Posts Tagged ‘prototype’

Wot I Think: Prototype 2

By Alec Meer on July 31st, 2012.

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Prototype 2: The Saddest Game In The Whole World

By Alec Meer on April 16th, 2012.

Did you know that his claws are made from crystallised tears?

Have you a heartstring? Then the sequel to open world anti-hero game Prototype would like a chance to pull at it. It has a sad Johnny Cash song, it has a dead wife and it’s not afraid to use them.
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Prototypical: Pirates Of New Horizons

By John Walker on October 8th, 2010.

If only it had ninjas too.

Okay, so, let’s work out what would go in the ideal computer game. Clearly pirates. And robots. Both pirates and robots. Then of course if the game’s going to be any good at all we’re going to need to be able to double-jump, right? And then there’s having a grappling hook, obviously. And collecting coins. So in many ways, the four-man team at Exit Strategy Entertainment are onto a winner with their plans for Pirates of New Horizons. Rather sensibly, the indie devs have released a prototype of the game, giving you an example of three different ways the game plays, including a rather large level to run around in. Play it, and then they ask you to complete a survey about it at the end.

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Wot I Think: Prototype

By Alec Meer on June 16th, 2009.

On sale now is the oft-delayed open-world anti-hero killathon by Radical Entertainment, they of the hugely enjoyable console romp The Incredible Hulk: Ultimate Destruction. Prototype’s concept is similar, but it now stars a surly guy in a hoodie rather than the unjolly green giant. Promising an absurd level of mayhem and violence, can this possibly achieve the omnipotence it promises? Here’s my take on it. I even wore a hoodie while I wrote it.
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Alex Mercer Is Having A Bad Day: Prototype

By John Walker on May 28th, 2009.

This happened to me once. It soon clears up.
Update: New mission walkthrough trailer with developer commentary added below, too. Tis a good one.

Boasting “disgustingly deadly confrontations”, the latest video from GameTrailers previewing Prototype doesn’t contain any new facts, but it does make this colossally fun-looking game seem even more enticing. Explaining who lead character Alex Mercer is, we learn some hints about how he came to possess his gruesome abilities, and then screens and screens of brutal violence. It’s a fun time. I’d watch it if I were you. Since I’m me, and I did.

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Super Soldiers Are Super: New Prototype Footage

By John Walker on May 22nd, 2009.

Release new screenshots, you loons!

Prototype is due to appear early next month, and boy do we like the look of the flesh-tearing, car-throwing, super-soldier-exploding madness. If it can really deliver on the non-stop carnage the trailers imply, then cor, it could be splendid. There’s a new trailer showing off various enemies to splode, including the tentacular Hydra and the mysterious Specialist. There’s also another trailer with the president of developer Radical, Kelly Zmak (which should be a word used in comics when someone’s punching), chattering about why he likes it. Guess where the videos are. GUESS.

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Prototype: The Story

By Jim Rossignol on April 4th, 2009.


Do we care about the story of ultra-death freeformer, Prototype? Perhaps not, but it still has one: a tale of memories sucked out of brains the hard way, and New York City as an evolving character. It’s explained below the cut, and it might just surprise us with phrases like “the buildings themselves become infected.” The story trailer also suggests that there’s some level of interactivity in piecing together the protagonist’s memories, as well as introducing two new characters: Alex’s sister, and a helpful pathologist. Thanks, Pathologist.
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Typical Hoodie: New Prototype Trailer

By John Walker on March 27th, 2009.

This is what videogames look like.

Each new Prototype trailer has us giggling like children at the gorish ludicrosity of it all. Running up the sides of buildings, caving in heads on the sides of buildings, throwing cars at helicopters, morphing into a giant fisted madman. These are just some of the things we do when we’ve watched them. A little joke for you there. Below is the latest trailer, which gives you a top 10 reasons why you should want to play it. And frankly, they had us with “Projectile Dysfunction”.

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Prototype: NYCC (Much) Cop?

By Kieron Gillen on February 12th, 2009.

KER-DEAD!
[I was at New York Comic Con last week. Between doing what I do at comic cons (i.e. drink), I found some time to have a quick crack at a load of games on the floor. Quick cracks. I’m going to write up the ones that stick in the memory.]

A kid in his early/mid teens – 14 tops – is watching me play for all my time with Prototype. As we walk away, he virtually gasps “I am so getting that”. I can only agree, and I’m not that surprised that he said so. Despite being an adult game, it’s the sort of adult game that not-too-strictly-adults are going to adore.
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NYCC: Prototype

By Jim Rossignol on February 7th, 2009.


Prototype is back on course for release in June, and has had a big showing at NYCC. It’s perhaps a little less impressive than it was when we saw it a year ago, but hopefully all that extra time will pay off. The three-way biologic war on the streets of NYC still looks ludicrously violent. I think Gillen is going to unload some thoughts on this next week, having seen it at the show, so I’ll leave you to the walkthroughs.

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Whee! Prototype For Summer ’09

By Jim Rossignol on January 8th, 2009.


Hulk-meets-GTA open-world absorb ‘em up Prototype has been heavily delayed, with the game now due for release in the summer of 2009. (Assuming we have a summer this year, and that hasn’t been cancelled due to budgetary constraints). The free-running organ-burster remains a contender for high accolades of action-game excellence, especially when contrasted with the other lacklustre run-and-jump games from the past 18 months. The pedigree of developers Radical Entertainment is pretty good, having impressed us with Hulk: Ultimate Destruction back in the previous console generation. All this means, of course, that the hype machine has been set spinning again with a superb action-splatter trailer to kick off the year, which is posted after the jump. The staged demo of this game at GDC 2008 was one of the highlights of the conference for me, and I still have high hopes for the finished game.

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Prototype Co-op Not Dead?

By Jim Rossignol on June 13th, 2008.


Videogaming247 have scooped a chat with Prototype bossman Tim Bennison, and he revealed that the supposedly canned multiplayer mode might still find its way into the game.

“We’re trying to create the best possible single player experience. It’s an origin story and if we are successful, we’re hoping it’s the start of a franchise. But to do this, you’ve got to establish a great core single player experience. Having said that, we are still evaluating multiplayer to see if we can make it work in our development schedule.”

Prototype was due to be out for Christmas, but now sits in May 2009. As we’ve previously mentioned, we’re fairly excited about this game and co-op could potentially be icing on some kind of special cake.

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Two Prototype Trailers

By Jim Rossignol on April 28th, 2008.

This first trailer has our mutant protagonist using conventional projectile weapons, which I’m oddly disappointed by.

GameTrailers, you can appropriate our DNA anytime…

Second, longer trailer video after the jump, going into a bit more detail about the whole city combat thing.

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