Posts Tagged ‘Pwnee Studios’

Die And Die Again: Cloudberry Kingdom

By Adam Smith on July 25th, 2013.

The princess is in another procedurally generated level. Cloudberry Kingdom is a machine with one purpose – to create anguish and despair. It’s a side-scrolling platformer, with enough spikes and spinning blades to reduce even the most Super of Meat Boys into kibble and tripe. Rather than being hand-built, the levels are generated by a ‘level design AI’, which responds to the player’s skill, ramping up the difficulty and filling the screen with death. It’s out on July 31st and I am afraid of it.

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Not Mushroom to Maneuver: Cloudberry Kingdom

By Adam Smith on February 7th, 2012.

Cooperative mode involves being tied together with bungee ropes, naturally

I don’t have the digital dexterity to be a Super Meat Boy master and VVVVVV took me to my limits, so the sight of a new spike-laden contender for most malicious platformer ever should see me jumping for cover. Cloudberry Kingdom has been in development for three years now, originally placing tenth in the 2009 Dream Play Build Competition, and is almost ready for release on both the MicroBox and PC. The most recent trailer makes it seem the kind of challenge that will have some people flexing their fingers in preparation for. I’m just scared, though intrigued by the brainy brainwork behind this madness.

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