Posts Tagged ‘PULSAR: Lost Colony’

Co-op Sandbox FTL? – PULSAR Is The Most Exciting Game

By Nathan Grayson on October 2nd, 2013.

Why is everyone not talking about PULSAR: Lost Colony? Craig posted about it semi-recently, and yet the entire surface of planet Earth isn’t ablaze in the slightest. What is wrong with you people? Why aren’t you setting everything on fire? I mean, this game. This goddamn game. It already looks decently polished, and it promises randomized galaxy exploration, class-based co-op ship management (ala FTL, except on ground level), open planet surfaces, multiple factions and ships, permadeath, and heaps more. It’s now, inevitably, on Kickstarter, and my only concern is that it’s aiming its wallet-snatching ray a bit too low, considering its utterly massive ambitions.

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We Are Floating In Space: PULSAR: Lost Colony

By Craig Pearson on September 2nd, 2013.

A ship viewed from another ship, yesterday
I swear, if one of the potentially awesome space adventure games in development doesn’t come out soon I might just explode. The problem is I’m so swollen with anticipation that I might just start another Big Bang, which would create another universe that doesn’t have these games in development. Just give me one right now! Like Pulsar: Lost Colony, a sort of first-person co-operative FTL that will let you and some space-chums take up specific roles of a spaceship while you go on an mission. You can be Captain, Pilot, Scientist, Weapons Specialist, or Engineer, each with a role to play in a hunt for the titular ‘Lost Colony’. Oh, it’ll be procedurally generated, too, but it’s not out until 2014. Boo! Footage below.
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