Posts Tagged ‘QTEs’

Aliens: Colonial Marines Has Quick-Time Events

By Alec Meer on March 11th, 2008.

Press X to dodge inner jaw

No no no no no no no no no no no no no no no no no no no no.

Alright, call it a blind, silly prejudice if you like. Unfortunately there are some elements of gaming my petty little mind is going to remain closed to until someone does ‘em well enough to convince me otherwise, and QTEs are right there at the top of the pile o’despicability. They’re just about palatable in the occasional console hack’n'slasher, but I really can’t imagine they’d be appropriate in a first-person-perspective Aliens game. I’m already having nightmare visions of hitting left, right, right, left, space in exactly that order to remove a ravenous Facehugger from my head.
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Quick-Time Events, and the Scourge Thereof

By Alec Meer on November 6th, 2007.

I’m aware this is probably a bit like asking “does anyone here like being stabbed in the eyeball?”, but I’m going to do it anyway, as in my fondest, craziest imaginings this post gets a few thousand concurring comments, every publisher and developer in the games industry realises the error of their ways as a result and never does it again.

So: hands up who likes Quick-Time Events (QTEs)?

Anyone?

OK, let’s put it another way. Hands up who hates QTEs?

If you’re unfamiliar with the name, you will be with the concept. Read the rest of this entry »

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