Posts Tagged ‘puzzle’

Parcel Force: This Way Up Is A Cute Puzzler

By John Walker on December 9th, 2014.

Here’s a rather sweet little puzzle game, that’s yours completely free. It’s called This Way Up, in which you roll a packaging box around tiled levels, trying to reach a goal tile. But all the while attempting to keep your cardboard cube facing the right way to be able to, er, fire purple blasts of magic.

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Freeware Garden: Petrichor

By Konstantinos Dimopoulos on December 8th, 2014.

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

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Sokobanology Lessons: Polyology

By John Walker on December 4th, 2014.

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

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Oh Hi: Oh Hi

By John Walker on November 25th, 2014.

The best puzzle games are those where you never have to guess. It’s why Minesweeper is a steaming pile of elephant poo, and Picross is the greatest thing to happen to humanity. Oh Hi, a neat, simple web-based game by Q42, is in the correct category.

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Freeware Garden: Over My Dead Body

By Konstantinos Dimopoulos on November 13th, 2014.

The ghosts, the gunmen and the zombies.

Noel Brody worked for the evil Mortiga Consolidated, but never suspected that protesting the weaponization of her research would lead to her being murdered. What she further failed to imagine was that her death would also transform her into both a zombie and a ghost and get her to star in her very own game: Over My Dead Body.

Noel must now fight her way through Mortiga’s lovely-yet-deadly isometric corporate headquarters and exact horrible, bloody revenge on all the immoral bastards who killed her and are apparently about to kill more people for money. Finding a cure for her doubly-undead affliction, or possibly reclaiming her work for the good of humanity, should be considered an added bonus.

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Eigengrau Menagerie: Not A Collection of Sneezing Sounds

By Cassandra Khaw on November 9th, 2014.

I swear I wasn't trying to sneak a peek of you in the bathroom, lady. Seriously. You're not even my type. I mean, you're pretty. But, I like them with skin and not - god, I'm in trouble, aren't I? Please don't -

Lifeforms? Lifeforms? The Eigengrau Menagerie is a classy place for deep cogitations and Thoughtforms, sir. Currently embroiled in the popularity contest that is Steam Greenlight, The Eigengrau Menagerie is a sumptuous little puzzle-adventure game, filled with phantasmagorical art and a literary soul.

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The Talos Principle’s Demo Will Test Your Humanity

By Cassandra Khaw on November 8th, 2014.

You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.

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Freeware Garden: Masami – Sushi Ace

By Konstantinos Dimopoulos on October 27th, 2014.

One for relatively healthy food too.

It may have been a crucial part of Sega’s marketing strategy 20 years ago, but, inspired as it may have been, Columns never really came close to replicating the ridiculous success of Tetris. Chances are Masami – Sushi Ace won’t do much better either, despite it being a lovely take on the classic formula of the falling blocks arcade puzzler.

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Hexcells Infinite Is Out Monday, All Other Gaming To Cease

By John Walker on August 28th, 2014.

Alice woz ere.

Oh Hexcells. How I love thee. As a man obsessed with puzzle games, it is with no small amount of consideration that I say Hexcells is the best new puzzle in the last few years. I’ve jabbered my delight over both Hexcells and sequel Hexcells Plus previously, and I’m giddy-thrilled to see that there’s to be a third and final game in the series, out next month, called Hexcells Infinite. And it’s out on Monday.

…final?!

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Wot I Think: Mind – Path To Thalamus

By John Walker on August 11th, 2014.

Spanish-born Mind: Path To Thalamus is a first-person puzzler with some really astonishingly pretty levels. Is it a cerebral experience, a sensory delight? (Jokes for neurologists, there!) Here’s wot I think:

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Wot I Think: Dynetzzle Extended

By John Walker on July 22nd, 2014.

Dynetzzle Extended may be the worst name of a game I’ve ever seen, but the puzzle is interesting. I took a look at the free 10 level version back in March, and now the full 25 level version is released, for a mere single dollar. Does it expand nicely into a larger puzzle game? Here’s wot I think:

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Rubik’s Surface: Flip

By Adam Smith on May 12th, 2014.

Take me out for a romantic meal and you’ll have to order that fourth bottle of wine before I reveal an emotion and even then it’s likely to warp into a desire to find a dark underground club that plays music sucked from the scabby centre of the nineties. A bellyfull of Pinot Noir and a blast of Longpigs, and I’m done – vanishing into the forest of bodies on the dancefloor. Not a cheap date, or a particularly satisfying one.

When it comes to puzzle games, I’m the cheapest of cheap dates though, as Flip proved to me a few moments ago. The free version of this attractive and perplexing perception-troubler contains ‘more than 20 puzzles’ but I recognised the potential limits of my patience after around fifteen. It’s clever stuff though and the full version, which is $2.49 (50% discounted) at present, offers more than a thousand conundrums.

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Impressions: Ether One

By John Walker on April 3rd, 2014.

First-person adventure Ether One aims to explore a difficult subject – dementia – through storytelling and puzzles. The debut game from indie team White Paper Games is out now, and I’ve had a play. And a struggle. You can read my thoughts below.

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