Posts Tagged ‘puzzle games’

The 25 Best Puzzle Games Ever Made

By John Walker on May 8th, 2015.

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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A Good Puzzle Game Is Hard To Build

By Marsh Davies on January 22nd, 2015.

Making a puzzle game is certainly no piece of cake! Ha! Ha! Ha! *cuts wrists*

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them.

Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture? Why does one puzzle feel thrilling while another feels like a flat mental grind?

I’ve asked three of my favourite puzzle game designers to demystify their dark magicks: Jonathan Blow, best known for the puzzle-platformer Braid and currently hard at work on firstperson perplexathon, The Witness; Alan “Draknek” Hazelden, creator of Sokoban-inspired sequential-logic games, including Sokobond, Mirror Isles and the forthcoming A Good Snowman Is Hard To Build; and Jonathan Whiting, a programmer on Sportsfriends and collaborator with Hazelden on Traal, whose own games are a regular Ludum Dare highlight.

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Exo-suits You, Sir: Reset Returns With New Beautiful Trailer

By Graham Smith on October 28th, 2013.

A robot in UK's apocalyptic windystorm of 2013.

Why do exo-suits look at their best when caught in a sudden downpour? Theory: we are all spawned by the same universe-birthing robo-horse, and the sight of graceful machinery being battered by the forces of nature triggers an emotional response like remembering our communal womb.

Other places exo-suits look great include Reset, a self-cooperative first-person puzzle game about time travel set in a rain-soaked city. Theory: is the name of the Finnish indie studio developing it. A new trailer soaks below.
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