Posts Tagged ‘proun’

Have You Played… Proun?

By Alec Meer on November 27th, 2014.

It was long ago and it was far away, and it was so much better than it was today. That’s not true, actually, it’s been an amazing year for games. But Proun still feels like it came from another era, one of surprise and subversion. Just a matter of abundance, I suppose – throw a rock in the air and you’ll hit three-hundred-and-eighty-two indie games trying something interesting today. The PC had long been home to formalist racing games when Proun arrived, and with clarity and panache (and a ball) it threw the doors open to everyone.
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Bower Defence: It’s Cello Fortress

By Craig Pearson on January 16th, 2013.

THIS!
The diagram above and the video below are both proof of Cello Fortress, a multiplayer game where four players use tanks to attempt to break into a fortress protected by a cellist, is thing that is real. But I’m calling foul. What’s more likely? That the maker of the pretty racing game Proun has managed to turn the music a cello creates into a gaming art show, or that John has created an elaborate series of blogs, websites, press releases, and even gone so far as to hire actors to video a concert to fake a game? And years from now, when everything is going well for me, he’ll text me telling me it was all a joke to make me look slightly silly and I’ll cry? He’s done it before, and he’ll do it again.
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Pay What You Want Sadface For Proun

By Jim Rossignol on October 5th, 2011.


Gamasutra note that Proun developer Joost van Dongen has taken some time to analyse the success (or lack thereof) of his Pay What You Want scheme for the quirky racing game. While he has made a healthy and pleasing $23,000 so far, he estimates that 40% (200k) of the installs of the game were pirate installs, despite the game being freely available from “official” sources.

Actual sales? 4,400 people paid an average of $5.23 for the game. Gamasutra explain what this means: “The prevalence of free players means the game has averaged just 9 cents of revenue per download, Van Dongen said, well below what he thinks a successful game with a traditional sales model would have made.” My thought? It’s well worth $5, go and buy it right now.

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Public Service Announcement: Play Proun

By Alec Meer on June 27th, 2011.

I keep writing 'Pround.' Every time.

I don’t have any particular Proun news to share with you, but nonetheless felt compelled to post about it again. Sometimes, we RPSers are off playing different games and are too distracted to all flock around delightful surprises en masse, like poorly-shaven moths to an indie flame. And so it was with Proun, with the boy Quinns sent front and centre to happily announce this beautiful abstract racing game’s release while the rest of us stayed quiet and fiddled with our watches or something.

Until now!
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Dropping The Ball: Proun Released

By Quintin Smith on June 24th, 2011.

I am genuinely buying the game in another tab as I write this

Pay-what-you-want absurdo-pretty ball racing game Proun has been released!

You can get it now! You can pay what you want! You probably want to buy this one, and for those of you who can’t remember why, I’m going to post the amazing trailer again.

UPDATE: OK I’ve posted my capsule review of Proun after the jump.
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Ballsy: Proun Will Be Pay What You Want

By John Walker on June 15th, 2011.

I might not be able to play for just staring at it.

You may remember Proun, the puzzle racing game we first mentioned in 2009. The one with that blisteringly pretty trailer. The good news is, it’s out later this month, on the 24th. The better news is, it’s pay what you want. There’s an exclusive look at the new trailer below.

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Gee-o-metric: Proun

By John Walker on November 13th, 2009.

Pretty colours!

I’m not one to leap with joy at news of a new racing game, but when I see a trailer like the one below the joy-leaping muscles begin to clench. Proun, which is a splendid word, is a 3D obstacle-avoiding puzzly racing game set in a bizarre world of geometric shapes. You rotate around a cable, rather than steering, in a gorgeous looking environment. The project by Joost van Dongen is due to be released early next year, and will be freeware, according to IndieGames.

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