Posts Tagged ‘Q.U.B.E.’

This Monday: London Indie Launch Party-o-rama

By Alice O'Connor on July 12th, 2014.

Sure that's London whatever.

Do you long to schmooze with the stars at video game launch parties? Oh, if only you knew Johnny Activision or Ian Ubisoft! Or had the dubious privilege of being ‘games press.’ You’d be a knockout in a fancy gown, I just know it. Alternatively, a little more down to earth and plaid shirt-y, a plucky young group of indie developers in London are starting collective launch parties for loads of their games at once, and you–yes you!–are invited.

The first is on Monday, July 14, in this here London and it’s free. You could meet an actual real indie developer, play some actual real indie games in an actual real indie workspace/basement/pub, and wake up in a Dalston gutter with an actual real tattoo of the Steam logo across your neck.

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Prepare The Acronyminator: Q.U.B.E. Is Getting DLC

By Craig Pearson on May 2nd, 2013.

If you're happy and you know it clap your hands!
Aw, the game name doesn’t have any dots! I’ll just sadly power down my Acronyminator and pack it away. Sorry, chap. I know. I was excited, too. Even so, I’ll forgive the Q.U.B.E. developers Toxic Games for naming their first set of Q.U.B.E. levels Against The Qlock. I am not above torturing language until it screams uncle, and I also appreciate a good rub of the nethers as much as the… Wait, Qlock means clock, doesn’t it? Not… [blushes]. Excuse me, I have to heavily rewrite my fanfiction.
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Wot I Think: Q.U.B.E.

By Adam Smith on January 9th, 2012.

A glover, not a fighter

An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.

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Q.U.B.E. Unfolds A Demo On Steam

By Jim Rossignol on January 7th, 2012.


Spatially clever first-person puzzle game Q.U.B.E. now has a demo, and you can get it on Steam. It’s the first game from the Indie Fund guys, who I interviewed here. I believe Adam is working on a review of Q.U.B.E. at this very moment, so we should have his thoughts on the game very soon. In the meantime why not have a play of the demo and formulate your own?

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Indie Fund Talk Q.U.B.E. And Dear Esther

By Jim Rossignol on December 15th, 2011.


With Q.U.B.E. coming out on Friday and Dear Esther coming out in February, we thought it might be timely to talk to the sinister cabal of successful indies behind the Indie Fund. That’s the name of the non-publisher group that are financing these games, as well as the exciting heist game, Monaco. What are they up to? And what is so special about the indie games they are financing? We found out, below.

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They’ll Be Queueing Up For Q.U.B.E.

By Jim Rossignol on December 9th, 2011.

INFLUENCES DETECTED.
Gosh, did we really not post anything about super-stylish indie puzzler Q.U.B.E. since Lewie’s interview a while back? It looks like we did not. And it’s a game worth keeping an eye on, I think, not just because it’s a neat idea for a first-person game, but also because it’s the first title from the Indie Fund, that cabal of clever indies who have got together to back innovative projects. Q.U.B.E. will be their first game, and it’s an intriguing prospect: a first-person puzzle of escalating complexity, based on the properties of a selection of coloured cubes. You can take a look at the official trailer below for a bit of an illustration of what that means, and remember that the game is out December 16th on Steam.
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Inside Q.U.B.E.: Toxic Games Interview

By Lewie Procter on August 17th, 2011.

Toxic Games are getting ready to show the world what they’ve been working on, as they prepare to let the public get their hands on the latest build of Q.U.B.E. at PAX next week. I caught up with Technical Director, Dave Hall, to see how the development is going, and get a better idea of what to expect. Read the rest of this entry »

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