Posts Tagged ‘Puzzle-Quest’

Steampunk Puzzle Quest: Ironcast

By Adam Smith on September 3rd, 2014.

Just last week I was wailing about the lack of a decent Puzzle Quest successor in my life and, lo, it’s as if the Kickstarter gods were listening. Ironcast is Puzzle Quest, with steampunk mechs stomping around Victorian London, fighting for queen and country. Except that’s not quite the full story, even though it would probably have been enough to capture my attention. The grid-based matching has a much stronger tactical element, with colours powering systems, which can be used to target specific enemy components with a variety of weapon types, disabling shields or other functional parts. Campaigning is also intriguing and, like a mech made out of a box of springs and Colonel Paste’s mechanical trouser, Ironcast appears to be more than the sum of its parts.

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What To Play Instead Of Candy Crush Saga

By John Walker on February 18th, 2014.

So, it’s fairly widely believed that King, creators of Candy Crush Saga, don’t seem a very lovely lot. In fact, last week brought news of some alleged actions that are deeply unsavoury (geddit?), as the creator of CandySwipe revealed the extent to which King are apparently going to make his game – made in tribute to his late mother – go away. A game that, while not a match-3, happens to have a lot in common with Candy Crush Saga, only it came out two years before King’s own. This follows unpleasant behaviour toward Stoic and The Banner Saga, and their attempts to trademark basic English words and use this to legally threaten other developers. So, all in all, yeah, possibly not a company you’d want over for dinner.

Bearing all this in mind, it would seem rather nice if an enormous number of people were to stop playing their games, if you ask me. But of course, a lot of CCS players aren’t going to be RPS readers, but rather your mum or dad, cousin, colleague or friend, and maybe they’d be less keen to play if they knew who made it. Maybe you are too. So, with this in mind, below are my suggestions for games to play instead.

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Wot I Think: Rune Masters

By John Walker on July 17th, 2012.

Looks a touch too familiar.

Here’s what I find interesting about an average puzzle-game/RPG: I spent all morning playing one. An awful lot of games pass over my screen of a week, and many don’t really grab my attention. I’m really not sure that CodeDaedmonsRune Masters should have, but I can’t deny that I played it from 9am to 12am without stopping. And in the end, it proves itself a very useful measure of what this peculiar sub-genre can get so right and so wrong.

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Connect Four WAR: Puzzle Quest 2

By Quintin Smith on August 10th, 2010.

Quinine is a bitter flavouring with painkilling properties used in tonic water and Irn-Bru. No word of a lie, tonic water glows like a lamp under an ultra-violet light because of the quinine.

Remember 2007′s mutant-evolution-of-bejeweled Puzzle Quest? The sequel, Puzzle Quest 2 (no subtitle here, but feel free to invent your own in the comments), hits Steam this Friday. I’ve got my hands on it early, and I’ve spent the last couple of hours matching my way to victory over various goblins and ne’er-do-wells. Ooh, it’s good. How good? Read my impressions after the jump.
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Neopets Puzzle Adventure – No, Come Back!

By John Walker on June 6th, 2008.

CUTESY!

In case anyone’s wondering how to get a story on RPS, it’s all about jumping up and down and demanding. Eurogamer‘s Tom Bramwell has executed this with grace and finesse, and thus I’m forced to write about the forthcoming Neopets Puzzle Adventure.

It’s the sort of name your eyes glide right past when scanning a list of press releases. The idea of Neopets fills me with a sense of horror (other than reminding me of the happy time I fed my little sister’s Tamagotchi until it died of fullness). But the key words here are, “From the people who made Puzzle Quest, Infinite Interactive.”

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Puzzle Quest: Galactrix

By Kieron Gillen on February 25th, 2008.

Alec is feeling a little under the weather today.

While, as evidenced, Jim was running around like a TF2 scout at GDC, he didn’t see everything. GameSpot UK managed to get some time seeing the new Puzzle Quest spin-off, Puzzle Quest: Galactrix. ENVY. We possess ENVY.

Putting aside the Euro-Sci-Fi graphics, the biggest change is that the game’s based around a hex-based board with a more unusual gravity. For example, in a deep space level with no gravity, the gems will fall in the direction they’ve been matched, rather than just straight on down. Which makes sense. As it’s in space, and there’s only momentum and stuff. Also, instead of a single character class, you can gain different ships, which act like proxy character classes, with individual bits and pieces. They haven’t mentioned anything about there being no cheating, but we suspect there won’t be any, as there never was. No, really.

There’s also footage for the game, which features Puzzle Quest designer Steve Fawkner talking about the game in an impressively fashionable leather jacket. At least for a game designer, anyway. That’s here.

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Puzzle Quest A Go-Go

By John Walker on October 10th, 2007.

This isn’t about Valve either. Because you know, games are busy.

Kieron posted a couple of days ago about the freshly confirmed release date for Puzzle Quest: Challenge of the Warlords, on the 22nd Oct. Turns out their “confirmation” wasn’t enormously accurate, what with the game being on Gamersgate today.

No, it's just uncannily similar to the one in the other post.

It’s a teeny weeny download of only 85.8MB (exactly six Peggles) (don’t believe the 58.94MB (4.12P) lie on the game’s main page), but you do have to jump through the fiery hoops of Gamersgate’s registration, then paying, then downloading their downloader, then downloading the game proper, then installing it. Which doesn’t take long, but blimey.

But hooray! This year’s Trinity of Puzzle Games is complete.

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Puzzle Quest: Release Date Confirmed

By Kieron Gillen on October 8th, 2007.

The PC Demo’s been online for months, which was leading me to wonder what on earth was delaying the full version. Thankfully, it’s all sorted out, and will be out on the 22nd in the US. This is a good thing.

Baldur's Gate III: Invasion Of the Coloured Jewels

Puzzle Quest joins Peggle and Bookworm Adventures, becoming the third part of the holy Puzzle Trinity this year. Peggle (available to download here, weighing in at 14.3 MB or the size of 1 Peggle) is the one which has innovated in terms of mechanisms – mashing Pachinko into an inversed Puzzle Bobble. Bookworm Adventures and Puzzle Quest innovate in terms of structure. In Puzzle Quest’s case, it takes a simple RPG/Quest game and where they’d normally have battles, inserts games of Zoo Keeper. Shockingly, it works brilliantly. And, to add to the absurdity, the whole thing is set place in the none-more-PC-ier Warlords universe.

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