Posts Tagged ‘puzzle’

Like A Record: Rotion Alpha Impressions

By Adam Smith on September 15th, 2011.

kaleidoscope eyes

I’ve been playing the alpha version of a new shape-popping game called Rotion. When I read that it was a shape-popping game I expected it to be like Pang or Bubble Bobble. It’s actually more like flOw crossed with one of those buzz wire games that used to scare me as a child because I thought I was under threat of severe electrocution. Rotion doesn’t scare me but it does frustrate me a bit, though not always in a bad way. It’s up on Desura, with a demo, and a £3.49 preorder gives access to every build right up until release. There’s a trailer after the jump along with some thoughts.

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Free Puzzling: Puzzle Moppet Awareness Day

By John Walker on July 14th, 2011.

It's not a smiley game.

I’m sure you don’t need me to tell you that it’s Puzzle Moppet Awareness Day. The puzzle game by Garnet Games is adopting a trick widely used in the iOS world (gratuitous plug for Free App Hero, which offers a daily round up all the best free games for iThings) of going free for a day. While the PC has recently been enjoying Steam sales, pay-what-you-want schemes, and so on, few have adopted the model that’s working so effectively on Apple’s handhelds of just being free for a single day so word gets out. That’s what’s happening here.

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We Appear To Have Reached An: Impasse

By John Walker on July 12th, 2011.

Go on, flash.

It’s good to play a puzzle game that knows it’s a puzzle game. Browser game Impasse has no story, no faux-justification for its existence, no attempt to claim you’re saving the world by solving its stages. It’s simply a challenge, and it’s an excellent one.

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Billions Of Stars: Hoshi Saga 6

By John Walker on June 23rd, 2011.

If you don't find these lovely, then I think you're a fartface.

Gosh, can it really be over a year since I posted a Nekogames Hoshi Saga game? I do not understand the passing of time. Fortunately I do understand how to find stars in 25 simple but lovely microgames. I mean, I should, I’d already completed 125 of them. Bringing it up to 150 is Hoshi Saga Ringeon, and it’s as worth playing as all previously. Still too simple for the most part, but always engaging and satisfying to hear that ‘pling!’ as each is solved. You really ought to bloody well listen to me and go play them. I won’t stop posting about them until you do.

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Ballsy: Proun Will Be Pay What You Want

By John Walker on June 15th, 2011.

I might not be able to play for just staring at it.

You may remember Proun, the puzzle racing game we first mentioned in 2009. The one with that blisteringly pretty trailer. The good news is, it’s out later this month, on the 24th. The better news is, it’s pay what you want. There’s an exclusive look at the new trailer below.

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Out Today: Hamilton’s Great Adventure

By John Walker on May 31st, 2011.

This is the only correct way to end a level.

Lead & Gold developer FatShark have their next game coming out on Steam in about three hours. Called Hamilton’s Great Adventure, it couldn’t have any less to do with their previous output. It’s a sort of single-player co-op/local co-op, in which you control adventurer Ernest Hamilton and his parrot friend Sasha, in a series of tile-based puzzles. Although the “tile-based” is nicely presented, giving the impression of a much more lustrous, 3D world. It’s a fairly simple affair to control both characters on your own, and with one wholly on the keyboard and the other on the mouse, you can easily share the effort with anyone you keep trapped in your lair. We’ll have some proper impressions of the game soon. You’ll be able to play it at 8pm tonight (oddly there’s no declared price yet), and in the meantime you can read our interview with the developers about the game. And there’s the new trailer below.

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Fetch Your Shades: Deepak Fights Robots

By John Walker on May 31st, 2011.

This is not a representatively colourful scene.

In October 2009 I very rightly was enormously excited by the lunatic joy of RunMan. Its infectious brightness and unhinged glee were a big part of that. Developer Tom Sennett has picked up on the same vibe in his latest game, the brilliantly named Deepak Fights Robots (if you do nothing else, click on that link). It’s a puzzle platform game, heavily inspired by Bubble Bobble, but, well, brighter.

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Oh My Goodness, Play The Tiny Bang Story

By John Walker on May 9th, 2011.

I wish all games could be lovely, sometimes.

That’s if you have a spare £12 on Steam (or even £15 £12 now too – the power we wield! – on GamersGate) for a game that should probably cost closer to £6. Just browsing through Steam I spotted a recent addition I realised we’d not written about yet, and wondered if that meant it was the usual “casual” blather. It’s not. The Tiny Bang Story is absolutely lovely.

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Wot I Think: Bejeweled 3

By John Walker on December 10th, 2010.

The grandoise presentation is half the charm.

I would like to see the genre renamed please. “Match-3-or-more”. Matching just 3 is for loser wimps. I’m all about matching 5. The great-granddaddy of this ill-named puzzle favourite is Bejeweled, and PopCap have just released its third (well, nine hundred and seventeenth) incarnation, simply called Bejeweled 3. So has dragging gems into same-coloured lines changed dramatically enough to warrant yet another game? Here’s Wot I Think.

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Weight Watchers: Heavy Hogur

By John Walker on December 9th, 2010.

He's not heavy, he's just big-bearded.

Here’s a classic bit of puzzling. Heavy Hogur, from Swedish indies, Spelagon, is the sort of puzzler that would have fit in well during the Amiga days. And indeed today. You play a fiery dwarf who’s somewhat over-familiar with gravity, who must mine all the crystals from a level before reaching the exit door. However, the majority of the tiles he walks across will crumble down a level after Hogur’s stepped upon them. Since he can’t climb, it’s about figuring the correct route that won’t leave him stranded.

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Green Grow The RUSH Is O-ut Soon*

By John Walker on December 2nd, 2010.

More bright, cheery games, please.

Kieron had big love for this year’s Toki Tori, a fiendish puzzle game by indie developers Two Tribes. They’ve got a new game that’s due out in two days, and just received a debut trailer: RUSH. It’s a puzzle game, but completely different from their previous game. This time it’s a 3D cube-rolling affair, which at first glance made me think of the iOS game Edge (the one that suffered from Tim Langdell’s impotent attacks.) But it quickly becomes apparent that it’s not the same at all. It’s about guiding multiple blocks to their targets, creating paths for the perpetually moving cubes. And from the trailer below, it looks pretty lovely.

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Gel Proves Slippery: Portal 2 Now In April

By John Walker on November 18th, 2010.

Waiting for the Valve train, late again.

In news that will only surprise Simon Surprisington of Surpriseland, Valve have declared a delay for Portal 2’s release. They’re calling it their “shortest delay in Valve history.” No longer shall we be seeing the game in February next year, but instead, April. April 18th, to be precise, which they won’t be. It’s an extra two months to wait to find out what it’s like to throw gel at the walls, without breaking into your hairdressers at night and causing trouble. Fortunately, their press release announcing this delay is very funny, so the news is more palatable. It’s below.

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Illiberation Theology: Gods Vs Humans Demo

By John Walker on November 17th, 2010.

Apparently the gods don't want humans in heaven. Cluttering up the place.

It seems a slightly imbalanced fight. But these are some resilient humans. Zallag’s Gods Vs. Humans is a tower-destroying puzzle game, and while I’m beyond certain that there’s an obscure example of the same idea released for the Amiga in 1992 that someone will point out, it’s an original approach for me. You play a god, whose job it is to prevent the humans from building a tower that reaches the heavens. To do this you use a combination of offensive and defensive powers, while attempting to not turn the humans completely against you. It’s a balance of destroying their heretical creations, but without losing their faith. It’s also about as complicated a set of instructions as I’ve ever seen.

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