Posts Tagged ‘puppygames’

Puppygames’ Fate Worse Than Closing: Basingstoke

By Alice O'Connor on August 18th, 2014.

I've never been to Basingstoke myself.

I broadly assume that developers who make games I like are doing well financially, because my taste is impeccable and surely everyone shares it. Puppygames make things like Droid Assault and top tower defence Revenge of the Titans, so how could they possibly be in trouble? Oh but they are, they are. Facing running out of money before they could possibly finish their current game, Battledroid, they’re throwing everything into one final short game. Puppy are now working on a roguelike-like stealth game named after its setting that’ll fill your heart with dread: Basingstoke.

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Puppygames Fill The Humble Weekly Bundle

By John Walker on December 19th, 2013.

The Humble Puppy Bundle sounds… I really don’t know. Puppies are cute, so good. But a bundle of them, all at once? I can’t take on that much responsibility! Oh, and dogs are rubbish! Fortunately this is a Humble Weekly Bundle from Puppygames, consisting of the UK developer’s entire catalogue. And no actual baby animals. Which means you can pay what you want for Ultratron, Droid Assault, Titan Attacks and the very excellent Revenge Of The Titans, plus a bunch of soundtracks, and give a bundle of money to GamesAid. Oh, and the best video ever, featuring Ian Livingston!

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Rezzed! Puppygames Hi-Score Competition, Space Hulk

By Jim Rossignol on June 18th, 2013.


Makers of retro arcadian pixels of joy, Puppygames, send word that they are running a hi-score competition at Rezzed 2013. (That’s this weekend at the NEC in Birmingham.) If you win, you get a Nexus 7. Nice! They explain: “Under our baleful glare, hapless punters who attempt to creep past our booth unnoticed will be captured and enslaved in front of one of our games and made to play for hiscores. Whomsoever has the highest score in each game at the end of Rezzed is going to win a Nexus 7, so we’ll also be extracting contact details out of anyone who gets the #1 hiscore. Those left mentally unscarred and unruffled by the experience may wish to come back later to defend their scores if they want to be in with a chance of winning.” But there’s more! “Just in case you’re inept at blasting aliens and robots to bits but would like the opportunity to try more, we’re also giving away all our games for free to anyone who drops by.”

And then, if you want a change of pace, you can play the Space Hulk alpha at the Full Control stand, or Sir, You Are Being Hunted at the Big Robot stand. So come to Rezzed. Okay?

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Impressions: Ultratron

By Adam Smith on March 20th, 2013.

I just noticed that the spotlights are following me and that arrows flash at the side of the arena right before a power-up twinkles into view, hovering across the screen and leaving trails of excitement. Everything leaves glowing tracks or showers of sparks. Sometimes, naturally, the power-up is a score-spewing giant fruit. Ultratron is arena-based, robot dismantling particle heaven.

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Revenge Of Revenge of the Titans

By Alec Meer on December 10th, 2012.

It’s more than odd to be posting about DLC for a game that came out almost exactly two years ago, but then I think it’s more than odd that dogs don’t just crap all over their owners’ bedroom floors, so you shouldn’t take my surprise seriously.

Revenge of the Titans was/is an excellent and ferocious tower defence/RTS game from the redoubtable UK indie Caspian ‘Puppy Games’ Prince, and Jim and I both fell for its unforgiving pixel-art charms back in 2010. And now it has DLC of a sort, in the form of a sandbox mode with which to battle the deathless space invader hordes on your custom-chosen terms.
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Revenge Of The Titans Overhauled, Demo

By Jim Rossignol on February 5th, 2011.


Last summer, when I originally played the beta version of Puppy Games’ charming tower defence game, Revenge Of The Titans, I had some thoughts on the game. it wasn’t finished, of course, but I had no idea that Puppy Games would go on to address all of my criticisms and then go much further. The latest version of the game (of which there is a demo, or a full version for those who have pre-ordered) radically overhauls the game, revamping refinery collection and turret reloading, and other stuff too. Research is now free, removing the game’s original cash system, which had players backing into a hole if they messed up a level. In conclusion: a rather different game, which much the same appeal. Why not try it out?

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Some Thoughts On: Revenge Of The Titans

By Jim Rossignol on July 12th, 2010.


I’ve been playing a bunch of Revenge Of The Titans, which is currently available in incomplete form via demo, and also via slightly more complete pre-order beta access at half price, I think? Yes, that seems to be the case. Anyway, there’s something about it.
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Revenge Of The Titans: It’s A Demo

By Jim Rossignol on May 24th, 2010.

War Of The Worlds done cute
Hooray and huzzah, a demo has been released for not-quite-ready-yet tower defence-with-RTS-bits, Revenge Of The Titans. It’s super-cute, and eminently playable. Clicking to collect resources in a Plants Vs Zombies way, and manually reloading your towers, means that you have a constant thrum of activities to attend to as the titans approach. The full game isn’t available for a few weeks, but the pre-order is up at a cheapy £10.75. If this demo doesn’t persuade the parting of some cash then I will be extremely surprised.

Go play! IMPORTANT UPDATE: Faster mirror here. Thanks, Rob!

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(Short) Interview: Revenge Of The Titans!

By Jim Rossignol on April 14th, 2010.


Unlikely-named Puppygames developer Caspian Prince has answered some of our questions about the splendid-looking forthcoming not-actually-a-tower-defence-game, Revenge Of The Titans. It looks proper brilliant, and you need to watch the videos I’ve posted below, as well as read the words. You need to. If you don’t then something will happen to your glands.
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Droid Assault

By Alec Meer on May 16th, 2008.

I’m embarrassingly susceptible to robots. It’s like this glowing geekweakspot right on the front of my brain: show it a robot, and you have my interest.

In the case of Droid Assault, the robots are making me sad. Why? Because I can’t save them. Not all of them.
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