Posts Tagged ‘proteus’

Level With Me, Ed Key

By Robert Yang on November 29th, 2011.

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of 7.

Ed Key worked for 8 or 9 years in the game industry, then took a slightly less exciting software engineering job and moved out to the countryside. When he isn’t wandering through sweeping vistas, he’s collaborating with musician David Kanaga on his first official indie game: Proteus, “a game of pure exploration and discovery.”
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Is 2011 The Year Of Game World Exploration?

By Jim Rossignol on November 24th, 2011.


This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below.

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IndieCade Awards And Alternatives

By Adam Smith on October 10th, 2011.

This is an actual photo from the festival - it was so much fun, I bet

I spent the weekend in a haunted watermill, which was pleasant and all, but I would rather have been at the Indiecade festival, battling inanely with invisible weaponry and rearranging boxes with strangers. The whole thing is done with now and that means it’s time for me to take a look at the winners, some of which I’ll cast no more than a sidelong glance at because they aren’t coming to PC. Last time I spoke about IndieCade I named my pick of the entrants as Proteus. Read on to see if the judges paid attention to my words and for a PC-centric awards ceremony of our very own.

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