Posts Tagged ‘prototype’

A DAB Hand: Inside My Radio

Inside My Radio [official site] is a platforming game with a rhythm action beat. Levels are made up of the usual hazards you’d expect while running and jumping from left to right, but all of your movements must be performed in time to the music that runs alongside each level. We’ve written about it before, and the video below isn’t new, but Iceberg Interactive have agreed to publish the game. That’s news. And I wanted to point people toward the original Ludum Dare prototype. But there’s more…

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Wot I Think: Prototype 2

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Prototype 2: The Saddest Game In The Whole World

Did you know that his claws are made from crystallised tears?

Have you a heartstring? Then the sequel to open world anti-hero game Prototype would like a chance to pull at it. It has a sad Johnny Cash song, it has a dead wife and it’s not afraid to use them.
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Prototypical: Pirates Of New Horizons

If only it had ninjas too.

Okay, so, let’s work out what would go in the ideal computer game. Clearly pirates. And robots. Both pirates and robots. Then of course if the game’s going to be any good at all we’re going to need to be able to double-jump, right? And then there’s having a grappling hook, obviously. And collecting coins. So in many ways, the four-man team at Exit Strategy Entertainment are onto a winner with their plans for Pirates of New Horizons. Rather sensibly, the indie devs have released a prototype of the game, giving you an example of three different ways the game plays, including a rather large level to run around in. Play it, and then they ask you to complete a survey about it at the end.

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Wot I Think: Prototype

On sale now is the oft-delayed open-world anti-hero killathon by Radical Entertainment, they of the hugely enjoyable console romp The Incredible Hulk: Ultimate Destruction. Prototype’s concept is similar, but it now stars a surly guy in a hoodie rather than the unjolly green giant. Promising an absurd level of mayhem and violence, can this possibly achieve the omnipotence it promises? Here’s my take on it. I even wore a hoodie while I wrote it.
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Alex Mercer Is Having A Bad Day: Prototype

This happened to me once. It soon clears up.
Update: New mission walkthrough trailer with developer commentary added below, too. Tis a good one.

Boasting “disgustingly deadly confrontations”, the latest video from GameTrailers previewing Prototype doesn’t contain any new facts, but it does make this colossally fun-looking game seem even more enticing. Explaining who lead character Alex Mercer is, we learn some hints about how he came to possess his gruesome abilities, and then screens and screens of brutal violence. It’s a fun time. I’d watch it if I were you. Since I’m me, and I did.

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Super Soldiers Are Super: New Prototype Footage

Release new screenshots, you loons!

Prototype is due to appear early next month, and boy do we like the look of the flesh-tearing, car-throwing, super-soldier-exploding madness. If it can really deliver on the non-stop carnage the trailers imply, then cor, it could be splendid. There’s a new trailer showing off various enemies to splode, including the tentacular Hydra and the mysterious Specialist. There’s also another trailer with the president of developer Radical, Kelly Zmak (which should be a word used in comics when someone’s punching), chattering about why he likes it. Guess where the videos are. GUESS.

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Prototype: The Story

Do we care about the story of ultra-death freeformer, Prototype? Perhaps not, but it still has one: a tale of memories sucked out of brains the hard way, and New York City as an evolving character. It’s explained below the cut, and it might just surprise us with phrases like “the buildings themselves become infected.” The story trailer also suggests that there’s some level of interactivity in piecing together the protagonist’s memories, as well as introducing two new characters: Alex’s sister, and a helpful pathologist. Thanks, Pathologist.
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Typical Hoodie: New Prototype Trailer

This is what videogames look like.

Each new Prototype trailer has us giggling like children at the gorish ludicrosity of it all. Running up the sides of buildings, caving in heads on the sides of buildings, throwing cars at helicopters, morphing into a giant fisted madman. These are just some of the things we do when we’ve watched them. A little joke for you there. Below is the latest trailer, which gives you a top 10 reasons why you should want to play it. And frankly, they had us with “Projectile Dysfunction”.

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Prototype: NYCC (Much) Cop?

[I was at New York Comic Con last week. Between doing what I do at comic cons (i.e. drink), I found some time to have a quick crack at a load of games on the floor. Quick cracks. I’m going to write up the ones that stick in the memory.]

A kid in his early/mid teens – 14 tops – is watching me play for all my time with Prototype. As we walk away, he virtually gasps “I am so getting that”. I can only agree, and I’m not that surprised that he said so. Despite being an adult game, it’s the sort of adult game that not-too-strictly-adults are going to adore.
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