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Posts Tagged ‘quake’

DeStroggified: Quake V Might Be Like Quake I

By Alec Meer on June 17th, 2011.

Ain't no party like a Shambler party

Heartening news from Sir Carmack, lord of pixels: preliminary id design discussion about the next Quake game has turned up a hankering to return to the Gothic, semi-fantasy setting and vibe of the original Quake. I don’t know about you, but I’m pretty damned bored of bio-mechanical environs and beasts after id Tech 4′s quad-whammy of Doom 3, Quake IV, Prey and Quake Wars, so something potentially a little weirder rather takes my fancy.
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Gaming Made Me: Quake

By Lewis Denby on March 6th, 2011.

Come on in, children. You'll make friends.

This week, in our Gaming Made Me series, Lewis Denby explains to us how it was that Quake came to make him. In a very personal account, find out how violent videogaming took away a child’s loneliness, and even got him to go to school.

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Streaming Stroggs: Flash Quake

By Alec Meer on November 25th, 2009.

(Yes, I know there are, in fact, no Stroggs in Quake 1).

Flash: what can’t it do? Well, it can’t fix the wonky big toe I’ve got as a result of kicking a rock when I was 13, that’s what it can’t do. But it can run a remarkably smooth version of the original Quake in a browser. Mouse support, the constant bane of Flash games, is a little off – you have to hold down the left button to activate mouse-look, meaning firing happens with Control, but it works pretty well nonetheless. Quake’s still surprisingly good-looking after all these years – or is that I’ve become so accustomed to brown games lately that The Forefather Of Brown now looks like part of the herd all over again?

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