Posts Tagged ‘puzzle’

Dynetzzle: Terrible Name, Interesting Game

By John Walker on March 13th, 2014.

Here’s a novel puzzle game, with a deeply peculiar name. Dynetzzle – seemingly crafted in a special laboratory to be the most forgettable, irrelevant, and impossible to remember how to spell game name of all time – is based around unfolded dice. Nets of cubes, combined with the magical fact that all opposite sides of a dice add up to 7. Combine those two elements, and you get a rather nice idea for a little puzzle game. One that is, apparently, soon to become a bigger puzzle game. But you can play the 10-level version for free, right now.

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Cadence: Where Physics And Music Fall In Love

By John Walker on March 5th, 2014.

When you watch the first-look video for Cadence, a self-described “zen-like audio-generative puzzle game”, you’re going to stare blankly for the first 40 seconds, unsure why this black and grey thing should be of interest. Then at 41 seconds you’ll go, “Ooooh.” If you don’t, it means you’re rubbish, so you’d best not admit to it.

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Nothing To Hide Is A Very Smart Anti-Stealth Game

By John Walker on February 12th, 2014.

Nothing To Hide‘s statements on privacy and surveillance aren’t subtle. This is a really interesting puzzle game in which you must dutifully spy on yourself, constantly ensuring that government cameras are able to see you wherever you go. And despite currently being in development, it’s entirely in the public domain, copyright free, for code, art, music, etc. “By giving up ‘power’ on my art,” says creator Nick Liow, “my art can have more power.”

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Impressions: Faif

By John Walker on January 28th, 2014.

I adored Puzzle Quest. But I’ve yet to truly adore anything else that’s followed in its wake (including Puzzle Quest 2), with the exception of 10,000,000. There is something spellbinding about 10m’s distillation of the concept, simplifying the combination of match-3 with RPG, down to this fast-paced compulsive madness. (Having finished it twice, I’d like to remind creator Luca Redwood to RELEASE THE NEW CONTENT SOON.)

And then out of Ludum Dare comes Faif. Yes, Faif. It’s the idea minimalised even further. It’s in development now, but playable as that process goes along. New elements are being regularly added, or tweaked, and it’s free to follow along.

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State Of Play’s KAMI Now On PC: Could Use A Hint

By John Walker on January 27th, 2014.

KAMI, the puzzle game from Lume creators State Of Play Games, is now out on Steam. And as is rather often the case, the PC port of the mobile game is definitely the superior version. There are still some silly issues, though.

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Flipping Good News: KAMI Kaming To PC, Soon

By John Walker on January 6th, 2014.

Here’s a nice piece of news to brighten a dreary Monday. KAMI – the superbly received puzzler for IOS – is heading to the PC. This is from State Of Play Games, who brought us the lovely Lume, and are working on the forthcoming (and even lovelier looking) Lumino City. KAMI is also now out on Android too, for proper decent people who don’t have iThings, like ME. But the important thing is: PC version very soon. There’s a trailer below, so you can find out why you should care.

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Wot I Think: Hexcells Plus

By John Walker on December 11th, 2013.

My favourite puzzle game of the year just doubled in size. Another collection of 36 puzzles, this time far harder than the last. Here’s wot I think:

My cat, Dexter, has been missing for nine days now. Which is horrible. While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of all, The Cat Magazine. I’ve been pretty much miserable for eight days straight, so it’s with this context that I tell you how bloody delighted I am that there’s a new version of Hexcells released: Hexcells Plus.

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Wot I Think: Tetrobot

By John Walker on October 18th, 2013.

We are being blessed with some excellent puzzle games of late. But having played the exquisite Hexcells through four times, I was really looking for something else. I wasn’t expecting it to be Tetrobot, but blimey, it is. Here’s wot I think of Blocks That Matter creator SwingSwingSubmarine’s superb, and enormously difficult robotic puzzler:

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Impressions: Full Bore

By John Walker on October 8th, 2013.

It’s widely accepted that there are far too few porcine-digging games. Full Bore is one attempt to redress this gap, an open-world puzzler in which you, a burrowing boar, must explore the piggy mines and solve piggy puzzles. I’ve had a piggy look.

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Perfection Isn’t, But Still A Quiet, Calming Puzzler

By John Walker on September 4th, 2013.

Well, no it quite clearly isn't.

Perfection is a silly name to give a game. It’s asking for trouble. It’s also an extremely odd choice for this peculiar-yet-enticing puzzle game, since it absolutely does not require anything close. Instead this is about chopping up odd geometric shapes to approximate a target shape. It should have been called Approximate. And then it would have avoided all this complaining.

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I Cannot Figure Out What To Do In Starseed Pilgrim

By John Walker on March 14th, 2013.

The game isn’t new, but we’ve stumbled our way past it like the blundering fools we are. Starseed Pilgrim is a puzzle game that offers you a peculiar set of abilities, and no instructions. No guidance how to use the “seeds” you can plant to grown variously coloured blocks, nor any guidance as to what you’re supposed to be doing with them. Finding out is the point of the game. I failed at this game.

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Wot I Think: The Bridge

By John Walker on February 26th, 2013.

Obeying the new law that all puzzle games must rotate is The Bridge – a black and white, Escher-inspired set of reality bending puzzles from The Quantum Astrophysicists Guild. The last time we heard from it was a demo released in late 2011, but now it’s here, on Steam, GamersGate and the Humble Store. But should you spend your £12? Here’s wot I think.

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6180 The Moon Is A Very Pretty Thing

By John Walker on January 23rd, 2013.

Having recently thrust itself into the ungainly cockfight of Greenlight, Turtle Cream and PokPoong Game’s 6180 The Moon has reminded me to post its utterly gorgeous trailer. Incredibly simple-looking – basically a circle moving around some white boxes and spikes – it manages to be really very enchanting too.

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