Posts Tagged ‘puzzle’
By Adam Smith on September 22nd, 2011.

I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.
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indie, indieCade, platformer, puzzle, the bridge.
By Adam Smith on September 15th, 2011.

I’ve been playing the alpha version of a new shape-popping game called Rotion. When I read that it was a shape-popping game I expected it to be like Pang or Bubble Bobble. It’s actually more like flOw crossed with one of those buzz wire games that used to scare me as a child because I thought I was under threat of severe electrocution. Rotion doesn’t scare me but it does frustrate me a bit, though not always in a bad way. It’s up on Desura, with a demo, and a £3.49 preorder gives access to every build right up until release. There’s a trailer after the jump along with some thoughts.
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alpha, demo, Desura, indie, novemberdoddy, puzzle, rotion.
By John Walker on July 14th, 2011.

I’m sure you don’t need me to tell you that it’s Puzzle Moppet Awareness Day. The puzzle game by Garnet Games is adopting a trick widely used in the iOS world (gratuitous plug for Free App Hero, which offers a daily round up all the best free games for iThings) of going free for a day. While the PC has recently been enjoying Steam sales, pay-what-you-want schemes, and so on, few have adopted the model that’s working so effectively on Apple’s handhelds of just being free for a single day so word gets out. That’s what’s happening here.
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free, Garnet Games, indie, puzzle, Puzzle Moppet.
By John Walker on July 12th, 2011.

It’s good to play a puzzle game that knows it’s a puzzle game. Browser game Impasse has no story, no faux-justification for its existence, no attempt to claim you’re saving the world by solving its stages. It’s simply a challenge, and it’s an excellent one.
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free, Impasse, indie, puzzle, webgame.
By John Walker on June 23rd, 2011.

Gosh, can it really be over a year since I posted a Nekogames Hoshi Saga game? I do not understand the passing of time. Fortunately I do understand how to find stars in 25 simple but lovely microgames. I mean, I should, I’d already completed 125 of them. Bringing it up to 150 is Hoshi Saga Ringeon, and it’s as worth playing as all previously. Still too simple for the most part, but always engaging and satisfying to hear that ‘pling!’ as each is solved. You really ought to bloody well listen to me and go play them. I won’t stop posting about them until you do.
free, hoshi saga, Hoshi Saga Ringeon, nekogames, puzzle.
By John Walker on June 15th, 2011.

You may remember Proun, the puzzle racing game we first mentioned in 2009. The one with that blisteringly pretty trailer. The good news is, it’s out later this month, on the 24th. The better news is, it’s pay what you want. There’s an exclusive look at the new trailer below.
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free, indie, Joost van Dongen, pay what you want, proun, puzzle, Racing.
By John Walker on May 31st, 2011.

Lead & Gold developer FatShark have their next game coming out on Steam in about three hours. Called Hamilton’s Great Adventure, it couldn’t have any less to do with their previous output. It’s a sort of single-player co-op/local co-op, in which you control adventurer Ernest Hamilton and his parrot friend Sasha, in a series of tile-based puzzles. Although the “tile-based” is nicely presented, giving the impression of a much more lustrous, 3D world. It’s a fairly simple affair to control both characters on your own, and with one wholly on the keyboard and the other on the mouse, you can easily share the effort with anyone you keep trapped in your lair. We’ll have some proper impressions of the game soon. You’ll be able to play it at 8pm tonight (oddly there’s no declared price yet), and in the meantime you can read our interview with the developers about the game. And there’s the new trailer below.
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fatshark, Hamilton's Great Adventure, puzzle, trailer.
By John Walker on May 31st, 2011.

In October 2009 I very rightly was enormously excited by the lunatic joy of RunMan. Its infectious brightness and unhinged glee were a big part of that. Developer Tom Sennett has picked up on the same vibe in his latest game, the brilliantly named Deepak Fights Robots (if you do nothing else, click on that link). It’s a puzzle platform game, heavily inspired by Bubble Bobble, but, well, brighter.
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Deepak Fights Robots, indie, platform, puzzle, Tom Sennett, trailer.
By John Walker on May 9th, 2011.

That’s if you have a spare £12 on Steam (or even £15 £12 now too – the power we wield! – on GamersGate) for a game that should probably cost closer to £6. Just browsing through Steam I spotted a recent addition I realised we’d not written about yet, and wondered if that meant it was the usual “casual” blather. It’s not. The Tiny Bang Story is absolutely lovely.
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Colibri Games, feature, indie, puzzle, The Tiny Bang Story.
By John Walker on December 10th, 2010.

I would like to see the genre renamed please. “Match-3-or-more”. Matching just 3 is for loser wimps. I’m all about matching 5. The great-granddaddy of this ill-named puzzle favourite is Bejeweled, and PopCap have just released its third (well, nine hundred and seventeenth) incarnation, simply called Bejeweled 3. So has dragging gems into same-coloured lines changed dramatically enough to warrant yet another game? Here’s Wot I Think.
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Bejeweled® 3, feature, PopCap, puzzle, review, wot i think.
By John Walker on December 9th, 2010.

Here’s a classic bit of puzzling. Heavy Hogur, from Swedish indies, Spelagon, is the sort of puzzler that would have fit in well during the Amiga days. And indeed today. You play a fiery dwarf who’s somewhat over-familiar with gravity, who must mine all the crystals from a level before reaching the exit door. However, the majority of the tiles he walks across will crumble down a level after Hogur’s stepped upon them. Since he can’t climb, it’s about figuring the correct route that won’t leave him stranded.
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demo, free, Heavy Hogur, indie, puzzle, Spelagon.