Posts Tagged ‘puzzle’

Infinifactory Adds New Mini-Campaigns And Blocks

By Cassandra Khaw on June 27th, 2015.

Build your own future

Infinifactory [official site] isn’t quite the game it is meant to be just yet, still on Steam Early Access, but that hasn’t stopped our John Walker from really enjoying its brain-twisting twists and turns. To summarize from the alpha preview, this new puzzle title from Zachtronics is very obtuse, very good, and very much something that would benefit from updates – like this one!

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Impressions: Color Assembler

By John Walker on June 3rd, 2015.

It’s a bold move when your options screen requires a working understanding of your game mechanics. Bold, and daft. But I’m going to forgive Color Assembler this enormity purely because its ataraxic atmosphere lulls me back into a state of imperturbable calm. I’m even forgiving how bloody confusing it is.

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Wot I Think: Loop

By John Walker on May 22nd, 2015.

Previously released on itch.io, puzzle game Loop arrives on Steam today. I’ve been creating order from chaos, to tell you wot I think.

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Wot I Think: Parallax

By John Walker on March 16th, 2015.

As first-person puzzle games get more complicated, we have two choices as a species. To develop mightier, more powerful brains than ever before, or to just try not to think too hard and hope it works out. After the Digipen team that brought us Narbacular Drop opened up very apposite portals in our minds, the genre has run with it, leading to the brain-straining likes of Infinifactory, Void, Antichamber, Standpoint, The Talos Principle and Mind: Path To Thalamus. And as the concepts get more complex, the contortions our brains need to achieve get bendier.

I think Parallax [official site] might have given my brain a nasty sprain.

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Let’s Make Music Together: Cadence

By John Walker on March 4th, 2015.

We last mentioned Cadence [Kickstarter page] back in March last year, a music puzzler where connecting nodes allows pulses of tune to create looping patterns. I met up with developer Peter Cardwell-Gardner at GDC this year, to learn how the project is expanding its ambitions, and has launched a Kickstarter to help it get there.

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Badland Coming To PC

By Cassandra Khaw on January 30th, 2015.

So barkin' pretty

Gorgeously atmospheric sidescrolling float-em-up Badland [official site] began life as a tadpole on iOS. It has made a fair few ripples since it appeared in the App Store, picking up a bevy of awards. And now, after much splashing about on mobile devices, the game is making a spring migration for the bigger waters of the PC, the – pfft. Who cares about consoles? Let’s carry on.

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Wot I Think: Gravity Ghost

By John Walker on January 27th, 2015.

Gravity Ghost (official site) has been on the horizon since 2013’s Indiecade. The physics puzzler is at last with us. It soothed a sickly baby to sleep, but did his father enjoy it too? Here’s wot I think:

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Freeware Garden: MonoDi

By Konstantinos Dimopoulos on January 26th, 2015.

A gun that only shoots in one direction might be physically improbable, but it can also turn any platformer that involves shooting into a puzzle game. That’s what’s happened to MonoDi, in which you puzzle, shoot and jump your way through 25 unexpectedly varied single-screen levels, each sporting functional if cute graphics, lots of alien eggs to destroy, and bits of badly spelled plot to read through.

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Infinifactory: Early Access Impressions

By John Walker on January 22nd, 2015.

Oh my goodness, Infinifactory is difficult.

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Parcel Force: This Way Up Is A Cute Puzzler

By John Walker on December 9th, 2014.

Here’s a rather sweet little puzzle game, that’s yours completely free. It’s called This Way Up, in which you roll a packaging box around tiled levels, trying to reach a goal tile. But all the while attempting to keep your cardboard cube facing the right way to be able to, er, fire purple blasts of magic.

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Freeware Garden: Petrichor

By Konstantinos Dimopoulos on December 8th, 2014.

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

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Sokobanology Lessons: Polyology

By John Walker on December 4th, 2014.

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

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Oh Hi: Oh Hi

By John Walker on November 25th, 2014.

The best puzzle games are those where you never have to guess. It’s why Minesweeper is a steaming pile of elephant poo, and Picross is the greatest thing to happen to humanity. Oh Hi, a neat, simple web-based game by Q42, is in the correct category.

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