Posts Tagged ‘Project Zomboid’

Forever Undead: Dean Hall And Indie Stone Talk Zombies

By Adam Smith on April 1st, 2014.

Mid-way through Rezzed, I decided that somebody must have cloned Dean Hall. The DayZ creator was everywhere. One minute he was talking about the most frightening moment of his life – hanging off the side of Everest, I hear – and the next he was playing games on the showfloor. If he wasn’t admiring Maia with an excited twinkle in his eye, he was telling interested parties about how much he digs Project Zomboid. The man loves games and since he has so many interesting things to say about them, we should be thankful that he enjoys talking about them quite as much as he does. One panel involved The Indie Stone folk and Hall talking about zombies. They offer a defence of the oft-maligned enemy and it’s often compelling. Behold.

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Survival Friends: Project Zomboid Multiplayer Enters Beta

By Graham Smith on February 21st, 2014.

So many games to die miserably inside.

What are you doing this weekend? I’ll be doing what I always do: travelling to Wales to watch a roller derby match, and playing a multiplayer survival game in a world populated by zombies. No, for once the latter doesn’t mean DayZ, but Project Zomboid. The long-in-alpha isometric RPG recently released a new beta-for-the-alpha, which adds multiplayer and is downloadable via Steam.
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Oh Happy Day(z): Project Zomboid Multiplayer On Its Way

By Graham Smith on January 20th, 2014.

Fight 'em with friends.

Scene: The RPS chatroom earlier this morning.

Graham: I tried playing Rust and didn’t really click with it. It feels earlier even than DayZ.
John: Another interesting sounding game ruined by the presence of awful other people.
Graham: Haha! Do you play Project Zomboid at all? It’s singleplayer.
John W: I haven’t for a very long time.
Adam S: I played Zomboid a couple of weeks ago – still feels too empty for my liking. I end up surviving for half a day and then running around attracting as many zombies as possible just to make something happen.

Good news for Adam and bad news for John then: about an hour later, Project Zomboid’s developers revealed they had multiplayer up and working. They’ve demonstrated their ability to spy on our conversations with three videos posted on the Zomboid blog.
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Map Of The Dead: Project Zomboid Gets Level Editor

By Graham Smith on January 16th, 2014.

Bonesville. Population: You.

If you’ve ever invested time in a level editor, there’s a good chance you’ve started looking around your environment and considered how you might re-create it in a game. If you’ve ever invested time in a piece of zombie fiction, there’s a good chance you’ve started looking around your environment and considered how you might survive an attack by the walking dead. The Project Zomboid Map Editor lets you explore both fascinations by enabling you to create your own home, office, or other environment, and port it into the alpha-developed isometric zombie survival RPG.
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Project Zomboid Shambles On To Steam Early Access

By Graham Smith on November 11th, 2013.

These guys must really like hot dogs and banana milkshakes.

Project Zomboid is up on Steam Early Access now. Project Zomboid is a zombie survival RPG with a grim tone, and it has been in development and paid-alpha for ages.

That’s it. That’s the news. It was in the title. I’m always a little wary, though, of posting things like this, which are just straight-up, matter-of-fact pieces of information about a thing you can now buy in a new place. So to prove that I’m a hard-hitting journalist, I reached out to Will Porter over the weekend to ask him about the game’s launch into Early Access.
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Hordey Hi: Zomboid’s “Last Stand” Mode

By Craig Pearson on July 10th, 2013.

I hope the sequel is called 'Zom Nom Nom'
Everything has a horde mode. Just the other day I accidentally set my microwave to horde mode, and when I returned from a pre-dinner poo I was overwhelmed by burritos. They were deliciously angry. I tried to phone the police for help, but in the stramash I accidentally switched my phone to horde mode as well. There were burritos and phones everywhere. I’ve sealed the kitchen up, but the intoxicating aroma of pico de gallo wafting through my house is driving me mad, and when someone texts me all the phones go off. In other news, did you know that isometric zombie survival game Project Zomboid has just updated with a “Last Stand” mode? It puts you in a house in the woods against all the zombies. Like I said: everything has a horde mode.
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Greenlit: Black Mesa, Zomboid, McPixel, More

By Nathan Grayson on September 12th, 2012.

The saga of Steam Greenlight has, thus far, been packed with unexpected surprises, whiplash-inducing twists, and sudden bursts of lava-like sensuality. Unfortunately, hardly any of it has been related to actual, you know, games. Instead, Greenlight itself and its (in some cases, not-so-well-explained) policies have hogged the spotlight, with Valve doing its best to tweak and modify the system as it goes along. Now, though, the first batch of community-tested, Valve-approved games is getting its chance to shine. Also, one of them is Half-Life.

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The Misadventures And Mirth Of Project Zomboid

By Adam Smith on July 10th, 2012.

The Project Zomboid session at Rezzed was right at the beginning of the first day and yet it still managed to be extremely busy. Despite the (approximately) seven million people in attendance, if there’s even the slightest chance that one person reading this didn’t see the people of The Indie Stone talking about ‘How (not) to make a game’, I suggest you do so now. With Will Porter guiding the journey from the safety of a podium, the team talk about the origins of the game, copying Notch, living on beans and bread, and a series of extremely unfortunate events. There’s plenty of humour but also memories of robbery, death and the internet being a bastard. Then, for good measure, a trailer for the next version of the game.

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Project Zomboid Update Promises Reanimation Animation

By Jim Rossignol on May 2nd, 2012.


Here’s the first sentence: Project Zomboid is great. The sandbox zombie survival game is one of the most intelligent and interesting indie projects out there, and reports like this one from John should make you pay attention. More importantly: “This is how you died” should tell you what you need to know about the mood of this somber excellence. If you’ve not had a look at this game yet – and you can get access to it from the site right here – then you owe it to yourself to take a look. Anyway, to news, and this update, which explains how the animation system is being overhauled for the new build. Techie stuff, and not that interesting to everyone, I suspect. But the treat is at the end. Indie Stone say this: “The next build, R, should (fingers crossed) be released in around two days time – Lemmy is currently fixing the wheelie bin issue and a few save bugs that have cropped up with the changes. The new animation system will be present in the R build, as well as a tweaked approach to combat.” A video details the animation changes below, while Zomboid fans just have to sit back and wait for a fresh build.
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A Month Of Monstrosities: Deadly 30

By Adam Smith on April 2nd, 2012.

Released when I was distracted by something that wasn’t the internet over the weekend, Deadly 30 is a side-scrolling game of zombie killing, home building and exploration. More killing than building, granted, but while each of the 30 days that must be survived allow for scavenging, and the discovery and recruitment of other survivors, the nights are given over to barricade building and defense, as the hordes of dead knock on the doors and windows, possibly asking to borrow some sugar or tea. Judging by the trailer below, there’s not a great deal of depth to the construction side of things so hopefully the exploration is a little more fleshed out. Fleshy enough for a zombie to feast on.

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Patching The Apocalypse: New Project Zomboid Alpha

By Craig Pearson on March 13th, 2012.

Hiding in plain sight: zombie lampposts
Project Zomboid developers The Indie Stone aren’t have-and-have-not types. They’re more egalitarian in their views, and have just released a newly updated public version of the Project Zomboid alpha for everyone. This is actually a test-build of the public build that’s being worked on, with a full, working release incoming in ‘a week or so’ – that’ll have story-based content reinstated and a working launcher. As such this is a somewhat crippled version of the game, as the lengthy list of troubles you can expect demonstrates, but they’re releasing it in the knowledge that a) you know this to be the case, and b) zombies!
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