Posts Tagged ‘quake live’

Carmack: Quake Live Plays To PC Strengths

By Jim Rossignol on February 25th, 2009.


Carmack was talking up Quake Live today over on Gamasutra. “A lot of this project was about doing something that the PC was going to be better at than the consoles,” he told the big G. Perhaps the most interesting aspect of Carmack’s comments is that he wants to see some of the web functionality from things like social networking sites to find their way into the browser-based game platform. “”For years, I’ve often thought about the fact that a lot of people spend vastly more time on websites and forums about the games that they’re playing than they actually spend playing the games themselves. We hope to have some aspect of that here.”

Quake Live went into open beta last night.

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Quake Live Beta Up And Queuing

By Jim Rossignol on February 25th, 2009.


Actually the queues have subsided to just a couple of minutes now, but last night they were swollen with tens of thousands of people trying to log on to the new service. Apart from being over-subscribed and the verification emails taking a while to turn up, the browser-launched Quake 3 is looking good. The front end system, with its rankings and insta-matching systems, appears remarkably solid and easy to navigate. Why not go and have a look? It’s completely free, after all.

I’m going to try and get enough time with it to post some deeper and more coherent impressions later in the week, but it does given me the fear that I’ll be dragged back into my decade-old Quake addiction. That game is just too slick.

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Quake Live Open Beta On Tuesday

By Jim Rossignol on February 20th, 2009.


It looks like all those folks who didn’t get into the closed beta will finally be able to taste the latest version of the finest deathmatch game of them all time. Via ESReality: “We’re opening QUAKE LIVE to the general public as an open beta the evening of Tuesday, February 24th.” The teaser splash page at the Quake Live site confirms it.

I shall see you there. (Thanks to Alex for the tip.)

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The Quake Live Trailer

By Jim Rossignol on July 21st, 2008.


If there’s one area within gaming that I’m genuinely inclined to be unreasonable to the point irrationality, it’s in the FPS deathmatch games – the Quake III / UT axis. For me Quake III was almost the only game worth playing. Quakeworld was a little too fast, UT too fat and feature-obese, and so on. Quake III was minimalist wonder, and what Id started was finished by the modders who worked on things like OSP, Threewave, and Rocket Arena 3. It’s that last bit that has me the most concerned about Quake Live: Id made a fine game, but it was their community that completed it and honed it to the point of perfection. The browser-based system seems to make that community contribution rather more complex, as everything will have to be mediated by Id.

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Quake Live Beta Testing

By Jim Rossignol on April 16th, 2008.


You can sign up for the Quake-in-a-browser beta testing sessions, just here. It’s your standard beta testing deal: the game is finished and now needs tweaking. Hopefully they won’t have to keep patching for five years or whatever it was on the original game… It’s not an open beta, so get those email addresses in the slot quick smart.

You know, Quake Live sure does make me hope for some kind of enormous Quake 3 revival where I can get to show off my madskillz again. I miss those glory days. Sigh.

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