Posts Tagged ‘project-origin’

“The Solution To Everything You Fear”

By Jim Rossignol on January 10th, 2009.


Late last night, as I drove around frozen South Western England delivering inebriated people to their homes, I got to discussing F.E.A.R. with one of its fans. The sequel, he said, was one of the games that really excited him for 2009. While I definitely appreciated the original game and its expansions, they’re also games that I feel contain a weird tension that they never quite get past. The Fear Fan talked about that moment on the ladder, or that moment where you get clubbed in the face. I raised the invisi-ninjas as the best sections. These are great scary moments within the game, and they’re scary because you’re relatively helpless. The rest of the time, however, you find yourself being an unstoppable super-man who can slow time. How, then, do things remain scary?

I can’t help thinking, then, that the Elite Powered Armour that is shown off in this latest F.E.A.R 2 trailer does exactly the opposite to what is best in its game. It even says so in the trailer: “The Solution To Everything You Fear.” Surely that’s missing the point of making a horror shooter? Maybe that’s just me.
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Project Origin Puts F.E.A.R. In Our Eyes

By John Walker on September 8th, 2008.

Horrible gingivitis

First there was the ludicrous nonsense over Sierra vs. Monolith for the rights to make the sequel to F.E.A.R., and the subsequent debacle that took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended they were making their own sequel which they would call F.E.A.R. 2. What a to-do it all was. Well, Project Origin is to be renamed. Can anyone guess what it will be?

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RPS-ish At-Ish E3: Housecleaning – Capcom,Warner

By Mathew Kumar on July 20th, 2008.

Any excuse to use this shot again, really

Now here’s something I managed to forget about completely until I was sitting in Phoenix Airport, lamenting my missed connecting flight. Capcom actually really quite like the PC. I spent a fair bit of time in the Capcom booth having my arse handed to me in Street Fighter IV by a team of people who apparently came to E3 already unstoppably good at the game, and I have to say – it’s absolutely superb, far far better than I thought it was going to be.
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Project Origin: More Footage of Shootage

By Kieron Gillen on July 14th, 2008.

E3 this week, so a whole new bunch of trailers are trickling out onto the electric internet. I love trailers, whether they’re pre-rendered or in-engine, whether they feature in-game or are purely cinematic, whether they feature FMV or game or even if they feature the wrong game completely. Go trailers! Go trailers! Go trailers!

A New one for Monolith’s not-FEAR-except-actually-yes FPS Project Origin beneath the cut, complete with my frame-by-frame analysis/mild-sarcasm.
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Project Origin: First Person Shootings

By Jim Rossignol on June 17th, 2008.

They're called that because you shoot the first person you meet
Proof, if proof were needed that Project Origin is indeed a first person shooter videogame, has arrived in the form of two new in-game footage videos. It really is looking more and more like F.E.A.R. as the days wear on, which is good if you liked that game, and kind of an indifferent shrug “what-else-is-on” kind of situation if you didn’t. But perhaps it will be a kind of Super-F.E.A.R. which is both as good as the original game, and also better in ways that will please us enough to spend many dollars on its purchase and unite us in our taste for Monolith’s particular flavour of horror shootery. We can only dream. Anyway: short clips of supernatural slow-mo dude murder beyond the jump.
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Project Origin: Shootage Footage

By Kieron Gillen on May 20th, 2008.

It just went off in my hand, officer.

Since the previous post was eye-rolling at a game’s unfortunate name, we’ll let Project Origin off from its RPS-traditional moniker-mocking and just deal with it seriously. Or, at least, as seriously as we ever get. Monolith have released some “Pre-Beta” footage of their forthcoming not-sequel-but-yes-but-no to their FEAR shootage. You’ll find it, along with second-by-second analysis, beneath the cut.
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New Project Origin Trailers

By Jim Rossignol on May 2nd, 2008.

Let’s start off with the robot and a SHOGO reference:

Thanks GameTrailers, your game trailering service is never robotic.

And there’s more after the jump.

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Something Else To Fear

By John Walker on April 3rd, 2008.

A new Project Origin trailer appears, in what appears to be a series attempting to put us off the game as much as possible. This time with 34 seconds of company logos!

We’d show you far more of ourselves, Gametrailers.

More floating down dingy corridors, more sudden cuts to a monster, and then some game footage that could come from any shooter ever. (Although Mr Flippityfloppity looks fun). Come on Monolith! What are you doing?

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Fear Alma Again

By John Walker on March 22nd, 2008.

A Project Origin trailer for you:

Eek, Gametrailers, hold our hands!

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Project Origin Stuff Originates

By Alec Meer on March 14th, 2008.

What do we want from Monolith’s ropey-named sequel to F.E.A.R.? Apart from less full-stops, obviously. More outdoorsmanship, more personality, more shocks, a much wider variety of angry men, please.

New screenshots suggest big robots. Happy-time! But what does the latest trailer suggest? Clicky below to find out.
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Games for 2008: Project Origin

By Kieron Gillen on January 18th, 2008.

What are little girls made of? Polygons.

While we’ve previously talked about how weren’t exactly impressed with the name they settled on – though we do like the list of close-but-no-cigars, including the immortal Little Miss Bloodshine – the actual whole story behind the change itself remains perhaps the most fascinating of recent times. Publisher keeping the name while the Developer keeps the engine has happened before, of course (with the separate directions the name and the game of Championship Manager went when Sports Interactive and Eidos split), but in this case it seems even more startling.

That the whole game is working under a new name doesn’t seem as shocking when it’s such a pure-mechanic thing as in the now-Football Manager. It’s just a bunch of numbers. The name isn’t a character. But Project Origin is just… F.E.A.R. 2, in any real way we can measure. It’s got all the iconic elements of the first game, including the bloody girl they stuck on the bloody box.
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The Origin of Speechless

By Alec Meer on September 16th, 2007.

I’m terribly sorry, but I’m going to be a bit of a bitch now.

If I was Monolith and, as a result of a shouting match with my publisher, I now had to make my F.E.A.R. sequel under an entirely different name, I’d have been very, very glad of the opportunity to ditch the childish F.U.L.L.S.T.O.P.S. and come up with something that didn’t sound like the latest Nickleodeon action cartoon for prepubescent boys with successful spin-off toyline, featuring real kung-fu action.

Monolith have been running the ‘Name Your Fear’ competition for a few months now, asking fans of the “any setting you want, so long as it’s grey corridors” FPS to come up with a title for the next game in the F.E.A.R. universe. It could have worked out really rather well, so I was interested to hear that the results are in. It is….

‘Project Origin.’

Yep, it’s one of those electric videogames, alright. They’ve got it right in as much as no-one’s going to guess at it being anything else with a woefully generic ‘sounds a bit like it might have guns in’ title like that.

Fairly certain of what I’d find, I went and typed ‘Project’ into the search box of ever-useful screenshot/release date repository Gamespress. Guess how many games since the year 2000 include that dead-horse of a word?

69. Not including Project Origin. Divide seven years (364 weeks) by that figure, and the numbers have it that a game with ‘Project’ in its title is released on average every five weeks. Good work, chaps.

I’m reminded of a video interview with Ewan McGregor just after the title of the second Star Wars prequel had been announced. Ewan was cheerfully red carpeting for some other movie, and had no idea what the name was – he even sounded quite excited about finding out. The interviewer stutters out that it’s ‘Attack of the Clones.’ The rest of the video is just 30 seconds of McGregor pissing himself laughing.

Anyway, Project Origin does mean that publisher Vivendi’s own inevitable F.E.A.R. 2 (for it kept the name) will sound a thousand times less ridiculous by contrast. The upcoming expansion pack ‘Perseus Mandate’ doesn’t get off quite so lightly, of course.

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