Posts Tagged ‘quadrilateral cowboy’

Meet The Team: Quadrilateral Cowboy’s Single-player Co-op

By Alice O'Connor on June 18th, 2014.

Hack the planet etc.

I’m always keen to see what Brendon Chung, the one-man Blendo Games, is up to next. From Flotilla to Thirty Flights of Loving, his games tend to reveal systems and stories in fascinating flashes and leave players the freedom to figure it all out, and they always have such a sense of fun. Apply all of that to low-fi cyberpunk and oh my, yes please.

So far Quadrilateral Cowboy had seemed to be about a lone hacker breaking into buildings with their electronic mastery, but now Chung’s revealed the hacker is only one part of a team, which also includes including a “Greaseman” with an ability horrifyingly named “jellybones.” They all work together in a sort of time-rewinding single-player co-op.

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Let’s Blather All Over… Quadrilateral Cowboy

By Nathan Grayson on October 29th, 2013.

Quadrilateral Cowboy is a game I’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle – let alone fire one. Basically, it’s a wonderfully novel idea – more Neuromancer than Deus Ex – but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.

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Watch The Indiecade Quadrilateral Cowboy Trailer

By Jim Rossignol on October 8th, 2013.


Blendo Games’ Quadrilateral Cowboy fills me with 8-bit feelings. The latest trailer of the archaic hacking game (aka “Twentieth Century Cyberpunk”) has the kind of charm to it that few games can truly claim, complete with its totally lo-fi look. The latest trailer details some of the technologies you’ll be interacting with as you perform your dial-up espionage.

Go take a look.
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Another 20th-Century Cyberpunk: Quadrilateral Cowboy

By Jim Rossignol on February 6th, 2013.


Last century’s best science fiction tropes really do seem to be the water this week, with Blendo Games putting out a trailer for Quadrilateral Cowboy that subtitles it “20th Century Cyberpunk”. The gentle trailer of infiltration and hacking is explained like so: “When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.”

This is most definitely a game worth paying attention to. Watch.
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A Bunch Of Hacks: Quadrilateral Cowboy

By John Walker on October 4th, 2012.

Nathan has made sure we all know about Quadrilateral Cowboy, the next game from Blendo Games (Gravity Bone, Thirty Flights Of Loving). Below you can see it in action, and it looks properly interesting.

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Blendo On Quadrilateral Cowboy, Experimental Games

By Nathan Grayson on September 5th, 2012.

“Twentieth Century Cyberpunk.” That’s Quadrilateral Cowboy’s elevator pitch, but “hacking that’s not just some awful minigame” would work just as well. I played Blendo’s latest during PAX, and my heart grew three sizes that day. Also, my brain turned into a copy of William Gibson’s “Neuromancer.” I quite like it, is what I’m saying. Afterward, I sat down stood in a deafeningly loud convention center corner with dev dynamo Brendon Chung, and we discussed Quadrilateral Cowboy, Thirty Flights Of Loving, how to tell a good game story, and the difficulties of integrating such things into, well, games. It’s all after the break. 

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Hacking Done Right: Quadrilateral Cowboy

By Nathan Grayson on September 4th, 2012.

I think I have every right to consider myself a master hacker. I mean, videogames told me so. Let’s look at my qualifications: I can arrange electric pipe mazes, solve obnoxious word matching puzzles, and make my way through colorful, LED-hued node spiderwebs. That’s right, governments of the world. You know you want me to lock down your security systems for you. Nice and tight. Mmm-hmm. OK, that got weird. But anyway, let’s be honest here: hacking minigames tend to have zero basis in reality, and often end up feeling annoying, awkward, and out-of-place. In Blendo‘s  (they of Gravity Bone, Thirty Flights Of Loving, and Atom Zombie Smasher fame) Quadrilateral Cowboy, however, hacking is the entire game. So, how’s it work? Incredibly well, if the demo I played during PAX is any indication. 

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