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Posts Tagged ‘Prometheus’

Prometheus Stands Alone

Posted by Jim Rossignol on November 8th, 2009.

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Just noticed this over on Bluesnews, and it is one of the first fruits of the recent announcement of UDK, Unreal’s free-to-use engine package: the standalone version of rather clever spatial/time puzzle mod, Prometheus. Get it here, it’s just 321mb, no Unreal games necessary. And no, we won’t be announcing every UDK thing that comes along, it’s just that this something actually worth spending some time with. Give it a whirl, there’s some brains in them there bits.

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Prometheus Unbound Keys: Unreal Time Travelosity

Posted by Kieron Gillen on September 3rd, 2009.

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this caused me to have a shout on my twitter earlier. FFS. You're a time-travelling game with a splendid concept, and you release screenshots like this. It's just a total failure of imagination.
Yesterday, in between discussing how much better my Champions build was than his, Rob Hale mentioned the Unreal Mod Prometheus.. He suggested – in the wake of Time Donkey - an RPS theme day of time-travel. What a wonderful thing that would have been. If we could actually have time-travel, I’d have gone back in time to do it. Alas, I can’t. Instead, watch the fine video that follows and consider going to play Prometheus: Neat stuff.
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