Oh my goodness, Infinifactory is difficult.
RPS Feature Infinidifficulty
Here’s a rather sweet little puzzle game, that’s yours completely free. It’s called This Way Up, in which you roll a packaging box around tiled levels, trying to reach a goal tile. But all the while attempting to keep your cardboard cube facing the right way to be able to, er, fire purple blasts of magic.
Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.
Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.
Noel Brody worked for the evil Mortiga Consolidated, but never suspected that protesting the weaponization of her research would lead to her being murdered. What she further failed to imagine was that her death would also transform her into both a zombie and a ghost and get her to star in her very own game: Over My Dead Body.
Noel must now fight her way through Mortiga’s lovely-yet-deadly isometric corporate headquarters and exact horrible, bloody revenge on all the immoral bastards who killed her and are apparently about to kill more people for money. Finding a cure for her doubly-undead affliction, or possibly reclaiming her work for the good of humanity, should be considered an added bonus.
Lifeforms? Lifeforms? The Eigengrau Menagerie is a classy place for deep cogitations and Thoughtforms, sir. Currently embroiled in the popularity contest that is Steam Greenlight, The Eigengrau Menagerie is a sumptuous little puzzle-adventure game, filled with phantasmagorical art and a literary soul.
You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.
It may have been a crucial part of Sega’s marketing strategy 20 years ago, but, inspired as it may have been, Columns never really came close to replicating the ridiculous success of Tetris. Chances are Masami – Sushi Ace won’t do much better either, despite it being a lovely take on the classic formula of the falling blocks arcade puzzler.
Oh Hexcells. How I love thee. As a man obsessed with puzzle games, it is with no small amount of consideration that I say Hexcells is the best new puzzle in the last few years. I’ve jabbered my delight over both Hexcells and sequel Hexcells Plus previously, and I’m giddy-thrilled to see that there’s to be a third and final game in the series, out next month, called Hexcells Infinite. And it’s out on Monday.