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Posts Tagged ‘quadrilateral cowboy’

Another 20th-Century Cyberpunk: Quadrilateral Cowboy

By Jim Rossignol on February 6th, 2013.


Last century’s best science fiction tropes really do seem to be the water this week, with Blendo Games putting out a trailer for Quadrilateral Cowboy that subtitles it “20th Century Cyberpunk”. The gentle trailer of infiltration and hacking is explained like so: “When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.”

This is most definitely a game worth paying attention to. Watch.
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A Bunch Of Hacks: Quadrilateral Cowboy

By John Walker on October 4th, 2012.

Nathan has made sure we all know about Quadrilateral Cowboy, the next game from Blendo Games (Gravity Bone, Thirty Flights Of Loving). Below you can see it in action, and it looks properly interesting.

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Blendo On Quadrilateral Cowboy, Experimental Games

By Nathan Grayson on September 5th, 2012.

“Twentieth Century Cyberpunk.” That’s Quadrilateral Cowboy’s elevator pitch, but “hacking that’s not just some awful minigame” would work just as well. I played Blendo’s latest during PAX, and my heart grew three sizes that day. Also, my brain turned into a copy of William Gibson’s “Neuromancer.” I quite like it, is what I’m saying. Afterward, I sat down stood in a deafeningly loud convention center corner with dev dynamo Brendon Chung, and we discussed Quadrilateral Cowboy, Thirty Flights Of Loving, how to tell a good game story, and the difficulties of integrating such things into, well, games. It’s all after the break. 

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Hacking Done Right: Quadrilateral Cowboy

By Nathan Grayson on September 4th, 2012.

I think I have every right to consider myself a master hacker. I mean, videogames told me so. Let’s look at my qualifications: I can arrange electric pipe mazes, solve obnoxious word matching puzzles, and make my way through colorful, LED-hued node spiderwebs. That’s right, governments of the world. You know you want me to lock down your security systems for you. Nice and tight. Mmm-hmm. OK, that got weird. But anyway, let’s be honest here: hacking minigames tend to have zero basis in reality, and often end up feeling annoying, awkward, and out-of-place. In Blendo‘s  (they of Gravity Bone, Thirty Flights Of Loving, and Atom Zombie Smasher fame) Quadrilateral Cowboy, however, hacking is the entire game. So, how’s it work? Incredibly well, if the demo I played during PAX is any indication. 

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