Posts Tagged ‘puzzle’

Impressions: Splice

By John Walker on June 18th, 2012.

And I wrote this whole thing without making any references to biology or DNA.

My need for puzzle games is insatiable, constantly fed by the teams of enslaved designers I have generating me new Slitherlinks and Doodle Fit levels, as Telegraph cryptic crossword setters weep as their fingertips bleed from setting me more and more clues. Gathering them all a few seconds pause in their toils is Splice, a new puzzler from Auditorium developers, Cipher Prime. Will it do?

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Wot I Think: Vessel

By Adam Smith on March 6th, 2012.

I’ve been charmed by physics puzzler Vessel ever since I first saw its liquids in action, sloshing, spilling and trickling around as gravity intends. I wanted to be set loose in its steampunk world, to jump in puddles and catch raindrops in a bucket. Vessel had different ideas. It would let me play, but it also wanted me to think and it wanted me to think hard. Here’s wot I think about that.

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Snot Bad At All: Swindler

By John Walker on February 22nd, 2012.

This is my life with my current cold.

I have come to the conclusion that indie developers will never run out of cool new ways to meddle with platforming standards. The latest I’ve encountered is Swindler, from the pixel masters at Nitrome (check out why we rate them). Here you appear to play a blob of snot, who is able to let loose from his own ectoplasmic entity a long, stretchy green string, tied to a post at the top of a level, and then extended or contracted. However, rather than moving him about the world, you move the world about him.

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Dawwwwb: Backworlds Is A Lovely Paint-Based Puzzler

By Craig Pearson on February 10th, 2012.

A cat. WE MUST HELP HIM!
This is swish. Platform game Backworlds has just released a demo, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s just a few licks of a brush away from greatness.
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Cruel World: Q – Compressing The Heart

By John Walker on January 24th, 2012.

Big Ben originally had legs like this, until Oliver Cromwell ate them.

Despite looking a lot like Limbo, Kieron and other haters will be pleased to learn it doesn’t play like it. The deeply peculiar Q – Compressing The Heart is instead controlled by single mouse clicks, as you explore a twisted, dangerously organic world of shadows, in pursuit of your own heart. And if that sounds sweet or romantic, then you’ve quite the wrong impression.

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Not Ruble Trouble? Rubble Trouble Moscow

By John Walker on December 22nd, 2011.

This is how the Russians do it.

I do like destroying things. Buildings, hope, people’s lives. So I’m immediately drawn to Nitrome’s Rubble Trouble Moscow. You may remember the original Rubble Trouble in Feb last year, and apparently there was another one between then and now. This one is Russian themed, in so much as the characters are wearing hats, and the music is a bit Russian. The actual game is still blowing up buildings using a constantly changing arsenal of strange weapons. Now including tanks, dancing bears and gymnasts. And it’s still good fun, apart from a frustratingly drifty camera, and a game in a box which doesn’t capture your cursor. Which is annoying. But fortunately the rest of the game isn’t, and is infuriatingly morish. Even though I’m currently stuck on a level and getting increasingly frustrated.

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On Tilt: Terra – The Legend Of The Geochine

By John Walker on December 15th, 2011.

It's quite hard to capture tipping something up in a screenshot.

After I posted about the very splendid Void last week, another group from DigiPen Singapore, also finalists in the IGF China Student Prize, got in touch with a link to their entry, Terra: The Legend Of The Geochine. It’s a 3D third-person puzzle game, with the rather splendid feature of being able to tilt the world on a central pivot, as well as run around inside it.

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Impressions: These Robotic Hearts Of Mine

By John Walker on December 13th, 2011.

They sure are hearts.

Having garnered some attention on its mobile release, These Robot Hearts Of Mine has found its way to PC via Newgrounds. A puzzle game combined with a story of young lovers and robots, Alan Hazelden’s game aims to create an emotional tone to a more traditional puzzling idea. Does it work?

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Void: A Potential Idea For A Portal 3?

By John Walker on December 12th, 2011.

I kind of wish it were a time torch, looking at this screenshot.

I really don’t think I’m exaggerating. In the same way that Narbacular Drop made you sit back and go, “Woah!”, so too does Void. It’s certainly not the first time manipulating time bubbles in the world has been done, but it’s certainly the best I’ve ever seen it, and it’s the first time it’s just felt right.

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Your Turn: Molecat Twist Demo, Trailer

By John Walker on November 22nd, 2011.

Beware monsters.

RPS has an issue with Kickstarter projects, as we’ve mentioned before. We are contacted by very many developers who tell us about their wonderful ideas for games, perhaps even with a concept teaser video, and then ask if we can promote their Kickstarter so they can make it. Well, we’re afraid not, because that puts us in the position of asking our readers to give money to a game for which we’ve not even seen a screenshot. And we’re not okay with that. Then there’s the more subtle issue with games that do have some content, and then want Kickstarter promotion, when we’ve no way of knowing that they’ll actually make the game. Such a situation occurs with Molecat Twist, from a four-person multi-national indie team who want a bunch of money to finish their game. Except, well, they’ve a working demo of the game you can play right now. So that’s what I’m posting about.

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Star Me Kitten: Hoshi Saga 7

By John Walker on November 21st, 2011.

One day everyone will realise I'm right about these games.

It’s on days like today, when there is NO PC NEWS AT ALL, that I remember to return to Neko Games. The creator of the wonderful Hoshi Saga series has always created a new gem since my last visit, and it’s just as true today. Today there’s Ouka. It’s similar to the star-hunting antics of Hoshi Saga, in that you’re aiming to complete lots of very short Flash-based puzzles, but this time it’s all about clicking on the flower. How you can go about doing that is the unique puzzle for each level, with that unique Neko Games logic. And then, wait, oh my goodness, is that a new Hoshi Saga too?

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Red Sliding Hood: A Day In The Woods

By Adam Smith on September 26th, 2011.

Miles to go before she sleeps

RetroEpic Studios dropped me a line earlier to tell me that they’d released a new “sliding puzzle type game”. This filled me with dread because my brain isn’t wired to complete those things. I actually had to look up solutions on Youtube when Alice: Madness Returns decided it’d be a good idea for me to have a go at one of those infernal switcharoos. Thankfully, A Day In The Woods isn’t that kind of sliding block puzzle at all. Instead of making pictures, you’re making routes for Red Riding Hood to follow through the woods, so it’s about navigation of a single piece rather than rearrangement of a group. As an extra treat, the art design, which makes the whole thing look a bit like a fancy wooden gameboard, is beautiful. There’s a trailer yonder and you’ll find a link to the demo, for both Windows and OSX, on this page.

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Unlevel Crossing: The Bridge

By Adam Smith on September 22nd, 2011.

this really is disturbingly like my dreams

I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.

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