Posts Tagged ‘Project Temporality’

Time After Time: Project Temporality

By Adam Smith on March 6th, 2014.

Super science magic always goes wrong. Project Temporality’s latest trailer neatly demonstrates the process by which any sort of exciting in-game tech inevitably becomes the only means of escape from the laboratories in which it was constructed and tested. Examples from the past include Magrunner’s magnet gun, Portal’s portal gun and Half Life’s crowbar. Temporality’s timeline-splitting tool can be added to the list when the game launches on Friday. This is what happens when Portal steps into a teleporter pod and The Swapper jumps in alongside it just as the switch is thrown. Mad bad science.

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Go Clone Yourself: Project Temporality’s SP Co-Op

By Nathan Grayson on January 23rd, 2013.

We were happier back then. And significantly greener, too.

I love co-op games, but I have just one problem with them: I hate literally every other human being on the planet. Each morning, I wake up, stare mournfully into the mirror, and ask my reflection why everybody else can’t also just be me. He then stares back, wordless, close enough to touch yet further away than dreams. But now, thanks to Project Temporality, my distressingly narcissistic problems are solved! The answer is time clones. Duh. Why didn’t I think of it before? It was so obvious. In short, you operate within four [Edit: Defrost explains: "You can use any amount (well almost; it is restricted by how many clearly different looking colors we can find) but 10-12 seems reasonable"] different timelines, coordinating the conveniently colored you in each one to solve larger puzzles. Kinda like Super Time Force, only less shooty and more on PC.

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