This is swish. Platform game Backworlds has just released a demo, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s just a few licks of a brush away from greatness.
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Posts Tagged ‘puzzle’
By Craig Pearson on February 10th, 2012.
By John Walker on January 24th, 2012.
Despite looking a lot like Limbo, Kieron and other haters will be pleased to learn it doesn’t play like it. The deeply peculiar Q – Compressing The Heart is instead controlled by single mouse clicks, as you explore a twisted, dangerously organic world of shadows, in pursuit of your own heart. And if that sounds sweet or romantic, then you’ve quite the wrong impression.
By John Walker on December 22nd, 2011.
I do like destroying things. Buildings, hope, people’s lives. So I’m immediately drawn to Nitrome’s Rubble Trouble Moscow. You may remember the original Rubble Trouble in Feb last year, and apparently there was another one between then and now. This one is Russian themed, in so much as the characters are wearing hats, and the music is a bit Russian. The actual game is still blowing up buildings using a constantly changing arsenal of strange weapons. Now including tanks, dancing bears and gymnasts. And it’s still good fun, apart from a frustratingly drifty camera, and a game in a box which doesn’t capture your cursor. Which is annoying. But fortunately the rest of the game isn’t, and is infuriatingly morish. Even though I’m currently stuck on a level and getting increasingly frustrated.
By John Walker on December 15th, 2011.
After I posted about the very splendid Void last week, another group from DigiPen Singapore, also finalists in the IGF China Student Prize, got in touch with a link to their entry, Terra: The Legend Of The Geochine. It’s a 3D third-person puzzle game, with the rather splendid feature of being able to tilt the world on a central pivot, as well as run around inside it.
By John Walker on December 13th, 2011.
Having garnered some attention on its mobile release, These Robot Hearts Of Mine has found its way to PC via Newgrounds. A puzzle game combined with a story of young lovers and robots, Alan Hazelden’s game aims to create an emotional tone to a more traditional puzzling idea. Does it work?
By John Walker on December 12th, 2011.
I really don’t think I’m exaggerating. In the same way that Narbacular Drop made you sit back and go, “Woah!”, so too does Void. It’s certainly not the first time manipulating time bubbles in the world has been done, but it’s certainly the best I’ve ever seen it, and it’s the first time it’s just felt right.
By John Walker on November 22nd, 2011.
RPS has an issue with Kickstarter projects, as we’ve mentioned before. We are contacted by very many developers who tell us about their wonderful ideas for games, perhaps even with a concept teaser video, and then ask if we can promote their Kickstarter so they can make it. Well, we’re afraid not, because that puts us in the position of asking our readers to give money to a game for which we’ve not even seen a screenshot. And we’re not okay with that. Then there’s the more subtle issue with games that do have some content, and then want Kickstarter promotion, when we’ve no way of knowing that they’ll actually make the game. Such a situation occurs with Molecat Twist, from a four-person multi-national indie team who want a bunch of money to finish their game. Except, well, they’ve a working demo of the game you can play right now. So that’s what I’m posting about.
By John Walker on November 21st, 2011.
It’s on days like today, when there is NO PC NEWS AT ALL, that I remember to return to Neko Games. The creator of the wonderful Hoshi Saga series has always created a new gem since my last visit, and it’s just as true today. Today there’s Ouka. It’s similar to the star-hunting antics of Hoshi Saga, in that you’re aiming to complete lots of very short Flash-based puzzles, but this time it’s all about clicking on the flower. How you can go about doing that is the unique puzzle for each level, with that unique Neko Games logic. And then, wait, oh my goodness, is that a new Hoshi Saga too?
By Adam Smith on September 26th, 2011.
RetroEpic Studios dropped me a line earlier to tell me that they’d released a new “sliding puzzle type game”. This filled me with dread because my brain isn’t wired to complete those things. I actually had to look up solutions on Youtube when Alice: Madness Returns decided it’d be a good idea for me to have a go at one of those infernal switcharoos. Thankfully, A Day In The Woods isn’t that kind of sliding block puzzle at all. Instead of making pictures, you’re making routes for Red Riding Hood to follow through the woods, so it’s about navigation of a single piece rather than rearrangement of a group. As an extra treat, the art design, which makes the whole thing look a bit like a fancy wooden gameboard, is beautiful. There’s a trailer yonder and you’ll find a link to the demo, for both Windows and OSX, on this page.
By Adam Smith on September 22nd, 2011.
I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.
By Adam Smith on September 15th, 2011.
I’ve been playing the alpha version of a new shape-popping game called Rotion. When I read that it was a shape-popping game I expected it to be like Pang or Bubble Bobble. It’s actually more like flOw crossed with one of those buzz wire games that used to scare me as a child because I thought I was under threat of severe electrocution. Rotion doesn’t scare me but it does frustrate me a bit, though not always in a bad way. It’s up on Desura, with a demo, and a £3.49 preorder gives access to every build right up until release. There’s a trailer after the jump along with some thoughts.
By John Walker on July 14th, 2011.
I’m sure you don’t need me to tell you that it’s Puzzle Moppet Awareness Day. The puzzle game by Garnet Games is adopting a trick widely used in the iOS world (gratuitous plug for Free App Hero, which offers a daily round up all the best free games for iThings) of going free for a day. While the PC has recently been enjoying Steam sales, pay-what-you-want schemes, and so on, few have adopted the model that’s working so effectively on Apple’s handhelds of just being free for a single day so word gets out. That’s what’s happening here.
By John Walker on July 12th, 2011.
It’s good to play a puzzle game that knows it’s a puzzle game. Browser game Impasse has no story, no faux-justification for its existence, no attempt to claim you’re saving the world by solving its stages. It’s simply a challenge, and it’s an excellent one.