of Molyneux’s accidental rival project.
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