This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below.
Posts Tagged ‘proteus’
By Jim Rossignol on November 24th, 2011.
By Adam Smith on October 10th, 2011.
I spent the weekend in a haunted watermill, which was pleasant and all, but I would rather have been at the Indiecade festival, battling inanely with invisible weaponry and rearranging boxes with strangers. The whole thing is done with now and that means it’s time for me to take a look at the winners, some of which I’ll cast no more than a sidelong glance at because they aren’t coming to PC. Last time I spoke about IndieCade I named my pick of the entrants as Proteus. Read on to see if the judges paid attention to my words and for a PC-centric awards ceremony of our very own.