Posts Tagged ‘puppy games’

Impressions: Ultratron

By Adam Smith on March 20th, 2013.

I just noticed that the spotlights are following me and that arrows flash at the side of the arena right before a power-up twinkles into view, hovering across the screen and leaving trails of excitement. Everything leaves glowing tracks or showers of sparks. Sometimes, naturally, the power-up is a score-spewing giant fruit. Ultratron is arena-based, robot dismantling particle heaven.

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Revenge Of Revenge of the Titans

By Alec Meer on December 10th, 2012.

It’s more than odd to be posting about DLC for a game that came out almost exactly two years ago, but then I think it’s more than odd that dogs don’t just crap all over their owners’ bedroom floors, so you shouldn’t take my surprise seriously.

Revenge of the Titans was/is an excellent and ferocious tower defence/RTS game from the redoubtable UK indie Caspian ‘Puppy Games’ Prince, and Jim and I both fell for its unforgiving pixel-art charms back in 2010. And now it has DLC of a sort, in the form of a sandbox mode with which to battle the deathless space invader hordes on your custom-chosen terms.
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Revenge Of The Titans Overhauled, Demo

By Jim Rossignol on February 5th, 2011.


Last summer, when I originally played the beta version of Puppy Games’ charming tower defence game, Revenge Of The Titans, I had some thoughts on the game. it wasn’t finished, of course, but I had no idea that Puppy Games would go on to address all of my criticisms and then go much further. The latest version of the game (of which there is a demo, or a full version for those who have pre-ordered) radically overhauls the game, revamping refinery collection and turret reloading, and other stuff too. Research is now free, removing the game’s original cash system, which had players backing into a hole if they messed up a level. In conclusion: a rather different game, which much the same appeal. Why not try it out?

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Droid Assault

By Alec Meer on May 16th, 2008.

I’m embarrassingly susceptible to robots. It’s like this glowing geekweakspot right on the front of my brain: show it a robot, and you have my interest.

In the case of Droid Assault, the robots are making me sad. Why? Because I can’t save them. Not all of them.
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