Posts Tagged ‘Prototype 2’

Wot I Think: Prototype 2

By Alec Meer on July 31st, 2012.

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Activision Slices Up Radical, Prototype 2 PC Still On Track

By Nathan Grayson on June 28th, 2012.

“RIP Radical Entertainment 1991-2012,” tweeted audio designer Rob Bridgett earlier today. Moments later, the Internet was abuzz with reports that Activision had used its maniacal death tendrils to choke the life right out of Prototype 2 developer Radical Entertainment. That, however, isn’t entirely true. But, while not a full-on closure, Activision explained in an official statement that “some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.” Which is, of course, horrendously depressing. There is one infinitesimally small bright spot to all this, though: Prototype 2’s PC version is escaping unscathed.

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Prototype 2 Not On PC Until July, Play Thelemite Instead

By Nathan Grayson on April 27th, 2012.

GOTY 2012.
Thelemite isn’t exactly subtle about its influences. “Melex Archer is a boring programmer who out of boredom signs up to Free Medical Experimentation at FreeMedExperiments.eu and thus, becomes a mutant ninja,” reads its description. “This game was inspired by AAA title Prototype. It involves fighting off hordes off mutants, military, tearing down buildings, and fighting off giant bosses.” And sure enough, while playing, I karate-screamed through the air and mercilessly punted each and every one of those things. I was also able to scamper up buildings like a teenage mutant ninja squirrel and build up a special attack by sort of, you know, slaughtering innocents. So basically, it’s Prototype, but in 2D and with a goofy, occasionally laugh-out-loud-worthy “story.” The controls can be kind of wonky, but it’s big, dumb fun hit with a shrink ray. So go, play, and mash X until all the bad things go away. Thanks, Hookshot.

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Prototype 2: The Saddest Game In The Whole World

By Alec Meer on April 16th, 2012.

Did you know that his claws are made from crystallised tears?

Have you a heartstring? Then the sequel to open world anti-hero game Prototype would like a chance to pull at it. It has a sad Johnny Cash song, it has a dead wife and it’s not afraid to use them.
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Cutting Edge: New Prototype 2 Anti-Helicopter Propaganda

By Nathan Grayson on April 14th, 2012.

The natural progression for modern games: all enemies will simply be explosions.

If I’m reading Prototype 2 correctly, it’s actually an extremely subtle environmental message. I mean, just look at the evidence: main character James Heller goes out of his way time and time again to slice, dice, and skewer vehicles of all shapes and sizes. No car is safe from his bladed assault, and when helicopters try to lend their wheeled pollution-spewing compatriots a helping spritz of machine gun fire, Heller makes sky sushi out of them as well. He also sort of, you know, carves up a few people, but I’m sure it was a simple mistake. From the right angle, people do bear a striking resemblance to helicopters. Honestly, it can be kind of awkward. “Hey, Boeing AH-64 Apache,” people will call out to me on the street. “Oh, wait, I thought you were someone else. Never mind.” Now watch a very angry man slice a… wait, is that me?! No, no, just a helicopter. Phew. It’s after the break.

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In Which The Man In Prototype 2 Uppercuts A Helicopter

By Craig Pearson on March 23rd, 2012.


Now then. I’m not going to get into the hyperbole of this Prototype 2 trailer, titled the “Top 11 Reasons You Need PROTOTYPE 2″. Frankly if you do need, actually need, something as grim as Prototype 2 in your life then I have concerns about your well-being. There are piles of inventive, awful deaths in this catalogue of cruelty, but it’s nothing anyone could need. I can’t even begin to describe what happens at number 10. But for all the smeary, gloopy, wobbly innards flying past the camera, my favourite is number 6: he gently places a soldier down on the edge of the building and the slight momentum causes him to stumble off the edge. I like my evil with a smidge of elegant cruelty.

Dare you click to see the horrors inflicted on the citizens of New York?
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Prototype 2 PC Delayed Until July

By Adam Smith on January 31st, 2012.

This is what a copy of Prototype 2 looks like after six months in the wild

I’ve just learned something new. Games decay. Did you know that? While they’re sitting there, waiting for you to buy them, content rots away from them, flaking away like a sort of scabby flesh-rust. At least, that’s the terrifying explanation I’m assuming is behind the fact that Prototype 2 will contain 55 ‘items’ that unlock in the weeks following its launch that will only be available to those who buy the game early. They are the “biggest” and “best” fans, you see, so they get more of a game. It’s not decaying at all, is it? It’s some form of retail-driven dissection dickery. Doesn’t matter to us though because they’ve also delayed the PC release to July 24. Here’s a video about the content that you can’t play.

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Helihatred And Cannibalism: Prototype 2

By Adam Smith on December 16th, 2011.

A man with crustaceous arms flies over New York looking for people to consume and become. Never change, interactive entertainment.

A new dev diary for Prototype 2 makes it look more interesting than some of the previous tentrailacle-themed gorefests. The men who speak in it appear to have good ideas about both hunting and killing, and the kind of freedom on offer, even if it will eventually lead to bloody murders in every instance, is something I can imagine myself enjoying. It’s also worth noting that I don’t think I’ve heard a better quote from a developer this year than: “Someone just fell out the sky and landed on a guy and then ate him”. That comes complete with excited hand motions, as you’ll see if you join me below.

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Madhattan: Prototype 2’s NYZ

By Jim Rossignol on November 19th, 2011.


Blue noticed that Radical have put out a trailer detailing their approach for New York in Prototype 2. The so-called “NYZ” will be far more detailed this time, with the city divided into three zones, allowing them to increase the visual fidelity and density of detail in the city. There’s loads from the devs and a bunch of game footage in the video, which I have posted below. It’s looking more and more promising.

(Echoes of a BLDGBLOG article wot I wrote.)
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Tendril In The Heart: Prototype 2

By Adam Smith on October 17th, 2011.

this is not a thing that should happen to anyone

I barely played the first Prototype, so when it comes to the sequel anything plot-related is a bit hazy. Angry men are killing each other with appendages they should not have, that much is clear, but what about the soldiers caught in the middle of it all? Do they deserve to be torn asunder? Judging by this latest trailer, they sure do, casually shooting defenseless animals and then snickering about it. And if you don’t want trouble, don’t hang around with a bunch of tanks and guns in a place called The Red Zone. Leave the weaponry at home and stick to The Mauve Zone, or even the pedestrianised zone, it’s hard to imagine all this mayhem going on there.

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Hyperbiff: Prototype 2’s Combat Trailer

By Jim Rossignol on October 8th, 2011.

Swordarm of unwieldiness +5.
There was no doubt, of course, that Prototype 2 would be violent to the point of grotesque silliness, and the “Art Of Combat” trailer below, in which a number of the devs talk through their choices for the design of Prototype 2’s various super-powered combat moves, proves that. I’ve posted it below, and in it you can see a range of ways in which people are turned into red dust by a cross between a pro-wrestler, an alien, and a flying spaghetti monster.
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The Actual Prototype 2 Gamescom Trailer

By Lewie Procter on August 17th, 2011.


Remember yesterday’s teaser for Prototype 2? Well here’s the trailer it was teasing, and it’s a bit of a disappointment for me. I was hoping to see some gameplay footage to compare and contrast with the original, but it looks like Activision are focussing solely on the story with this trailer. Still, I always thought the first Prototype had quite slick cut-scenes, and from the looks of this trailer, that’s set to continue with the sequel. There are some heavily edited snippets of in game footage included too I suppose, so it’s worth a watch for that. Oh, trailers… Read the rest of this entry »

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Ride Of The Valkyries: Featuring Prototype 2

By Lewie Procter on August 16th, 2011.

Warning: Viewing this image is a spoiler for the teaser trailer

The ESRB warn that this trailer “May contain content inappropriate for children”. I say “Barely contains any content”, but I suppose there isn’t much overlap between mine and the ESRB’s responsibilities. Here’s a 26 second teaser trailer, featuring 6 seconds of Prototype 2 gameplay and 20 seconds of pure tease. It’s somewhat indistinguishable from the first game, except it’s a different bloke.
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