Posts Tagged ‘puzzle’

Out Today: Hamilton’s Great Adventure

By John Walker on May 31st, 2011.

This is the only correct way to end a level.

Lead & Gold developer FatShark have their next game coming out on Steam in about three hours. Called Hamilton’s Great Adventure, it couldn’t have any less to do with their previous output. It’s a sort of single-player co-op/local co-op, in which you control adventurer Ernest Hamilton and his parrot friend Sasha, in a series of tile-based puzzles. Although the “tile-based” is nicely presented, giving the impression of a much more lustrous, 3D world. It’s a fairly simple affair to control both characters on your own, and with one wholly on the keyboard and the other on the mouse, you can easily share the effort with anyone you keep trapped in your lair. We’ll have some proper impressions of the game soon. You’ll be able to play it at 8pm tonight (oddly there’s no declared price yet), and in the meantime you can read our interview with the developers about the game. And there’s the new trailer below.

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Fetch Your Shades: Deepak Fights Robots

By John Walker on May 31st, 2011.

This is not a representatively colourful scene.

In October 2009 I very rightly was enormously excited by the lunatic joy of RunMan. Its infectious brightness and unhinged glee were a big part of that. Developer Tom Sennett has picked up on the same vibe in his latest game, the brilliantly named Deepak Fights Robots (if you do nothing else, click on that link). It’s a puzzle platform game, heavily inspired by Bubble Bobble, but, well, brighter.

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Oh My Goodness, Play The Tiny Bang Story

By John Walker on May 9th, 2011.

I wish all games could be lovely, sometimes.

That’s if you have a spare £12 on Steam (or even £15 £12 now too – the power we wield! – on GamersGate) for a game that should probably cost closer to £6. Just browsing through Steam I spotted a recent addition I realised we’d not written about yet, and wondered if that meant it was the usual “casual” blather. It’s not. The Tiny Bang Story is absolutely lovely.

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Wot I Think: Bejeweled 3

By John Walker on December 10th, 2010.

The grandoise presentation is half the charm.

I would like to see the genre renamed please. “Match-3-or-more”. Matching just 3 is for loser wimps. I’m all about matching 5. The great-granddaddy of this ill-named puzzle favourite is Bejeweled, and PopCap have just released its third (well, nine hundred and seventeenth) incarnation, simply called Bejeweled 3. So has dragging gems into same-coloured lines changed dramatically enough to warrant yet another game? Here’s Wot I Think.

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Weight Watchers: Heavy Hogur

By John Walker on December 9th, 2010.

He's not heavy, he's just big-bearded.

Here’s a classic bit of puzzling. Heavy Hogur, from Swedish indies, Spelagon, is the sort of puzzler that would have fit in well during the Amiga days. And indeed today. You play a fiery dwarf who’s somewhat over-familiar with gravity, who must mine all the crystals from a level before reaching the exit door. However, the majority of the tiles he walks across will crumble down a level after Hogur’s stepped upon them. Since he can’t climb, it’s about figuring the correct route that won’t leave him stranded.

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Green Grow The RUSH Is O-ut Soon*

By John Walker on December 2nd, 2010.

More bright, cheery games, please.

Kieron had big love for this year’s Toki Tori, a fiendish puzzle game by indie developers Two Tribes. They’ve got a new game that’s due out in two days, and just received a debut trailer: RUSH. It’s a puzzle game, but completely different from their previous game. This time it’s a 3D cube-rolling affair, which at first glance made me think of the iOS game Edge (the one that suffered from Tim Langdell’s impotent attacks.) But it quickly becomes apparent that it’s not the same at all. It’s about guiding multiple blocks to their targets, creating paths for the perpetually moving cubes. And from the trailer below, it looks pretty lovely.

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Gel Proves Slippery: Portal 2 Now In April

By John Walker on November 18th, 2010.

Waiting for the Valve train, late again.

In news that will only surprise Simon Surprisington of Surpriseland, Valve have declared a delay for Portal 2′s release. They’re calling it their “shortest delay in Valve history.” No longer shall we be seeing the game in February next year, but instead, April. April 18th, to be precise, which they won’t be. It’s an extra two months to wait to find out what it’s like to throw gel at the walls, without breaking into your hairdressers at night and causing trouble. Fortunately, their press release announcing this delay is very funny, so the news is more palatable. It’s below.

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Illiberation Theology: Gods Vs Humans Demo

By John Walker on November 17th, 2010.

Apparently the gods don't want humans in heaven. Cluttering up the place.

It seems a slightly imbalanced fight. But these are some resilient humans. Zallag’s Gods Vs. Humans is a tower-destroying puzzle game, and while I’m beyond certain that there’s an obscure example of the same idea released for the Amiga in 1992 that someone will point out, it’s an original approach for me. You play a god, whose job it is to prevent the humans from building a tower that reaches the heavens. To do this you use a combination of offensive and defensive powers, while attempting to not turn the humans completely against you. It’s a balance of destroying their heretical creations, but without losing their faith. It’s also about as complicated a set of instructions as I’ve ever seen.

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Chemically Altered: SpaceChem

By John Walker on October 25th, 2010.

Ah, so the red and the blue lines represent... oh wait no I've no clue.

Putting the puzzling into puzzle games is SpaceChem. I’ve just watched the indie game’s trailer, and I’ve absolutely no idea what on Earth it’s all about. However, KB who kindly emailed me about it says it does make sense to him. So much so he’s able to conclude: “It looks like you actually design circuits or something to accomplish a task, such as combining molecules, I think.” Crystal clarity! You can watch the trailer below, for what looks like a genuinely intriguing game, by a developer with the best name I’ve seen in ages: Zachtronics Industries.

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A Couple Of Hours With: Puzzle Dimension

By John Walker on July 13th, 2010.

Sunflowers - the favourite gaming flower.

Last month a puzzle game appeared from Jesper Rudberg (16th century bishop of Skara, Sweden) and Anders Pistol (Swedish latinist and medievalist), now working under the name Doctor Entertainment, and Jim told you this. It’s called Puzzle Dimension. I was reminded of it by GameTrailers, as they sometimes do, peculiarly posting the “debut trailer” a month late. I’m glad they did, as it led me to play it, and it’s rather good.

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Bob Came In Virtual Pieces: New BCIP DLC

By John Walker on May 17th, 2010.

Lovely, lovely Bob.

The very lovely Bob Came In Pieces, the puzzle game in which you can augment your ship with bits and bobs found in the levels, has added an extra chapter in celebration of its being released for Mac on Steam. Levels for both the PC and Mac version, I should stress. It’s a completely free pack, six levels of physics-manipulating shenanigans set in a beautiful virtual reality world. You can see a trailer for it with your eye, if you’ll only click below.

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Puzzle Bots Released, Demo Out

By John Walker on May 7th, 2010.

Look what a lovely time they're having.

I’m trying to think of a way to link the new puzzle/adventure game from Erin Robinson and Dave Gilbert, Puzzle Bots, to a hung parliament in the UK election… Right, okay, here we go. In this hybrid game you control up to five robots at once, who are all forced to work in coalition with each other in order to complete tasks that would otherwise be impossible on their own. Come on – that’s why they pay me the big bucks*. It’s a game that’s out today.

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Star Plucker: Hoshi Saga 5

By John Walker on April 26th, 2010.

I'm so running out of star-based headlines for these games.

Crikey, a new one already! I do so love the Hoshi Saga series from Nekogames, as I was saying but only the other day. Part five is available now, and it’s fantastic. Once more there’s twenty-five micro-challenges asking you to find a star within an inventive, cute way. And unlike part four, this time there’s toughies amongst the delightfully simple.

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